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800d18bc19
Since we do all offscreen rendering upside down (so that we can have the origin for texture coordinates be the top left of textures for the cases where offscreen draw buffers are bound to textures) we don't need to flip data read back from an offscreen framebuffer before we we return it to the user. |
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cogl | ||
doc/reference/cogl | ||
pango | ||
Makefile.am |