/* * Cogl * * An object oriented GL/GLES Abstraction/Utility Layer * * Copyright (C) 2011 Intel Corporation. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library. If not, see * . * * * Authors: * Robert Bragg * Neil Roberts */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include #include #include #include #include "cogl-winsys-egl-wayland-private.h" #include "cogl-winsys-egl-private.h" #include "cogl-renderer-private.h" #include "cogl-onscreen-private.h" #include "cogl-wayland-renderer.h" #include "cogl-error-private.h" #include "cogl-poll-private.h" static const CoglWinsysEGLVtable _cogl_winsys_egl_vtable; static const CoglWinsysVtable *parent_vtable; typedef struct _CoglRendererWayland { struct wl_display *wayland_display; struct wl_compositor *wayland_compositor; struct wl_shell *wayland_shell; struct wl_registry *wayland_registry; int fd; } CoglRendererWayland; typedef struct _CoglDisplayWayland { struct wl_surface *wayland_surface; struct wl_egl_window *wayland_egl_native_window; } CoglDisplayWayland; typedef struct _CoglOnscreenWayland { struct wl_egl_window *wayland_egl_native_window; struct wl_surface *wayland_surface; struct wl_shell_surface *wayland_shell_surface; /* Resizing a wayland framebuffer doesn't take affect * until the next swap buffers request, so we have to * track the resize geometry until then... */ int pending_width; int pending_height; int pending_dx; int pending_dy; CoglBool has_pending; CoglBool shell_surface_type_set; } CoglOnscreenWayland; static void registry_handle_global_cb (void *data, struct wl_registry *registry, uint32_t id, const char *interface, uint32_t version) { CoglRendererEGL *egl_renderer = (CoglRendererEGL *)data; CoglRendererWayland *wayland_renderer = egl_renderer->platform; if (strcmp (interface, "wl_compositor") == 0) wayland_renderer->wayland_compositor = wl_registry_bind (registry, id, &wl_compositor_interface, 1); else if (strcmp(interface, "wl_shell") == 0) wayland_renderer->wayland_shell = wl_registry_bind (registry, id, &wl_shell_interface, 1); } static void _cogl_winsys_renderer_disconnect (CoglRenderer *renderer) { CoglRendererEGL *egl_renderer = renderer->winsys; CoglRendererWayland *wayland_renderer = egl_renderer->platform; if (wayland_renderer->wayland_display) { _cogl_poll_renderer_remove_fd (renderer, wayland_renderer->fd); if (renderer->foreign_wayland_display == NULL) wl_display_disconnect (wayland_renderer->wayland_display); } if (egl_renderer->edpy) eglTerminate (egl_renderer->edpy); g_slice_free (CoglRendererWayland, egl_renderer->platform); g_slice_free (CoglRendererEGL, egl_renderer); } static const struct wl_registry_listener registry_listener = { registry_handle_global_cb, }; static int64_t prepare_wayland_display_events (void *user_data) { CoglRenderer *renderer = user_data; CoglRendererEGL *egl_renderer = renderer->winsys; CoglRendererWayland *wayland_renderer = egl_renderer->platform; int flush_ret; flush_ret = wl_display_flush (wayland_renderer->wayland_display); /* If the socket buffer became full then we need to wake up the main * loop once it is writable again */ if (flush_ret == -1 && errno == EAGAIN) _cogl_poll_renderer_modify_fd (renderer, wayland_renderer->fd, COGL_POLL_FD_EVENT_IN | COGL_POLL_FD_EVENT_OUT); /* Calling this here is a bit dodgy because Cogl usually tries to * say that it won't do any event processing until * cogl_poll_renderer_dispatch is called. However Wayland doesn't * seem to provide any way to query whether the event queue is empty * and we would need to do that in order to force the main loop to * wake up to call it from dispatch. */ wl_display_dispatch_pending (wayland_renderer->wayland_display); return -1; } static void dispatch_wayland_display_events (void *user_data, int revents) { CoglRenderer *renderer = user_data; CoglRendererEGL *egl_renderer = renderer->winsys; CoglRendererWayland *wayland_renderer = egl_renderer->platform; if ((revents & COGL_POLL_FD_EVENT_IN)) wl_display_dispatch (wayland_renderer->wayland_display); if ((revents & COGL_POLL_FD_EVENT_OUT)) { int ret = wl_display_flush (wayland_renderer->wayland_display); if (ret != -1 || errno != EAGAIN) /* There is no more data to write so we don't need to wake up * when the write buffer is emptied anymore */ _cogl_poll_renderer_modify_fd (renderer, wayland_renderer->fd, COGL_POLL_FD_EVENT_IN); } } static CoglBool _cogl_winsys_renderer_connect (CoglRenderer *renderer, CoglError **error) { CoglRendererEGL *egl_renderer; CoglRendererWayland *wayland_renderer; renderer->winsys = g_slice_new0 (CoglRendererEGL); egl_renderer = renderer->winsys; wayland_renderer = g_slice_new0 (CoglRendererWayland); egl_renderer->platform = wayland_renderer; egl_renderer->platform_vtable = &_cogl_winsys_egl_vtable; /* The EGL API doesn't provide for a way to explicitly select a * platform when the driver can support multiple. Mesa allows * selection using an environment variable though so that's what * we're doing here... */ g_setenv ("EGL_PLATFORM", "wayland", 1); if (renderer->foreign_wayland_display) { wayland_renderer->wayland_display = renderer->foreign_wayland_display; /* XXX: For now we have to assume that if a foreign display is * given then a foreign compositor and shell must also have been * given because wayland doesn't provide a way to * retrospectively be notified of the these objects. */ g_assert (renderer->foreign_wayland_compositor); g_assert (renderer->foreign_wayland_shell); wayland_renderer->wayland_compositor = renderer->foreign_wayland_compositor; wayland_renderer->wayland_shell = renderer->foreign_wayland_shell; } else { wayland_renderer->wayland_display = wl_display_connect (NULL); if (!wayland_renderer->wayland_display) { _cogl_set_error (error, COGL_WINSYS_ERROR, COGL_WINSYS_ERROR_INIT, "Failed to connect wayland display"); goto error; } wayland_renderer->wayland_registry = wl_display_get_registry (wayland_renderer->wayland_display); wl_registry_add_listener (wayland_renderer->wayland_registry, ®istry_listener, egl_renderer); } /* * Ensure that that we've received the messages setting up the * compostor and shell object. This is better than just * wl_display_iterate since it will always ensure that something * is available to be read */ while (!(wayland_renderer->wayland_compositor && wayland_renderer->wayland_shell)) wl_display_roundtrip (wayland_renderer->wayland_display); egl_renderer->edpy = eglGetDisplay ((EGLNativeDisplayType) wayland_renderer->wayland_display); if (!_cogl_winsys_egl_renderer_connect_common (renderer, error)) goto error; wayland_renderer->fd = wl_display_get_fd(wayland_renderer->wayland_display); _cogl_poll_renderer_add_fd (renderer, wayland_renderer->fd, COGL_POLL_FD_EVENT_IN, prepare_wayland_display_events, dispatch_wayland_display_events, renderer); return TRUE; error: _cogl_winsys_renderer_disconnect (renderer); return FALSE; } static CoglBool _cogl_winsys_egl_display_setup (CoglDisplay *display, CoglError **error) { CoglDisplayEGL *egl_display = display->winsys; CoglDisplayWayland *wayland_display; wayland_display = g_slice_new0 (CoglDisplayWayland); egl_display->platform = wayland_display; return TRUE; } static void _cogl_winsys_egl_display_destroy (CoglDisplay *display) { CoglDisplayEGL *egl_display = display->winsys; g_slice_free (CoglDisplayWayland, egl_display->platform); } static CoglBool _cogl_winsys_egl_context_created (CoglDisplay *display, CoglError **error) { CoglRenderer *renderer = display->renderer; CoglRendererEGL *egl_renderer = renderer->winsys; CoglRendererWayland *wayland_renderer = egl_renderer->platform; CoglDisplayEGL *egl_display = display->winsys; CoglDisplayWayland *wayland_display = egl_display->platform; const char *error_message; wayland_display->wayland_surface = wl_compositor_create_surface (wayland_renderer->wayland_compositor); if (!wayland_display->wayland_surface) { error_message= "Failed to create a dummy wayland surface"; goto fail; } wayland_display->wayland_egl_native_window = wl_egl_window_create (wayland_display->wayland_surface, 1, 1); if (!wayland_display->wayland_egl_native_window) { error_message= "Failed to create a dummy wayland native egl surface"; goto fail; } egl_display->dummy_surface = eglCreateWindowSurface (egl_renderer->edpy, egl_display->egl_config, (EGLNativeWindowType) wayland_display->wayland_egl_native_window, NULL); if (egl_display->dummy_surface == EGL_NO_SURFACE) { error_message= "Unable to create dummy window surface"; goto fail; } if (!_cogl_winsys_egl_make_current (display, egl_display->dummy_surface, egl_display->dummy_surface, egl_display->egl_context)) { error_message = "Unable to eglMakeCurrent with dummy surface"; goto fail; } return TRUE; fail: _cogl_set_error (error, COGL_WINSYS_ERROR, COGL_WINSYS_ERROR_CREATE_CONTEXT, "%s", error_message); return FALSE; } static void _cogl_winsys_egl_cleanup_context (CoglDisplay *display) { CoglRenderer *renderer = display->renderer; CoglRendererEGL *egl_renderer = renderer->winsys; CoglDisplayEGL *egl_display = display->winsys; CoglDisplayWayland *wayland_display = egl_display->platform; if (egl_display->dummy_surface != EGL_NO_SURFACE) { eglDestroySurface (egl_renderer->edpy, egl_display->dummy_surface); egl_display->dummy_surface = EGL_NO_SURFACE; } if (wayland_display->wayland_egl_native_window) { wl_egl_window_destroy (wayland_display->wayland_egl_native_window); wayland_display->wayland_egl_native_window = NULL; } if (wayland_display->wayland_surface) { wl_surface_destroy (wayland_display->wayland_surface); wayland_display->wayland_surface = NULL; } } static CoglBool _cogl_winsys_egl_context_init (CoglContext *context, CoglError **error) { context->feature_flags |= COGL_FEATURE_ONSCREEN_MULTIPLE; COGL_FLAGS_SET (context->features, COGL_FEATURE_ID_ONSCREEN_MULTIPLE, TRUE); COGL_FLAGS_SET (context->winsys_features, COGL_WINSYS_FEATURE_MULTIPLE_ONSCREEN, TRUE); /* We'll manually handle queueing dirty events when the surface is * first shown or when it is resized. Note that this is slightly * different from the emulated behaviour that CoglFramebuffer would * provide if we didn't set this flag because we want to emit the * event on show instead of on allocation. The Wayland protocol * delays setting the surface type until the next buffer is attached * so attaching a buffer before setting the type would not cause * anything to be displayed */ context->private_feature_flags |= COGL_PRIVATE_FEATURE_DIRTY_EVENTS; return TRUE; } static CoglBool _cogl_winsys_egl_onscreen_init (CoglOnscreen *onscreen, EGLConfig egl_config, CoglError **error) { CoglOnscreenEGL *egl_onscreen = onscreen->winsys; CoglOnscreenWayland *wayland_onscreen; CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen); CoglContext *context = framebuffer->context; CoglRenderer *renderer = context->display->renderer; CoglRendererEGL *egl_renderer = renderer->winsys; CoglRendererWayland *wayland_renderer = egl_renderer->platform; wayland_onscreen = g_slice_new0 (CoglOnscreenWayland); egl_onscreen->platform = wayland_onscreen; if (onscreen->foreign_surface) wayland_onscreen->wayland_surface = onscreen->foreign_surface; else wayland_onscreen->wayland_surface = wl_compositor_create_surface (wayland_renderer->wayland_compositor); if (!wayland_onscreen->wayland_surface) { _cogl_set_error (error, COGL_WINSYS_ERROR, COGL_WINSYS_ERROR_CREATE_ONSCREEN, "Error while creating wayland surface for CoglOnscreen"); return FALSE; } wayland_onscreen->wayland_egl_native_window = wl_egl_window_create (wayland_onscreen->wayland_surface, cogl_framebuffer_get_width (framebuffer), cogl_framebuffer_get_height (framebuffer)); if (!wayland_onscreen->wayland_egl_native_window) { _cogl_set_error (error, COGL_WINSYS_ERROR, COGL_WINSYS_ERROR_CREATE_ONSCREEN, "Error while creating wayland egl native window " "for CoglOnscreen"); return FALSE; } egl_onscreen->egl_surface = eglCreateWindowSurface (egl_renderer->edpy, egl_config, (EGLNativeWindowType) wayland_onscreen->wayland_egl_native_window, NULL); if (!onscreen->foreign_surface) wayland_onscreen->wayland_shell_surface = wl_shell_get_shell_surface (wayland_renderer->wayland_shell, wayland_onscreen->wayland_surface); return TRUE; } static void _cogl_winsys_egl_onscreen_deinit (CoglOnscreen *onscreen) { CoglOnscreenEGL *egl_onscreen = onscreen->winsys; CoglOnscreenWayland *wayland_onscreen = egl_onscreen->platform; if (wayland_onscreen->wayland_egl_native_window) { wl_egl_window_destroy (wayland_onscreen->wayland_egl_native_window); wayland_onscreen->wayland_egl_native_window = NULL; } if (!onscreen->foreign_surface) { /* NB: The wayland protocol docs explicitly state that * "wl_shell_surface_destroy() must be called before destroying * the wl_surface object." ... */ if (wayland_onscreen->wayland_shell_surface) { wl_shell_surface_destroy (wayland_onscreen->wayland_shell_surface); wayland_onscreen->wayland_shell_surface = NULL; } if (wayland_onscreen->wayland_surface) { wl_surface_destroy (wayland_onscreen->wayland_surface); wayland_onscreen->wayland_surface = NULL; } } g_slice_free (CoglOnscreenWayland, wayland_onscreen); } static void flush_pending_resize (CoglOnscreen *onscreen) { CoglOnscreenEGL *egl_onscreen = onscreen->winsys; CoglOnscreenWayland *wayland_onscreen = egl_onscreen->platform; if (wayland_onscreen->has_pending) { wl_egl_window_resize (wayland_onscreen->wayland_egl_native_window, wayland_onscreen->pending_width, wayland_onscreen->pending_height, wayland_onscreen->pending_dx, wayland_onscreen->pending_dy); _cogl_framebuffer_winsys_update_size (COGL_FRAMEBUFFER (onscreen), wayland_onscreen->pending_width, wayland_onscreen->pending_height); _cogl_onscreen_queue_full_dirty (onscreen); wayland_onscreen->pending_dx = 0; wayland_onscreen->pending_dy = 0; wayland_onscreen->has_pending = FALSE; } } static void _cogl_winsys_onscreen_swap_buffers_with_damage (CoglOnscreen *onscreen, const int *rectangles, int n_rectangles) { flush_pending_resize (onscreen); parent_vtable->onscreen_swap_buffers_with_damage (onscreen, rectangles, n_rectangles); } static void _cogl_winsys_onscreen_set_visibility (CoglOnscreen *onscreen, CoglBool visibility) { CoglOnscreenEGL *egl_onscreen = onscreen->winsys; CoglOnscreenWayland *wayland_onscreen = egl_onscreen->platform; /* The first time the onscreen is shown we will set it to toplevel * so that it will appear on the screen. If the surface is foreign * then we won't have the shell surface and we'll just let the * application deal with setting the surface type. */ if (visibility && wayland_onscreen->wayland_shell_surface && !wayland_onscreen->shell_surface_type_set) { wl_shell_surface_set_toplevel (wayland_onscreen->wayland_shell_surface); wayland_onscreen->shell_surface_type_set = TRUE; _cogl_onscreen_queue_full_dirty (onscreen); } /* FIXME: We should also do something here to hide the surface when * visilibity == FALSE. It sounds like there are currently ongoing * discussions about adding support for hiding surfaces in the * Wayland protocol so we might as well wait until then to add that * here. */ } void cogl_wayland_renderer_set_foreign_display (CoglRenderer *renderer, struct wl_display *display) { _COGL_RETURN_IF_FAIL (cogl_is_renderer (renderer)); /* NB: Renderers are considered immutable once connected */ _COGL_RETURN_IF_FAIL (!renderer->connected); renderer->foreign_wayland_display = display; } struct wl_display * cogl_wayland_renderer_get_display (CoglRenderer *renderer) { _COGL_RETURN_VAL_IF_FAIL (cogl_is_renderer (renderer), NULL); if (renderer->foreign_wayland_display) return renderer->foreign_wayland_display; else if (renderer->connected) { CoglRendererEGL *egl_renderer = renderer->winsys; CoglRendererWayland *wayland_renderer = egl_renderer->platform; return wayland_renderer->wayland_display; } else return NULL; } void cogl_wayland_renderer_set_foreign_compositor (CoglRenderer *renderer, struct wl_compositor *compositor) { _COGL_RETURN_IF_FAIL (cogl_is_renderer (renderer)); /* NB: Renderers are considered immutable once connected */ _COGL_RETURN_IF_FAIL (!renderer->connected); renderer->foreign_wayland_compositor = compositor; } struct wl_compositor * cogl_wayland_renderer_get_compositor (CoglRenderer *renderer) { _COGL_RETURN_VAL_IF_FAIL (cogl_is_renderer (renderer), NULL); if (renderer->foreign_wayland_compositor) return renderer->foreign_wayland_compositor; else if (renderer->connected) { CoglRendererEGL *egl_renderer = renderer->winsys; CoglRendererWayland *wayland_renderer = egl_renderer->platform; return wayland_renderer->wayland_compositor; } else return NULL; } void cogl_wayland_renderer_set_foreign_shell (CoglRenderer *renderer, struct wl_shell *shell) { _COGL_RETURN_IF_FAIL (cogl_is_renderer (renderer)); /* NB: Renderers are considered immutable once connected */ _COGL_RETURN_IF_FAIL (!renderer->connected); renderer->foreign_wayland_shell = shell; } struct wl_shell * cogl_wayland_renderer_get_shell (CoglRenderer *renderer) { _COGL_RETURN_VAL_IF_FAIL (cogl_is_renderer (renderer), NULL); if (renderer->foreign_wayland_shell) return renderer->foreign_wayland_shell; else if (renderer->connected) { CoglRendererEGL *egl_renderer = renderer->winsys; CoglRendererWayland *wayland_renderer = egl_renderer->platform; return wayland_renderer->wayland_shell; } else return NULL; } struct wl_surface * cogl_wayland_onscreen_get_surface (CoglOnscreen *onscreen) { CoglFramebuffer *fb; fb = COGL_FRAMEBUFFER (onscreen); if (fb->allocated && !onscreen->foreign_surface) { CoglOnscreenEGL *egl_onscreen = onscreen->winsys; CoglOnscreenWayland *wayland_onscreen = egl_onscreen->platform; return wayland_onscreen->wayland_surface; } else return NULL; } struct wl_shell_surface * cogl_wayland_onscreen_get_shell_surface (CoglOnscreen *onscreen) { CoglFramebuffer *fb; fb = COGL_FRAMEBUFFER (onscreen); if (fb->allocated) { CoglOnscreenEGL *egl_onscreen = onscreen->winsys; CoglOnscreenWayland *wayland_onscreen = egl_onscreen->platform; return wayland_onscreen->wayland_shell_surface; } else return NULL; } void cogl_wayland_onscreen_set_foreign_surface (CoglOnscreen *onscreen, struct wl_surface *surface) { CoglFramebuffer *fb; fb = COGL_FRAMEBUFFER (onscreen); _COGL_RETURN_IF_FAIL (!fb->allocated); onscreen->foreign_surface = surface; } void cogl_wayland_onscreen_resize (CoglOnscreen *onscreen, int width, int height, int offset_x, int offset_y) { CoglFramebuffer *fb; fb = COGL_FRAMEBUFFER (onscreen); if (fb->allocated) { CoglOnscreenEGL *egl_onscreen = onscreen->winsys; CoglOnscreenWayland *wayland_onscreen = egl_onscreen->platform; if (cogl_framebuffer_get_width (fb) != width || cogl_framebuffer_get_height (fb) != height || offset_x || offset_y) { wayland_onscreen->pending_width = width; wayland_onscreen->pending_height = height; wayland_onscreen->pending_dx += offset_x; wayland_onscreen->pending_dy += offset_y; wayland_onscreen->has_pending = TRUE; /* If nothing has been drawn to the framebuffer since the * last swap then wl_egl_window_resize will take effect * immediately. Otherwise it might not take effect until the * next swap, depending on the version of Mesa. To keep * consistent behaviour we'll delay the resize until the * next swap unless we're sure nothing has been drawn */ if (!fb->mid_scene) flush_pending_resize (onscreen); } } else _cogl_framebuffer_winsys_update_size (fb, width, height); } static const CoglWinsysEGLVtable _cogl_winsys_egl_vtable = { .display_setup = _cogl_winsys_egl_display_setup, .display_destroy = _cogl_winsys_egl_display_destroy, .context_created = _cogl_winsys_egl_context_created, .cleanup_context = _cogl_winsys_egl_cleanup_context, .context_init = _cogl_winsys_egl_context_init, .onscreen_init = _cogl_winsys_egl_onscreen_init, .onscreen_deinit = _cogl_winsys_egl_onscreen_deinit }; const CoglWinsysVtable * _cogl_winsys_egl_wayland_get_vtable (void) { static CoglBool vtable_inited = FALSE; static CoglWinsysVtable vtable; if (!vtable_inited) { /* The EGL_WAYLAND winsys is a subclass of the EGL winsys so we start by copying its vtable */ parent_vtable = _cogl_winsys_egl_get_vtable (); vtable = *parent_vtable; vtable.id = COGL_WINSYS_ID_EGL_WAYLAND; vtable.name = "EGL_WAYLAND"; vtable.renderer_connect = _cogl_winsys_renderer_connect; vtable.renderer_disconnect = _cogl_winsys_renderer_disconnect; vtable.onscreen_swap_buffers_with_damage = _cogl_winsys_onscreen_swap_buffers_with_damage; vtable.onscreen_set_visibility = _cogl_winsys_onscreen_set_visibility; vtable_inited = TRUE; } return &vtable; }