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a77dc1319c
This updates the cogl_texture_rectangle_new_with_size() api in line with master to be consistent with other texture constructors. This removes the internal_format and error arguments and allows the texture to be allocated lazily which means the texture can be configured with apis like cogl_texture_set_components() and cogl_texture_set_premultiplied() before it is allocated. Reviewed-by: Neil Roberts <neil@linux.intel.com>
81 lines
2.4 KiB
C
81 lines
2.4 KiB
C
#include <cogl/cogl.h>
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#include "test-utils.h"
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/* Tests that the various texture types can be freed without being
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* allocated */
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/* Texture size that is probably to big to fit within the texture
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* limits */
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#define BIG_TEX_WIDTH 16384
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#define BIG_TEX_HEIGHT 128
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void
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test_texture_no_allocate (void)
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{
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uint8_t *tex_data;
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CoglTexture *texture;
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CoglTexture2D *texture_2d;
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GError *error = NULL;
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tex_data = g_malloc (BIG_TEX_WIDTH * BIG_TEX_HEIGHT * 4);
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/* NB: if we make the atlas and sliced texture APIs public then this
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* could changed to explicitly use that instead of the magic texture
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* API */
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/* Try to create an atlas texture that is too big so it will
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* internally be freed without allocating */
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texture =
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cogl_atlas_texture_new_from_data (test_ctx,
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BIG_TEX_WIDTH,
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BIG_TEX_HEIGHT,
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/* format */
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COGL_PIXEL_FORMAT_RGBA_8888_PRE,
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/* rowstride */
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BIG_TEX_WIDTH * 4,
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tex_data,
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&error);
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g_free (tex_data);
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/* It's ok if this causes an error, we just don't want it to
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* crash */
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if (texture == NULL)
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cogl_error_free (error);
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else
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cogl_object_unref (texture);
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/* Try to create a sliced texture without allocating it */
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texture =
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cogl_texture_2d_sliced_new_with_size (test_ctx,
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BIG_TEX_WIDTH,
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BIG_TEX_HEIGHT,
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COGL_TEXTURE_MAX_WASTE);
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cogl_object_unref (texture);
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/* 2D texture */
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texture_2d = cogl_texture_2d_new_with_size (test_ctx,
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64, 64);
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cogl_object_unref (texture_2d);
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/* 3D texture */
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if (cogl_has_feature (test_ctx, COGL_FEATURE_ID_TEXTURE_3D))
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{
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CoglTexture3D *texture_3d =
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cogl_texture_3d_new_with_size (test_ctx,
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64, 64, 64);
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cogl_object_unref (texture_3d);
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}
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/* Rectangle texture */
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if (cogl_has_feature (test_ctx, COGL_FEATURE_ID_TEXTURE_RECTANGLE))
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{
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CoglTextureRectangle *texture_rect =
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cogl_texture_rectangle_new_with_size (test_ctx,
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64, 64);
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cogl_object_unref (texture_rect);
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}
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}
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