mirror of
https://github.com/brl/mutter.git
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e4fe655521
Simply adds missing API to query the width and height of any Cogl draw buffer.
596 lines
17 KiB
C
596 lines
17 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2007,2008,2009 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "cogl.h"
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#include "cogl-internal.h"
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#include "cogl-context.h"
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#include "cogl-handle.h"
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#include "cogl-util.h"
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#include "cogl-texture-private.h"
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#include "cogl-draw-buffer-private.h"
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#include "cogl-clip-stack.h"
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#ifdef HAVE_COGL_GLES2
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#include "../gles/cogl-gles2-wrapper.h"
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#else
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#define glGenRenderbuffers ctx->drv.pf_glGenRenderbuffers
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#define glDeleteRenderbuffers ctx->drv.pf_glDeleteRenderbuffers
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#define glBindRenderbuffer ctx->drv.pf_glBindRenderbuffer
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#define glRenderbufferStorage ctx->drv.pf_glRenderbufferStorage
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#define glGenFramebuffers ctx->drv.pf_glGenFramebuffers
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#define glBindFramebuffer ctx->drv.pf_glBindFramebuffer
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#define glFramebufferTexture2D ctx->drv.pf_glFramebufferTexture2D
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#define glFramebufferRenderbuffer ctx->drv.pf_glFramebufferRenderbuffer
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#define glCheckFramebufferStatus ctx->drv.pf_glCheckFramebufferStatus
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#define glDeleteFramebuffers ctx->drv.pf_glDeleteFramebuffers
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#endif
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#ifndef GL_FRAMEBUFFER
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#define GL_FRAMEBUFFER 0x8D40
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#endif
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#ifndef GL_RENDERBUFFER
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#define GL_RENDERBUFFER 0x8D41
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#endif
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#ifndef GL_STENCIL_ATTACHMENT
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#define GL_STENCIL_ATTACHMENT 0x8D00
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#endif
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#ifndef GL_COLOR_ATTACHMENT0
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#define GL_COLOR_ATTACHMENT0 0x8CE0
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#endif
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#ifndef GL_FRAMEBUFFER_COMPLETE
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#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
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#endif
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#ifndef GL_STENCIL_INDEX8
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#define GL_STENCIL_INDEX8 0x8D48
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#endif
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static void _cogl_draw_buffer_free (CoglDrawBuffer *draw_buffer);
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static void _cogl_onscreen_free (CoglOnscreen *onscreen);
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static void _cogl_offscreen_free (CoglOffscreen *offscreen);
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COGL_HANDLE_DEFINE (Onscreen, onscreen);
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COGL_HANDLE_DEFINE (Offscreen, offscreen);
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/* XXX:
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* The CoglHandle macros don't support any form of inheritance, so for
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* now we implement the CoglHandle support for the CoglDrawBuffer
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* abstract class manually.
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*/
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gboolean
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cogl_is_draw_buffer (CoglHandle handle)
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{
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CoglHandleObject *obj = (CoglHandleObject *)handle;
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if (handle == COGL_INVALID_HANDLE)
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return FALSE;
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return obj->klass->type == _cogl_handle_onscreen_get_type ()
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|| obj->klass->type == _cogl_handle_offscreen_get_type ();
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}
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static void
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_cogl_draw_buffer_init (CoglDrawBuffer *draw_buffer,
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CoglDrawBufferType type,
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int width,
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int height)
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{
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draw_buffer->type = type;
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draw_buffer->width = width;
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draw_buffer->height = height;
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draw_buffer->viewport_x = 0;
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draw_buffer->viewport_y = 0;
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draw_buffer->viewport_width = width;
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draw_buffer->viewport_height = height;
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draw_buffer->modelview_stack = _cogl_matrix_stack_new ();
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draw_buffer->projection_stack = _cogl_matrix_stack_new ();
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/* Initialise the clip stack */
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_cogl_clip_stack_state_init (&draw_buffer->clip_state);
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}
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void
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_cogl_draw_buffer_free (CoglDrawBuffer *draw_buffer)
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{
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_cogl_clip_stack_state_destroy (&draw_buffer->clip_state);
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_cogl_matrix_stack_destroy (draw_buffer->modelview_stack);
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draw_buffer->modelview_stack = NULL;
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_cogl_matrix_stack_destroy (draw_buffer->projection_stack);
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draw_buffer->projection_stack = NULL;
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}
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int
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_cogl_draw_buffer_get_width (CoglHandle handle)
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{
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CoglDrawBuffer *draw_buffer = COGL_DRAW_BUFFER (handle);
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return draw_buffer->width;
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}
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int
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_cogl_draw_buffer_get_height (CoglHandle handle)
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{
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CoglDrawBuffer *draw_buffer = COGL_DRAW_BUFFER (handle);
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return draw_buffer->height;
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}
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CoglClipStackState *
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_cogl_draw_buffer_get_clip_state (CoglHandle handle)
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{
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CoglDrawBuffer *draw_buffer = COGL_DRAW_BUFFER (handle);
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return &draw_buffer->clip_state;
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}
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void
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_cogl_draw_buffer_set_viewport (CoglHandle handle,
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int x,
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int y,
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int width,
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int height)
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{
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CoglDrawBuffer *draw_buffer = COGL_DRAW_BUFFER (handle);
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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if (draw_buffer->viewport_x == x &&
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draw_buffer->viewport_y == y &&
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draw_buffer->viewport_width == width &&
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draw_buffer->viewport_height == height)
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return;
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_cogl_journal_flush ();
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draw_buffer->viewport_x = x;
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draw_buffer->viewport_y = y;
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draw_buffer->viewport_width = width;
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draw_buffer->viewport_height = height;
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if (_cogl_get_draw_buffer () == draw_buffer)
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ctx->dirty_gl_viewport = TRUE;
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}
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int
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_cogl_draw_buffer_get_viewport_x (CoglHandle handle)
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{
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CoglDrawBuffer *draw_buffer = COGL_DRAW_BUFFER (handle);
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return draw_buffer->viewport_x;
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}
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int
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_cogl_draw_buffer_get_viewport_y (CoglHandle handle)
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{
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CoglDrawBuffer *draw_buffer = COGL_DRAW_BUFFER (handle);
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return draw_buffer->viewport_y;
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}
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int
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_cogl_draw_buffer_get_viewport_width (CoglHandle handle)
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{
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CoglDrawBuffer *draw_buffer = COGL_DRAW_BUFFER (handle);
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return draw_buffer->viewport_width;
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}
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int
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_cogl_draw_buffer_get_viewport_height (CoglHandle handle)
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{
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CoglDrawBuffer *draw_buffer = COGL_DRAW_BUFFER (handle);
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return draw_buffer->viewport_height;
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}
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void
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_cogl_draw_buffer_get_viewport4fv (CoglHandle handle, int *viewport)
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{
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CoglDrawBuffer *draw_buffer = COGL_DRAW_BUFFER (handle);
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viewport[0] = draw_buffer->viewport_x;
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viewport[1] = draw_buffer->viewport_y;
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viewport[2] = draw_buffer->viewport_width;
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viewport[3] = draw_buffer->viewport_height;
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}
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CoglMatrixStack *
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_cogl_draw_buffer_get_modelview_stack (CoglHandle handle)
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{
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CoglDrawBuffer *draw_buffer = COGL_DRAW_BUFFER (handle);
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return draw_buffer->modelview_stack;
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}
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CoglMatrixStack *
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_cogl_draw_buffer_get_projection_stack (CoglHandle handle)
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{
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CoglDrawBuffer *draw_buffer = COGL_DRAW_BUFFER (handle);
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return draw_buffer->projection_stack;
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}
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CoglHandle
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cogl_offscreen_new_to_texture (CoglHandle texhandle)
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{
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CoglOffscreen *offscreen;
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int width;
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int height;
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GLuint tex_gl_handle;
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GLenum tex_gl_target;
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GLuint fbo_gl_handle;
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GLuint gl_stencil_handle;
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GLenum status;
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_COGL_GET_CONTEXT (ctx, COGL_INVALID_HANDLE);
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if (!cogl_features_available (COGL_FEATURE_OFFSCREEN))
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return COGL_INVALID_HANDLE;
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/* Make texhandle is a valid texture object */
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if (!cogl_is_texture (texhandle))
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return COGL_INVALID_HANDLE;
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/* The texture must not be sliced */
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if (cogl_texture_is_sliced (texhandle))
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return COGL_INVALID_HANDLE;
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/* Pick the single texture slice width, height and GL id */
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width = cogl_texture_get_width (texhandle);
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height = cogl_texture_get_height (texhandle);
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if (!cogl_texture_get_gl_texture (texhandle, &tex_gl_handle, &tex_gl_target))
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return COGL_INVALID_HANDLE;
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if (tex_gl_target != GL_TEXTURE_2D)
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return COGL_INVALID_HANDLE;
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/* Create a renderbuffer for stenciling */
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GE (glGenRenderbuffers (1, &gl_stencil_handle));
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GE (glBindRenderbuffer (GL_RENDERBUFFER, gl_stencil_handle));
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GE (glRenderbufferStorage (GL_RENDERBUFFER, GL_STENCIL_INDEX8,
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cogl_texture_get_width (texhandle),
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cogl_texture_get_height (texhandle)));
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GE (glBindRenderbuffer (GL_RENDERBUFFER, 0));
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/* We are about to generate and bind a new fbo, so when next flushing the
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* journal, we will need to rebind the current draw buffer... */
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ctx->dirty_bound_framebuffer = 1;
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/* Generate framebuffer */
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glGenFramebuffers (1, &fbo_gl_handle);
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GE (glBindFramebuffer (GL_FRAMEBUFFER, fbo_gl_handle));
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GE (glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
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tex_gl_target, tex_gl_handle, 0));
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GE (glFramebufferRenderbuffer (GL_FRAMEBUFFER,
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GL_STENCIL_ATTACHMENT,
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GL_RENDERBUFFER, gl_stencil_handle));
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/* XXX: The framebuffer_object spec isn't clear in defining whether attaching
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* a texture as a renderbuffer with mipmap filtering enabled while the
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* mipmaps have not been uploaded should result in an incomplete framebuffer
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* object. (different drivers make different decisions)
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*
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* To avoid an error with drivers that do consider this a problem we
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* explicitly set non mipmapped filters here. These will later be reset when
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* the texture is actually used for rendering according to the filters set on
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* the corresponding CoglMaterial.
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*/
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_cogl_texture_set_filters (texhandle, GL_NEAREST, GL_NEAREST);
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/* Make sure it's complete */
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status = glCheckFramebufferStatus (GL_FRAMEBUFFER);
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if (status != GL_FRAMEBUFFER_COMPLETE)
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{
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/* Stencil renderbuffers aren't always supported. Try again
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without the stencil buffer */
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GE (glFramebufferRenderbuffer (GL_FRAMEBUFFER,
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GL_STENCIL_ATTACHMENT,
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GL_RENDERBUFFER,
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0));
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GE (glDeleteRenderbuffers (1, &gl_stencil_handle));
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gl_stencil_handle = 0;
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status = glCheckFramebufferStatus (GL_FRAMEBUFFER);
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if (status != GL_FRAMEBUFFER_COMPLETE)
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{
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/* Still failing, so give up */
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GE (glDeleteFramebuffers (1, &fbo_gl_handle));
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GE (glBindFramebuffer (GL_FRAMEBUFFER, 0));
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return COGL_INVALID_HANDLE;
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}
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}
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offscreen = g_new0 (CoglOffscreen, 1);
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_cogl_draw_buffer_init (COGL_DRAW_BUFFER (offscreen),
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COGL_DRAW_BUFFER_TYPE_OFFSCREEN,
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width,
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height);
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offscreen->fbo_handle = fbo_gl_handle;
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offscreen->gl_stencil_handle = gl_stencil_handle;
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/* XXX: Can we get a away with removing this? It wasn't documented, and most
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* users of the API are hopefully setting up the modelview from scratch
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* anyway */
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#if 0
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cogl_matrix_translate (&draw_buffer->modelview, -1.0f, -1.0f, 0.0f);
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cogl_matrix_scale (&draw_buffer->modelview,
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2.0f / draw_buffer->width, 2.0f / draw_buffer->height, 1.0f);
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#endif
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return _cogl_offscreen_handle_new (offscreen);
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}
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static void
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_cogl_offscreen_free (CoglOffscreen *offscreen)
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{
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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/* Chain up to parent */
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_cogl_draw_buffer_free (COGL_DRAW_BUFFER (offscreen));
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if (offscreen->gl_stencil_handle)
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GE (glDeleteRenderbuffers (1, &offscreen->gl_stencil_handle));
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GE (glDeleteFramebuffers (1, &offscreen->fbo_handle));
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g_free (offscreen);
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}
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CoglHandle
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_cogl_onscreen_new (void)
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{
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CoglOnscreen *onscreen;
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/* XXX: Until we have full winsys support in Cogl then we can't fully
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* implement CoglOnscreen draw buffers, since we can't, e.g. keep track of
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* the window size. */
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onscreen = g_new0 (CoglOnscreen, 1);
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_cogl_draw_buffer_init (COGL_DRAW_BUFFER (onscreen),
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COGL_DRAW_BUFFER_TYPE_ONSCREEN,
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0xdeadbeef, /* width */
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0xdeadbeef); /* height */
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return _cogl_onscreen_handle_new (onscreen);
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}
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static void
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_cogl_onscreen_free (CoglOnscreen *onscreen)
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{
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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/* Chain up to parent */
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_cogl_draw_buffer_free (COGL_DRAW_BUFFER (onscreen));
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g_free (onscreen);
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}
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void
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_cogl_onscreen_clutter_backend_set_size (int width, int height)
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{
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CoglDrawBuffer *draw_buffer;
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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draw_buffer = COGL_DRAW_BUFFER (ctx->window_buffer);
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if (draw_buffer->width == width && draw_buffer->height == height)
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return;
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draw_buffer->width = width;
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draw_buffer->height = height;
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/* We'll need to recalculate the GL viewport state derived
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* from the Cogl viewport */
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ctx->dirty_gl_viewport = 1;
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}
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GSList *
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_cogl_create_draw_buffer_stack (void)
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{
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GSList *stack = NULL;
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CoglDrawBufferStackEntry *entry;
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entry = g_slice_new0 (CoglDrawBufferStackEntry);
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entry->target = COGL_WINDOW_BUFFER;
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entry->draw_buffer = COGL_INVALID_HANDLE;
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return g_slist_prepend (stack, entry);
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}
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void
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_cogl_free_draw_buffer_stack (GSList *stack)
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{
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GSList *l;
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for (l = stack; l != NULL; l = l->next)
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{
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CoglDrawBufferStackEntry *entry = l->data;
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CoglDrawBuffer *draw_buffer = COGL_DRAW_BUFFER (entry->draw_buffer);
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if (draw_buffer->type == COGL_DRAW_BUFFER_TYPE_OFFSCREEN)
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_cogl_offscreen_free (COGL_OFFSCREEN (draw_buffer));
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else
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_cogl_onscreen_free (COGL_ONSCREEN (draw_buffer));
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}
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g_slist_free (stack);
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}
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/* XXX: The target argument is redundant; when we break API, we should
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* remove it! */
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void
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cogl_set_draw_buffer (CoglBufferTarget target, CoglHandle handle)
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{
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CoglDrawBuffer *draw_buffer = NULL;
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CoglDrawBufferStackEntry *entry;
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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_cogl_journal_flush ();
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g_assert (ctx->draw_buffer_stack != NULL);
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entry = ctx->draw_buffer_stack->data;
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if (target == COGL_WINDOW_BUFFER)
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handle = ctx->window_buffer;
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else if (!cogl_is_draw_buffer (handle))
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return;
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draw_buffer = COGL_DRAW_BUFFER (handle);
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if (entry->draw_buffer != draw_buffer)
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{
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entry->target = target;
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ctx->dirty_bound_framebuffer = 1;
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ctx->dirty_gl_viewport = 1;
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if (draw_buffer != COGL_INVALID_HANDLE)
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cogl_handle_ref (draw_buffer);
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if (entry->draw_buffer != COGL_INVALID_HANDLE)
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cogl_handle_unref (entry->draw_buffer);
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entry->draw_buffer = draw_buffer;
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/* We've effectively just switched the current modelview and
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* projection matrix stacks and clip state so we need to dirty
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* them to ensure they get flushed for the next batch of geometry
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* we flush */
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_cogl_matrix_stack_dirty (draw_buffer->modelview_stack);
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_cogl_matrix_stack_dirty (draw_buffer->projection_stack);
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_cogl_clip_stack_state_dirty (&draw_buffer->clip_state);
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}
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}
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CoglHandle
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_cogl_get_draw_buffer (void)
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{
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CoglDrawBufferStackEntry *entry;
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_COGL_GET_CONTEXT (ctx, NULL);
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g_assert (ctx->draw_buffer_stack);
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entry = ctx->draw_buffer_stack->data;
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return entry->draw_buffer;
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}
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void
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cogl_push_draw_buffer (void)
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{
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CoglDrawBufferStackEntry *old;
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CoglDrawBufferStackEntry *entry;
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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entry = g_slice_new0 (CoglDrawBufferStackEntry);
|
|
|
|
g_assert (ctx->draw_buffer_stack);
|
|
|
|
old = ctx->draw_buffer_stack->data;
|
|
*entry = *old;
|
|
|
|
cogl_handle_ref (entry->draw_buffer);
|
|
|
|
ctx->draw_buffer_stack =
|
|
g_slist_prepend (ctx->draw_buffer_stack, entry);
|
|
}
|
|
|
|
void
|
|
cogl_pop_draw_buffer (void)
|
|
{
|
|
CoglDrawBufferStackEntry *to_pop;
|
|
CoglDrawBufferStackEntry *to_restore;
|
|
|
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
|
|
|
g_assert (ctx->draw_buffer_stack != NULL);
|
|
|
|
to_pop = ctx->draw_buffer_stack->data;
|
|
to_restore = ctx->draw_buffer_stack->next->data;
|
|
|
|
cogl_set_draw_buffer (to_restore->target, to_restore->draw_buffer);
|
|
|
|
cogl_handle_unref (to_pop->draw_buffer);
|
|
ctx->draw_buffer_stack =
|
|
g_slist_remove_link (ctx->draw_buffer_stack,
|
|
ctx->draw_buffer_stack);
|
|
g_slice_free (CoglDrawBufferStackEntry, to_pop);
|
|
}
|
|
|
|
void
|
|
_cogl_draw_buffer_flush_state (CoglHandle handle,
|
|
CoglDrawBufferFlushFlags flags)
|
|
{
|
|
CoglDrawBuffer *draw_buffer;
|
|
|
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
|
|
|
draw_buffer = COGL_DRAW_BUFFER (handle);
|
|
|
|
if (cogl_features_available (COGL_FEATURE_OFFSCREEN) &&
|
|
ctx->dirty_bound_framebuffer)
|
|
{
|
|
if (draw_buffer->type == COGL_DRAW_BUFFER_TYPE_OFFSCREEN)
|
|
{
|
|
GE (glBindFramebuffer (GL_FRAMEBUFFER,
|
|
COGL_OFFSCREEN (draw_buffer)->fbo_handle));
|
|
}
|
|
else
|
|
GE (glBindFramebuffer (GL_FRAMEBUFFER, 0));
|
|
ctx->dirty_bound_framebuffer = FALSE;
|
|
}
|
|
|
|
if (ctx->dirty_gl_viewport)
|
|
{
|
|
/* Convert the Cogl viewport y offset to an OpenGL viewport y offset
|
|
* (NB: OpenGL defines its window and viewport origins to be bottom
|
|
* left, while Cogl defines them to be top left.) */
|
|
int gl_viewport_y = draw_buffer->height -
|
|
(draw_buffer->viewport_y + draw_buffer->viewport_height);
|
|
|
|
GE (glViewport (draw_buffer->viewport_x,
|
|
gl_viewport_y,
|
|
draw_buffer->viewport_width,
|
|
draw_buffer->viewport_height));
|
|
ctx->dirty_gl_viewport = FALSE;
|
|
}
|
|
|
|
/* XXX: Flushing clip state may trash the modelview and projection
|
|
* matrices so we must do it before flushing the matrices...
|
|
*/
|
|
_cogl_flush_clip_state (&draw_buffer->clip_state);
|
|
|
|
if (!(flags & COGL_DRAW_BUFFER_FLUSH_SKIP_MODELVIEW))
|
|
_cogl_matrix_stack_flush_to_gl (draw_buffer->modelview_stack,
|
|
COGL_MATRIX_MODELVIEW);
|
|
|
|
_cogl_matrix_stack_flush_to_gl (draw_buffer->projection_stack,
|
|
COGL_MATRIX_PROJECTION);
|
|
}
|
|
|