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https://github.com/brl/mutter.git
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c480e5ec00
Added another example (used for a screenshot) to demonstrate how pointer events pass through non-reactive actors and how depth ordering affects whether an actor will emit a pointer motion signal.
53 lines
1.8 KiB
Makefile
53 lines
1.8 KiB
Makefile
include $(top_srcdir)/build/autotools/Makefile.am.silent
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NULL =
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noinst_PROGRAMS = \
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animations-rotating \
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text-shadow \
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textures-reflection \
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textures-split-go \
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textures-sub-texture \
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layouts-stacking \
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layouts-stacking-diff-sized-actors \
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events-mouse-scroll \
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events-pointer-motion \
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events-pointer-motion-crossing \
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events-pointer-motion-stacked \
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events-pointer-motion-scribbler \
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$(NULL)
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INCLUDES = \
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-I$(top_srcdir)/ \
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-I$(top_srcdir)/clutter \
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-I$(top_srcdir)/clutter/cogl \
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-I$(top_srcdir)/clutter/cogl/pango \
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-I$(top_builddir)/clutter \
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-I$(top_builddir)/clutter/cogl \
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$(NULL)
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LDADD = $(top_builddir)/clutter/libclutter-@CLUTTER_SONAME_INFIX@-@CLUTTER_API_VERSION@.la
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AM_CFLAGS = \
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$(CLUTTER_CFLAGS) \
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$(MAINTAINER_CFLAGS) \
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-DG_DISABLE_SINGLE_INCLUDES \
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-DTESTS_DATA_DIR=\""$(top_srcdir)/tests/data/"\"
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AM_LDFLAGS = $(CLUTTER_LIBS)
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animations_rotating_SOURCES = animations-rotating.c
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text_shadow_SOURCES = text-shadow.c
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textures_reflection_SOURCES = textures-reflection.c
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textures_split_go_SOURCES = textures-split-go.c
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textures_sub_texture_SOURCES = textures-sub-texture.c
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layouts_stacking_SOURCES = layouts-stacking.c
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layouts_stacking_diff_sized_actors_SOURCES = layouts-stacking-diff-sized-actors.c
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events_mouse_scroll_SOURCES = events-mouse-scroll.c
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events_pointer_motion_SOURCES = events-pointer-motion.c
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events_pointer_motion_crossing_SOURCES = events-pointer-motion-crossing.c
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events_pointer_motion_stacked_SOURCES = events-pointer-motion-stacked.c
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events_pointer_motion_scribbler_SOURCES = events-pointer-motion-scribbler.c
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-include $(top_srcdir)/build/autotools/Makefile.am.gitignore
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