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c480e5ec00
Added another example (used for a screenshot) to demonstrate how pointer events pass through non-reactive actors and how depth ordering affects whether an actor will emit a pointer motion signal. |
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.. | ||
animations-rotating.c | ||
events-mouse-scroll.c | ||
events-pointer-motion-crossing.c | ||
events-pointer-motion-scribbler.c | ||
events-pointer-motion-stacked.c | ||
events-pointer-motion.c | ||
layouts-stacking-diff-sized-actors.c | ||
layouts-stacking.c | ||
Makefile.am | ||
smiley.png | ||
text-shadow.c | ||
textures-reflection.c | ||
textures-split-go.c | ||
textures-sub-texture.c |