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OpenGL 3.0 deprecated querying of the GL_{RED,GREEN,BLUE}_BITS constants, and the FBO extension provides a mechanism to query for the color buffer sizes which *should* work even with the default framebuffer. Unfortunately, this doesn't seem to hold for Mesa - so we just use this for the offscreen CoglFramebuffer type, and we fall back to glGetIntegerv() for the onscreen one. http://bugzilla.openedhand.com/show_bug.cgi?id=2094 |
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