mirror of
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baa398b324
Previously Cogl would only call wl_display_flush after doing a swap buffers on the onscreen because that is the only place where Cogl itself would end up queueing requests. However since commit 323fe188748 Cogl takes control of calling wl_display_dispatch as well which effectively makes it very difficult for the application to handle the Wayland event queue itself. Therefore it needs to rely on Cogl to do it which means that other parts of the application may also queue requests that need to be flushed. This patch tries to copy the display fd handling of window.c in the Weston example clients. wl_display_flush will always be called in prepare function for the fd which means it will always be called before going idle. If flushing the display causes the socket buffer to become full, it will additionally poll for write on the FD to try flushing again when it becomes empty. We also need to call wl_display_dispatch_pending in the prepare because apparently calling eglSwapBuffers can cause it to read data from the FD to receive events for a different queue. In that case there will be events that need to be handled but the FD will no longer be ready for reading so we won't wake up the main loop any other way. Reviewed-by: Robert Bragg <robert@linux.intel.com> (cherry picked from commit 962d1825105a87dd8358a765353b77f6af8fe760)
761 lines
24 KiB
C
761 lines
24 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2011 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see
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* <http://www.gnu.org/licenses/>.
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*
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*
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* Authors:
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* Robert Bragg <robert@linux.intel.com>
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* Neil Roberts <neil@linux.intel.com>
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <wayland-client.h>
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#include <wayland-egl.h>
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#include <string.h>
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#include <errno.h>
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#include "cogl-winsys-egl-wayland-private.h"
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#include "cogl-winsys-egl-private.h"
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#include "cogl-renderer-private.h"
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#include "cogl-onscreen-private.h"
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#include "cogl-wayland-renderer.h"
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#include "cogl-error-private.h"
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#include "cogl-poll-private.h"
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static const CoglWinsysEGLVtable _cogl_winsys_egl_vtable;
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static const CoglWinsysVtable *parent_vtable;
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typedef struct _CoglRendererWayland
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{
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struct wl_display *wayland_display;
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struct wl_compositor *wayland_compositor;
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struct wl_shell *wayland_shell;
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struct wl_registry *wayland_registry;
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int fd;
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} CoglRendererWayland;
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typedef struct _CoglDisplayWayland
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{
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struct wl_surface *wayland_surface;
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struct wl_egl_window *wayland_egl_native_window;
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} CoglDisplayWayland;
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typedef struct _CoglOnscreenWayland
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{
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struct wl_egl_window *wayland_egl_native_window;
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struct wl_surface *wayland_surface;
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struct wl_shell_surface *wayland_shell_surface;
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/* Resizing a wayland framebuffer doesn't take affect
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* until the next swap buffers request, so we have to
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* track the resize geometry until then... */
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int pending_width;
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int pending_height;
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int pending_dx;
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int pending_dy;
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CoglBool has_pending;
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CoglBool shell_surface_type_set;
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} CoglOnscreenWayland;
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static void
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registry_handle_global_cb (void *data,
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struct wl_registry *registry,
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uint32_t id,
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const char *interface,
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uint32_t version)
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{
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CoglRendererEGL *egl_renderer = (CoglRendererEGL *)data;
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CoglRendererWayland *wayland_renderer = egl_renderer->platform;
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if (strcmp (interface, "wl_compositor") == 0)
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wayland_renderer->wayland_compositor =
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wl_registry_bind (registry, id, &wl_compositor_interface, 1);
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else if (strcmp(interface, "wl_shell") == 0)
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wayland_renderer->wayland_shell =
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wl_registry_bind (registry, id, &wl_shell_interface, 1);
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}
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static void
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_cogl_winsys_renderer_disconnect (CoglRenderer *renderer)
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{
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CoglRendererEGL *egl_renderer = renderer->winsys;
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CoglRendererWayland *wayland_renderer = egl_renderer->platform;
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if (wayland_renderer->wayland_display)
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{
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_cogl_poll_renderer_remove_fd (renderer, wayland_renderer->fd);
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if (renderer->foreign_wayland_display == NULL)
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wl_display_disconnect (wayland_renderer->wayland_display);
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}
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if (egl_renderer->edpy)
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eglTerminate (egl_renderer->edpy);
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g_slice_free (CoglRendererWayland, egl_renderer->platform);
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g_slice_free (CoglRendererEGL, egl_renderer);
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}
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static const struct wl_registry_listener registry_listener = {
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registry_handle_global_cb,
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};
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static int64_t
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prepare_wayland_display_events (void *user_data)
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{
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CoglRenderer *renderer = user_data;
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CoglRendererEGL *egl_renderer = renderer->winsys;
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CoglRendererWayland *wayland_renderer = egl_renderer->platform;
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int flush_ret;
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flush_ret = wl_display_flush (wayland_renderer->wayland_display);
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/* If the socket buffer became full then we need to wake up the main
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* loop once it is writable again */
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if (flush_ret == -1 && errno == EAGAIN)
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_cogl_poll_renderer_modify_fd (renderer,
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wayland_renderer->fd,
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COGL_POLL_FD_EVENT_IN |
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COGL_POLL_FD_EVENT_OUT);
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/* Calling this here is a bit dodgy because Cogl usually tries to
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* say that it won't do any event processing until
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* cogl_poll_renderer_dispatch is called. However Wayland doesn't
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* seem to provide any way to query whether the event queue is empty
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* and we would need to do that in order to force the main loop to
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* wake up to call it from dispatch. */
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wl_display_dispatch_pending (wayland_renderer->wayland_display);
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return -1;
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}
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static void
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dispatch_wayland_display_events (void *user_data, int revents)
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{
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CoglRenderer *renderer = user_data;
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CoglRendererEGL *egl_renderer = renderer->winsys;
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CoglRendererWayland *wayland_renderer = egl_renderer->platform;
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if ((revents & COGL_POLL_FD_EVENT_IN))
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wl_display_dispatch (wayland_renderer->wayland_display);
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if ((revents & COGL_POLL_FD_EVENT_OUT))
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{
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int ret = wl_display_flush (wayland_renderer->wayland_display);
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if (ret != -1 || errno != EAGAIN)
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/* There is no more data to write so we don't need to wake up
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* when the write buffer is emptied anymore */
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_cogl_poll_renderer_modify_fd (renderer,
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wayland_renderer->fd,
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COGL_POLL_FD_EVENT_IN);
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}
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}
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static CoglBool
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_cogl_winsys_renderer_connect (CoglRenderer *renderer,
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CoglError **error)
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{
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CoglRendererEGL *egl_renderer;
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CoglRendererWayland *wayland_renderer;
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renderer->winsys = g_slice_new0 (CoglRendererEGL);
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egl_renderer = renderer->winsys;
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wayland_renderer = g_slice_new0 (CoglRendererWayland);
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egl_renderer->platform = wayland_renderer;
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egl_renderer->platform_vtable = &_cogl_winsys_egl_vtable;
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/* The EGL API doesn't provide for a way to explicitly select a
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* platform when the driver can support multiple. Mesa allows
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* selection using an environment variable though so that's what
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* we're doing here... */
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g_setenv ("EGL_PLATFORM", "wayland", 1);
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if (renderer->foreign_wayland_display)
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{
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wayland_renderer->wayland_display = renderer->foreign_wayland_display;
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/* XXX: For now we have to assume that if a foreign display is
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* given then a foreign compositor and shell must also have been
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* given because wayland doesn't provide a way to
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* retrospectively be notified of the these objects. */
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g_assert (renderer->foreign_wayland_compositor);
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g_assert (renderer->foreign_wayland_shell);
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wayland_renderer->wayland_compositor =
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renderer->foreign_wayland_compositor;
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wayland_renderer->wayland_shell = renderer->foreign_wayland_shell;
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}
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else
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{
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wayland_renderer->wayland_display = wl_display_connect (NULL);
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if (!wayland_renderer->wayland_display)
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{
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_cogl_set_error (error, COGL_WINSYS_ERROR,
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COGL_WINSYS_ERROR_INIT,
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"Failed to connect wayland display");
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goto error;
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}
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wayland_renderer->wayland_registry =
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wl_display_get_registry (wayland_renderer->wayland_display);
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wl_registry_add_listener (wayland_renderer->wayland_registry,
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®istry_listener,
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egl_renderer);
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}
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/*
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* Ensure that that we've received the messages setting up the
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* compostor and shell object. This is better than just
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* wl_display_iterate since it will always ensure that something
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* is available to be read
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*/
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while (!(wayland_renderer->wayland_compositor &&
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wayland_renderer->wayland_shell))
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wl_display_roundtrip (wayland_renderer->wayland_display);
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egl_renderer->edpy =
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eglGetDisplay ((EGLNativeDisplayType) wayland_renderer->wayland_display);
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if (!_cogl_winsys_egl_renderer_connect_common (renderer, error))
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goto error;
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wayland_renderer->fd = wl_display_get_fd(wayland_renderer->wayland_display);
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_cogl_poll_renderer_add_fd (renderer,
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wayland_renderer->fd,
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COGL_POLL_FD_EVENT_IN,
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prepare_wayland_display_events,
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dispatch_wayland_display_events,
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renderer);
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return TRUE;
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error:
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_cogl_winsys_renderer_disconnect (renderer);
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return FALSE;
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}
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static CoglBool
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_cogl_winsys_egl_display_setup (CoglDisplay *display,
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CoglError **error)
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{
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CoglDisplayEGL *egl_display = display->winsys;
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CoglDisplayWayland *wayland_display;
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wayland_display = g_slice_new0 (CoglDisplayWayland);
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egl_display->platform = wayland_display;
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return TRUE;
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}
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static void
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_cogl_winsys_egl_display_destroy (CoglDisplay *display)
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{
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CoglDisplayEGL *egl_display = display->winsys;
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g_slice_free (CoglDisplayWayland, egl_display->platform);
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}
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static CoglBool
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_cogl_winsys_egl_context_created (CoglDisplay *display,
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CoglError **error)
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{
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CoglRenderer *renderer = display->renderer;
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CoglRendererEGL *egl_renderer = renderer->winsys;
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CoglRendererWayland *wayland_renderer = egl_renderer->platform;
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CoglDisplayEGL *egl_display = display->winsys;
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CoglDisplayWayland *wayland_display = egl_display->platform;
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const char *error_message;
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wayland_display->wayland_surface =
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wl_compositor_create_surface (wayland_renderer->wayland_compositor);
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if (!wayland_display->wayland_surface)
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{
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error_message= "Failed to create a dummy wayland surface";
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goto fail;
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}
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wayland_display->wayland_egl_native_window =
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wl_egl_window_create (wayland_display->wayland_surface,
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1,
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1);
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if (!wayland_display->wayland_egl_native_window)
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{
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error_message= "Failed to create a dummy wayland native egl surface";
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goto fail;
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}
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egl_display->dummy_surface =
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eglCreateWindowSurface (egl_renderer->edpy,
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egl_display->egl_config,
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(EGLNativeWindowType)
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wayland_display->wayland_egl_native_window,
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NULL);
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if (egl_display->dummy_surface == EGL_NO_SURFACE)
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{
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error_message= "Unable to create dummy window surface";
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goto fail;
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}
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if (!_cogl_winsys_egl_make_current (display,
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egl_display->dummy_surface,
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egl_display->dummy_surface,
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egl_display->egl_context))
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{
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error_message = "Unable to eglMakeCurrent with dummy surface";
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goto fail;
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}
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return TRUE;
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fail:
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_cogl_set_error (error, COGL_WINSYS_ERROR,
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COGL_WINSYS_ERROR_CREATE_CONTEXT,
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"%s", error_message);
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return FALSE;
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}
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static void
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_cogl_winsys_egl_cleanup_context (CoglDisplay *display)
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{
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CoglRenderer *renderer = display->renderer;
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CoglRendererEGL *egl_renderer = renderer->winsys;
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CoglDisplayEGL *egl_display = display->winsys;
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CoglDisplayWayland *wayland_display = egl_display->platform;
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if (egl_display->dummy_surface != EGL_NO_SURFACE)
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{
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eglDestroySurface (egl_renderer->edpy, egl_display->dummy_surface);
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egl_display->dummy_surface = EGL_NO_SURFACE;
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}
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if (wayland_display->wayland_egl_native_window)
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{
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wl_egl_window_destroy (wayland_display->wayland_egl_native_window);
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wayland_display->wayland_egl_native_window = NULL;
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}
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if (wayland_display->wayland_surface)
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{
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wl_surface_destroy (wayland_display->wayland_surface);
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wayland_display->wayland_surface = NULL;
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}
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}
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static CoglBool
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_cogl_winsys_egl_context_init (CoglContext *context,
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CoglError **error)
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{
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context->feature_flags |= COGL_FEATURE_ONSCREEN_MULTIPLE;
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COGL_FLAGS_SET (context->features,
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COGL_FEATURE_ID_ONSCREEN_MULTIPLE, TRUE);
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COGL_FLAGS_SET (context->winsys_features,
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COGL_WINSYS_FEATURE_MULTIPLE_ONSCREEN,
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TRUE);
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/* We'll manually handle queueing dirty events when the surface is
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* first shown or when it is resized. Note that this is slightly
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* different from the emulated behaviour that CoglFramebuffer would
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* provide if we didn't set this flag because we want to emit the
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* event on show instead of on allocation. The Wayland protocol
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* delays setting the surface type until the next buffer is attached
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* so attaching a buffer before setting the type would not cause
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* anything to be displayed */
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context->private_feature_flags |= COGL_PRIVATE_FEATURE_DIRTY_EVENTS;
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return TRUE;
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}
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static CoglBool
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_cogl_winsys_egl_onscreen_init (CoglOnscreen *onscreen,
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EGLConfig egl_config,
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CoglError **error)
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{
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CoglOnscreenEGL *egl_onscreen = onscreen->winsys;
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CoglOnscreenWayland *wayland_onscreen;
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CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
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CoglContext *context = framebuffer->context;
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CoglRenderer *renderer = context->display->renderer;
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CoglRendererEGL *egl_renderer = renderer->winsys;
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CoglRendererWayland *wayland_renderer = egl_renderer->platform;
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wayland_onscreen = g_slice_new0 (CoglOnscreenWayland);
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egl_onscreen->platform = wayland_onscreen;
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if (onscreen->foreign_surface)
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wayland_onscreen->wayland_surface = onscreen->foreign_surface;
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else
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wayland_onscreen->wayland_surface =
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wl_compositor_create_surface (wayland_renderer->wayland_compositor);
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if (!wayland_onscreen->wayland_surface)
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{
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_cogl_set_error (error, COGL_WINSYS_ERROR,
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COGL_WINSYS_ERROR_CREATE_ONSCREEN,
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"Error while creating wayland surface for CoglOnscreen");
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return FALSE;
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}
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wayland_onscreen->wayland_egl_native_window =
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wl_egl_window_create (wayland_onscreen->wayland_surface,
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cogl_framebuffer_get_width (framebuffer),
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cogl_framebuffer_get_height (framebuffer));
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if (!wayland_onscreen->wayland_egl_native_window)
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{
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_cogl_set_error (error, COGL_WINSYS_ERROR,
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COGL_WINSYS_ERROR_CREATE_ONSCREEN,
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"Error while creating wayland egl native window "
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"for CoglOnscreen");
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return FALSE;
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}
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egl_onscreen->egl_surface =
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eglCreateWindowSurface (egl_renderer->edpy,
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egl_config,
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(EGLNativeWindowType)
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wayland_onscreen->wayland_egl_native_window,
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NULL);
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if (!onscreen->foreign_surface)
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wayland_onscreen->wayland_shell_surface =
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wl_shell_get_shell_surface (wayland_renderer->wayland_shell,
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wayland_onscreen->wayland_surface);
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return TRUE;
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}
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static void
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_cogl_winsys_egl_onscreen_deinit (CoglOnscreen *onscreen)
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{
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CoglOnscreenEGL *egl_onscreen = onscreen->winsys;
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CoglOnscreenWayland *wayland_onscreen = egl_onscreen->platform;
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if (wayland_onscreen->wayland_egl_native_window)
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{
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wl_egl_window_destroy (wayland_onscreen->wayland_egl_native_window);
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wayland_onscreen->wayland_egl_native_window = NULL;
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}
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if (!onscreen->foreign_surface)
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{
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/* NB: The wayland protocol docs explicitly state that
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* "wl_shell_surface_destroy() must be called before destroying
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* the wl_surface object." ... */
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|
if (wayland_onscreen->wayland_shell_surface)
|
|
{
|
|
wl_shell_surface_destroy (wayland_onscreen->wayland_shell_surface);
|
|
wayland_onscreen->wayland_shell_surface = NULL;
|
|
}
|
|
|
|
if (wayland_onscreen->wayland_surface)
|
|
{
|
|
wl_surface_destroy (wayland_onscreen->wayland_surface);
|
|
wayland_onscreen->wayland_surface = NULL;
|
|
}
|
|
}
|
|
|
|
g_slice_free (CoglOnscreenWayland, wayland_onscreen);
|
|
}
|
|
|
|
static void
|
|
flush_pending_resize (CoglOnscreen *onscreen)
|
|
{
|
|
CoglOnscreenEGL *egl_onscreen = onscreen->winsys;
|
|
CoglOnscreenWayland *wayland_onscreen = egl_onscreen->platform;
|
|
|
|
if (wayland_onscreen->has_pending)
|
|
{
|
|
wl_egl_window_resize (wayland_onscreen->wayland_egl_native_window,
|
|
wayland_onscreen->pending_width,
|
|
wayland_onscreen->pending_height,
|
|
wayland_onscreen->pending_dx,
|
|
wayland_onscreen->pending_dy);
|
|
|
|
_cogl_framebuffer_winsys_update_size (COGL_FRAMEBUFFER (onscreen),
|
|
wayland_onscreen->pending_width,
|
|
wayland_onscreen->pending_height);
|
|
|
|
_cogl_onscreen_queue_full_dirty (onscreen);
|
|
|
|
wayland_onscreen->pending_dx = 0;
|
|
wayland_onscreen->pending_dy = 0;
|
|
wayland_onscreen->has_pending = FALSE;
|
|
}
|
|
}
|
|
|
|
static void
|
|
_cogl_winsys_onscreen_swap_buffers_with_damage (CoglOnscreen *onscreen,
|
|
const int *rectangles,
|
|
int n_rectangles)
|
|
{
|
|
flush_pending_resize (onscreen);
|
|
|
|
parent_vtable->onscreen_swap_buffers_with_damage (onscreen,
|
|
rectangles,
|
|
n_rectangles);
|
|
}
|
|
|
|
static void
|
|
_cogl_winsys_onscreen_set_visibility (CoglOnscreen *onscreen,
|
|
CoglBool visibility)
|
|
{
|
|
CoglOnscreenEGL *egl_onscreen = onscreen->winsys;
|
|
CoglOnscreenWayland *wayland_onscreen = egl_onscreen->platform;
|
|
|
|
/* The first time the onscreen is shown we will set it to toplevel
|
|
* so that it will appear on the screen. If the surface is foreign
|
|
* then we won't have the shell surface and we'll just let the
|
|
* application deal with setting the surface type. */
|
|
if (visibility &&
|
|
wayland_onscreen->wayland_shell_surface &&
|
|
!wayland_onscreen->shell_surface_type_set)
|
|
{
|
|
wl_shell_surface_set_toplevel (wayland_onscreen->wayland_shell_surface);
|
|
wayland_onscreen->shell_surface_type_set = TRUE;
|
|
_cogl_onscreen_queue_full_dirty (onscreen);
|
|
}
|
|
|
|
/* FIXME: We should also do something here to hide the surface when
|
|
* visilibity == FALSE. It sounds like there are currently ongoing
|
|
* discussions about adding support for hiding surfaces in the
|
|
* Wayland protocol so we might as well wait until then to add that
|
|
* here. */
|
|
}
|
|
|
|
void
|
|
cogl_wayland_renderer_set_foreign_display (CoglRenderer *renderer,
|
|
struct wl_display *display)
|
|
{
|
|
_COGL_RETURN_IF_FAIL (cogl_is_renderer (renderer));
|
|
|
|
/* NB: Renderers are considered immutable once connected */
|
|
_COGL_RETURN_IF_FAIL (!renderer->connected);
|
|
|
|
renderer->foreign_wayland_display = display;
|
|
}
|
|
|
|
struct wl_display *
|
|
cogl_wayland_renderer_get_display (CoglRenderer *renderer)
|
|
{
|
|
_COGL_RETURN_VAL_IF_FAIL (cogl_is_renderer (renderer), NULL);
|
|
|
|
if (renderer->foreign_wayland_display)
|
|
return renderer->foreign_wayland_display;
|
|
else if (renderer->connected)
|
|
{
|
|
CoglRendererEGL *egl_renderer = renderer->winsys;
|
|
CoglRendererWayland *wayland_renderer = egl_renderer->platform;
|
|
return wayland_renderer->wayland_display;
|
|
}
|
|
else
|
|
return NULL;
|
|
}
|
|
|
|
void
|
|
cogl_wayland_renderer_set_foreign_compositor (CoglRenderer *renderer,
|
|
struct wl_compositor *compositor)
|
|
{
|
|
_COGL_RETURN_IF_FAIL (cogl_is_renderer (renderer));
|
|
|
|
/* NB: Renderers are considered immutable once connected */
|
|
_COGL_RETURN_IF_FAIL (!renderer->connected);
|
|
|
|
renderer->foreign_wayland_compositor = compositor;
|
|
}
|
|
|
|
struct wl_compositor *
|
|
cogl_wayland_renderer_get_compositor (CoglRenderer *renderer)
|
|
{
|
|
_COGL_RETURN_VAL_IF_FAIL (cogl_is_renderer (renderer), NULL);
|
|
|
|
if (renderer->foreign_wayland_compositor)
|
|
return renderer->foreign_wayland_compositor;
|
|
else if (renderer->connected)
|
|
{
|
|
CoglRendererEGL *egl_renderer = renderer->winsys;
|
|
CoglRendererWayland *wayland_renderer = egl_renderer->platform;
|
|
return wayland_renderer->wayland_compositor;
|
|
}
|
|
else
|
|
return NULL;
|
|
}
|
|
|
|
void
|
|
cogl_wayland_renderer_set_foreign_shell (CoglRenderer *renderer,
|
|
struct wl_shell *shell)
|
|
{
|
|
_COGL_RETURN_IF_FAIL (cogl_is_renderer (renderer));
|
|
|
|
/* NB: Renderers are considered immutable once connected */
|
|
_COGL_RETURN_IF_FAIL (!renderer->connected);
|
|
|
|
renderer->foreign_wayland_shell = shell;
|
|
}
|
|
|
|
struct wl_shell *
|
|
cogl_wayland_renderer_get_shell (CoglRenderer *renderer)
|
|
{
|
|
_COGL_RETURN_VAL_IF_FAIL (cogl_is_renderer (renderer), NULL);
|
|
|
|
if (renderer->foreign_wayland_shell)
|
|
return renderer->foreign_wayland_shell;
|
|
else if (renderer->connected)
|
|
{
|
|
CoglRendererEGL *egl_renderer = renderer->winsys;
|
|
CoglRendererWayland *wayland_renderer = egl_renderer->platform;
|
|
return wayland_renderer->wayland_shell;
|
|
}
|
|
else
|
|
return NULL;
|
|
}
|
|
|
|
struct wl_surface *
|
|
cogl_wayland_onscreen_get_surface (CoglOnscreen *onscreen)
|
|
{
|
|
CoglFramebuffer *fb;
|
|
|
|
fb = COGL_FRAMEBUFFER (onscreen);
|
|
if (fb->allocated && !onscreen->foreign_surface)
|
|
{
|
|
CoglOnscreenEGL *egl_onscreen = onscreen->winsys;
|
|
CoglOnscreenWayland *wayland_onscreen = egl_onscreen->platform;
|
|
return wayland_onscreen->wayland_surface;
|
|
}
|
|
else
|
|
return NULL;
|
|
}
|
|
|
|
struct wl_shell_surface *
|
|
cogl_wayland_onscreen_get_shell_surface (CoglOnscreen *onscreen)
|
|
{
|
|
CoglFramebuffer *fb;
|
|
|
|
fb = COGL_FRAMEBUFFER (onscreen);
|
|
if (fb->allocated)
|
|
{
|
|
CoglOnscreenEGL *egl_onscreen = onscreen->winsys;
|
|
CoglOnscreenWayland *wayland_onscreen = egl_onscreen->platform;
|
|
return wayland_onscreen->wayland_shell_surface;
|
|
}
|
|
else
|
|
return NULL;
|
|
}
|
|
|
|
void
|
|
cogl_wayland_onscreen_set_foreign_surface (CoglOnscreen *onscreen,
|
|
struct wl_surface *surface)
|
|
{
|
|
CoglFramebuffer *fb;
|
|
|
|
fb = COGL_FRAMEBUFFER (onscreen);
|
|
_COGL_RETURN_IF_FAIL (!fb->allocated);
|
|
|
|
onscreen->foreign_surface = surface;
|
|
}
|
|
|
|
void
|
|
cogl_wayland_onscreen_resize (CoglOnscreen *onscreen,
|
|
int width,
|
|
int height,
|
|
int offset_x,
|
|
int offset_y)
|
|
{
|
|
CoglFramebuffer *fb;
|
|
|
|
fb = COGL_FRAMEBUFFER (onscreen);
|
|
if (fb->allocated)
|
|
{
|
|
CoglOnscreenEGL *egl_onscreen = onscreen->winsys;
|
|
CoglOnscreenWayland *wayland_onscreen = egl_onscreen->platform;
|
|
|
|
if (cogl_framebuffer_get_width (fb) != width ||
|
|
cogl_framebuffer_get_height (fb) != height ||
|
|
offset_x ||
|
|
offset_y)
|
|
{
|
|
wayland_onscreen->pending_width = width;
|
|
wayland_onscreen->pending_height = height;
|
|
wayland_onscreen->pending_dx += offset_x;
|
|
wayland_onscreen->pending_dy += offset_y;
|
|
wayland_onscreen->has_pending = TRUE;
|
|
|
|
/* If nothing has been drawn to the framebuffer since the
|
|
* last swap then wl_egl_window_resize will take effect
|
|
* immediately. Otherwise it might not take effect until the
|
|
* next swap, depending on the version of Mesa. To keep
|
|
* consistent behaviour we'll delay the resize until the
|
|
* next swap unless we're sure nothing has been drawn */
|
|
if (!fb->mid_scene)
|
|
flush_pending_resize (onscreen);
|
|
}
|
|
}
|
|
else
|
|
_cogl_framebuffer_winsys_update_size (fb, width, height);
|
|
}
|
|
|
|
static const CoglWinsysEGLVtable
|
|
_cogl_winsys_egl_vtable =
|
|
{
|
|
.display_setup = _cogl_winsys_egl_display_setup,
|
|
.display_destroy = _cogl_winsys_egl_display_destroy,
|
|
.context_created = _cogl_winsys_egl_context_created,
|
|
.cleanup_context = _cogl_winsys_egl_cleanup_context,
|
|
.context_init = _cogl_winsys_egl_context_init,
|
|
.onscreen_init = _cogl_winsys_egl_onscreen_init,
|
|
.onscreen_deinit = _cogl_winsys_egl_onscreen_deinit
|
|
};
|
|
|
|
const CoglWinsysVtable *
|
|
_cogl_winsys_egl_wayland_get_vtable (void)
|
|
{
|
|
static CoglBool vtable_inited = FALSE;
|
|
static CoglWinsysVtable vtable;
|
|
|
|
if (!vtable_inited)
|
|
{
|
|
/* The EGL_WAYLAND winsys is a subclass of the EGL winsys so we
|
|
start by copying its vtable */
|
|
|
|
parent_vtable = _cogl_winsys_egl_get_vtable ();
|
|
vtable = *parent_vtable;
|
|
|
|
vtable.id = COGL_WINSYS_ID_EGL_WAYLAND;
|
|
vtable.name = "EGL_WAYLAND";
|
|
|
|
vtable.renderer_connect = _cogl_winsys_renderer_connect;
|
|
vtable.renderer_disconnect = _cogl_winsys_renderer_disconnect;
|
|
|
|
vtable.onscreen_swap_buffers_with_damage =
|
|
_cogl_winsys_onscreen_swap_buffers_with_damage;
|
|
|
|
vtable.onscreen_set_visibility =
|
|
_cogl_winsys_onscreen_set_visibility;
|
|
|
|
vtable_inited = TRUE;
|
|
}
|
|
|
|
return &vtable;
|
|
}
|