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30c4678ff4
This adds three new internal API functions which can be used to retain the clip stack state and restore it later: _cogl_get_clip_stack _cogl_set_clip_stack _cogl_clip_stack_copy The functions are currently internal and not yet used but we may want to make them public in future to replace the cogl_clip_stack_save() and cogl_clip_stack_restore() APIs. The get function just returns the handle to the clip stack at the top of the stack of stacks and the set function just replaces it. The copy function makes a cheap copy of an existing stack by taking a reference to the top stack entry. This ends up working like a deep copy because there is no way to modify entries of a stack but it doesn't actually copy the data.
711 lines
22 KiB
C
711 lines
22 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2007,2008,2009,2010 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <string.h>
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#include <math.h>
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#include <glib.h>
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#include "cogl.h"
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#include "cogl-clip-stack.h"
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#include "cogl-primitives.h"
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#include "cogl-context.h"
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#include "cogl-internal.h"
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#include "cogl-framebuffer-private.h"
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#include "cogl-journal-private.h"
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#include "cogl-util.h"
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#include "cogl-path-private.h"
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typedef struct _CoglClipStack CoglClipStack;
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typedef struct _CoglClipStackEntry CoglClipStackEntry;
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typedef struct _CoglClipStackEntryRect CoglClipStackEntryRect;
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typedef struct _CoglClipStackEntryWindowRect CoglClipStackEntryWindowRect;
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typedef struct _CoglClipStackEntryPath CoglClipStackEntryPath;
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typedef enum
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{
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COGL_CLIP_STACK_RECT,
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COGL_CLIP_STACK_WINDOW_RECT,
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COGL_CLIP_STACK_PATH
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} CoglClipStackEntryType;
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/* A clip stack consists a list of entries. Each entry has a reference
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* count and a link to its parent node. The child takes a reference on
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* the parent and the CoglClipStack holds a reference to the top of
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* the stack. There are no links back from the parent to the
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* children. This allows stacks that have common ancestry to share the
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* entries.
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*
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* For example, the following sequence of operations would generate
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* the tree below:
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*
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* CoglHandle stack_a = _cogl_clip_stack_new ();
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* _cogl_set_clip_stack (stack_a);
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* cogl_clip_stack_push_rectangle (...);
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* cogl_clip_stack_push_rectangle (...);
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* CoglHandle stack_b = _cogl_clip_stack_copy (stack_a);
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* cogl_clip_stack_push_from_path ();
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* cogl_set_clip_stack (stack_b);
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* cogl_clip_stack_push_window_rectangle (...);
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*
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* stack_a
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* \ holds a ref to
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* +-----------+
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* | path node |
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* |ref count 1|
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* +-----------+
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* \
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* +-----------+ +-----------+
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* both tops hold | rect node | | rect node |
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* a ref to the |ref count 2|--|ref count 1|
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* same rect node +-----------+ +-----------+
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* /
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* +-----------+
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* | win. rect |
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* |ref count 1|
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* +-----------+
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* / holds a ref to
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* stack_b
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*
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*/
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struct _CoglClipStack
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{
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CoglHandleObject _parent;
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CoglClipStackEntry *stack_top;
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};
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struct _CoglClipStackEntry
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{
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CoglClipStackEntryType type;
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/* This will be null if there is no parent. If it is not null then
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this node must be holding a reference to the parent */
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CoglClipStackEntry *parent;
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unsigned int ref_count;
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};
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struct _CoglClipStackEntryRect
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{
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CoglClipStackEntry _parent_data;
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/* The rectangle for this clip */
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float x0;
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float y0;
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float x1;
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float y1;
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/* The matrix that was current when the clip was set */
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CoglMatrix matrix;
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};
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struct _CoglClipStackEntryWindowRect
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{
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CoglClipStackEntry _parent_data;
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/* The window space rectangle for this clip. This is stored in
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Cogl's coordinate space (ie, 0,0 is the top left) */
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int x0;
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int y0;
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int x1;
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int y1;
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};
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struct _CoglClipStackEntryPath
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{
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CoglClipStackEntry _parent_data;
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/* The matrix that was current when the clip was set */
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CoglMatrix matrix;
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CoglHandle path;
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};
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static void _cogl_clip_stack_free (CoglClipStack *stack);
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COGL_HANDLE_DEFINE (ClipStack, clip_stack);
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#define COGL_CLIP_STACK(stack) ((CoglClipStack *) (stack))
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static void
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project_vertex (const CoglMatrix *modelview_matrix,
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const CoglMatrix *projection_matrix,
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float *vertex)
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{
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int i;
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/* Apply the modelview matrix */
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cogl_matrix_transform_point (modelview_matrix,
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&vertex[0], &vertex[1],
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&vertex[2], &vertex[3]);
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/* Apply the projection matrix */
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cogl_matrix_transform_point (projection_matrix,
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&vertex[0], &vertex[1],
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&vertex[2], &vertex[3]);
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/* Convert from homogenized coordinates */
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for (i = 0; i < 4; i++)
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vertex[i] /= vertex[3];
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}
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static void
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set_clip_plane (GLint plane_num,
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const float *vertex_a,
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const float *vertex_b)
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{
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#if defined (HAVE_COGL_GLES2) || defined (HAVE_COGL_GLES)
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GLfloat plane[4];
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#else
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GLdouble plane[4];
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#endif
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GLfloat angle;
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CoglHandle framebuffer = _cogl_get_framebuffer ();
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CoglMatrixStack *modelview_stack =
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_cogl_framebuffer_get_modelview_stack (framebuffer);
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CoglMatrixStack *projection_stack =
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_cogl_framebuffer_get_projection_stack (framebuffer);
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CoglMatrix inverse_projection;
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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_cogl_matrix_stack_get_inverse (projection_stack, &inverse_projection);
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/* Calculate the angle between the axes and the line crossing the
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two points */
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angle = atan2f (vertex_b[1] - vertex_a[1],
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vertex_b[0] - vertex_a[0]) * (180.0/G_PI);
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_cogl_matrix_stack_push (modelview_stack);
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/* Load the inverse of the projection matrix so we can specify the plane
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* in screen coordinates */
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_cogl_matrix_stack_set (modelview_stack, &inverse_projection);
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/* Rotate about point a */
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_cogl_matrix_stack_translate (modelview_stack,
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vertex_a[0], vertex_a[1], vertex_a[2]);
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/* Rotate the plane by the calculated angle so that it will connect
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the two points */
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_cogl_matrix_stack_rotate (modelview_stack, angle, 0.0f, 0.0f, 1.0f);
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_cogl_matrix_stack_translate (modelview_stack,
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-vertex_a[0], -vertex_a[1], -vertex_a[2]);
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_cogl_matrix_stack_flush_to_gl (modelview_stack, COGL_MATRIX_MODELVIEW);
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plane[0] = 0;
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plane[1] = -1.0;
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plane[2] = 0;
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plane[3] = vertex_a[1];
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#if defined (HAVE_COGL_GLES2) || defined (HAVE_COGL_GLES)
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GE( glClipPlanef (plane_num, plane) );
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#else
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GE( glClipPlane (plane_num, plane) );
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#endif
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_cogl_matrix_stack_pop (modelview_stack);
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}
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static void
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set_clip_planes (float x_1,
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float y_1,
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float x_2,
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float y_2)
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{
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CoglHandle framebuffer = _cogl_get_framebuffer ();
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CoglMatrixStack *modelview_stack =
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_cogl_framebuffer_get_modelview_stack (framebuffer);
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CoglMatrix modelview_matrix;
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CoglMatrixStack *projection_stack =
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_cogl_framebuffer_get_projection_stack (framebuffer);
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CoglMatrix projection_matrix;
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float vertex_tl[4] = { x_1, y_1, 0, 1.0 };
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float vertex_tr[4] = { x_2, y_1, 0, 1.0 };
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float vertex_bl[4] = { x_1, y_2, 0, 1.0 };
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float vertex_br[4] = { x_2, y_2, 0, 1.0 };
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_cogl_matrix_stack_get (projection_stack, &projection_matrix);
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_cogl_matrix_stack_get (modelview_stack, &modelview_matrix);
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project_vertex (&modelview_matrix, &projection_matrix, vertex_tl);
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project_vertex (&modelview_matrix, &projection_matrix, vertex_tr);
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project_vertex (&modelview_matrix, &projection_matrix, vertex_bl);
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project_vertex (&modelview_matrix, &projection_matrix, vertex_br);
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/* If the order of the top and bottom lines is different from the
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order of the left and right lines then the clip rect must have
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been transformed so that the back is visible. We therefore need
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to swap one pair of vertices otherwise all of the planes will be
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the wrong way around */
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if ((vertex_tl[0] < vertex_tr[0] ? 1 : 0)
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!= (vertex_bl[1] < vertex_tl[1] ? 1 : 0))
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{
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float temp[4];
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memcpy (temp, vertex_tl, sizeof (temp));
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memcpy (vertex_tl, vertex_tr, sizeof (temp));
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memcpy (vertex_tr, temp, sizeof (temp));
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memcpy (temp, vertex_bl, sizeof (temp));
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memcpy (vertex_bl, vertex_br, sizeof (temp));
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memcpy (vertex_br, temp, sizeof (temp));
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}
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set_clip_plane (GL_CLIP_PLANE0, vertex_tl, vertex_tr);
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set_clip_plane (GL_CLIP_PLANE1, vertex_tr, vertex_br);
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set_clip_plane (GL_CLIP_PLANE2, vertex_br, vertex_bl);
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set_clip_plane (GL_CLIP_PLANE3, vertex_bl, vertex_tl);
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}
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void
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add_stencil_clip_rectangle (float x_1,
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float y_1,
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float x_2,
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float y_2,
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gboolean first)
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{
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CoglHandle current_source;
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CoglHandle framebuffer = _cogl_get_framebuffer ();
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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/* We don't log changes to the stencil buffer so need to flush any
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* batched geometry before we start... */
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_cogl_journal_flush ();
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_cogl_framebuffer_flush_state (framebuffer, 0);
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/* temporarily swap in our special stenciling material */
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current_source = cogl_handle_ref (ctx->source_material);
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cogl_set_source (ctx->stencil_material);
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if (first)
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{
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GE( glEnable (GL_STENCIL_TEST) );
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/* Initially disallow everything */
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GE( glClearStencil (0) );
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GE( glClear (GL_STENCIL_BUFFER_BIT) );
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/* Punch out a hole to allow the rectangle */
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GE( glStencilFunc (GL_NEVER, 0x1, 0x1) );
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GE( glStencilOp (GL_REPLACE, GL_REPLACE, GL_REPLACE) );
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cogl_rectangle (x_1, y_1, x_2, y_2);
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}
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else
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{
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CoglMatrixStack *modelview_stack =
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_cogl_framebuffer_get_modelview_stack (framebuffer);
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CoglMatrixStack *projection_stack =
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_cogl_framebuffer_get_projection_stack (framebuffer);
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/* Add one to every pixel of the stencil buffer in the
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rectangle */
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GE( glStencilFunc (GL_NEVER, 0x1, 0x3) );
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GE( glStencilOp (GL_INCR, GL_INCR, GL_INCR) );
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cogl_rectangle (x_1, y_1, x_2, y_2);
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/* make sure our rectangle hits the stencil buffer before we
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* change the stencil operation */
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_cogl_journal_flush ();
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/* Subtract one from all pixels in the stencil buffer so that
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only pixels where both the original stencil buffer and the
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rectangle are set will be valid */
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GE( glStencilOp (GL_DECR, GL_DECR, GL_DECR) );
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_cogl_matrix_stack_push (projection_stack);
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_cogl_matrix_stack_load_identity (projection_stack);
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_cogl_matrix_stack_push (modelview_stack);
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_cogl_matrix_stack_load_identity (modelview_stack);
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cogl_rectangle (-1.0, -1.0, 1.0, 1.0);
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_cogl_matrix_stack_pop (modelview_stack);
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_cogl_matrix_stack_pop (projection_stack);
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}
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/* make sure our rectangles hit the stencil buffer before we restore
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* the stencil function / operation */
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_cogl_journal_flush ();
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/* Restore the stencil mode */
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GE( glStencilFunc (GL_EQUAL, 0x1, 0x1) );
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GE( glStencilOp (GL_KEEP, GL_KEEP, GL_KEEP) );
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/* restore the original source material */
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cogl_set_source (current_source);
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cogl_handle_unref (current_source);
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}
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static void
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disable_stencil_buffer (void)
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{
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GE( glDisable (GL_STENCIL_TEST) );
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}
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static void
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enable_clip_planes (void)
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{
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GE( glEnable (GL_CLIP_PLANE0) );
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GE( glEnable (GL_CLIP_PLANE1) );
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GE( glEnable (GL_CLIP_PLANE2) );
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GE( glEnable (GL_CLIP_PLANE3) );
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}
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static void
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disable_clip_planes (void)
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{
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GE( glDisable (GL_CLIP_PLANE3) );
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GE( glDisable (GL_CLIP_PLANE2) );
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GE( glDisable (GL_CLIP_PLANE1) );
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GE( glDisable (GL_CLIP_PLANE0) );
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}
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static gpointer
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_cogl_clip_stack_push_entry (CoglClipStack *clip_stack,
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size_t size,
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CoglClipStackEntryType type)
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{
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CoglClipStackEntry *entry = g_slice_alloc (size);
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/* The new entry starts with a ref count of 1 because the stack
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holds a reference to it as it is the top entry */
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entry->ref_count = 1;
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entry->type = type;
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entry->parent = clip_stack->stack_top;
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clip_stack->stack_top = entry;
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/* We don't need to take a reference to the parent from the entry
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because the clip_stack would have had to reference the top of
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the stack and we can just steal that */
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return entry;
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}
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void
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_cogl_clip_stack_push_window_rectangle (CoglHandle handle,
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int x_offset,
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int y_offset,
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int width,
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int height)
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{
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CoglClipStack *stack = COGL_CLIP_STACK (handle);
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CoglClipStackEntryWindowRect *entry;
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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entry = _cogl_clip_stack_push_entry (stack,
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sizeof (CoglClipStackEntryWindowRect),
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COGL_CLIP_STACK_WINDOW_RECT);
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entry->x0 = x_offset;
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entry->x1 = x_offset + width;
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entry->y0 = y_offset;
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entry->y1 = y_offset + height;
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}
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void
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_cogl_clip_stack_push_rectangle (CoglHandle handle,
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float x_1,
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float y_1,
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float x_2,
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float y_2,
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const CoglMatrix *modelview_matrix)
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{
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CoglClipStack *stack = COGL_CLIP_STACK (handle);
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CoglClipStackEntryRect *entry;
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/* Make a new entry */
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entry = _cogl_clip_stack_push_entry (stack,
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sizeof (CoglClipStackEntryRect),
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COGL_CLIP_STACK_RECT);
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entry->x0 = x_1;
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entry->y0 = y_1;
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entry->x1 = x_2;
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entry->y1 = y_2;
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entry->matrix = *modelview_matrix;
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}
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void
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_cogl_clip_stack_push_from_path (CoglHandle handle,
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CoglHandle path,
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const CoglMatrix *modelview_matrix)
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{
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CoglClipStack *stack = COGL_CLIP_STACK (handle);
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CoglClipStackEntryPath *entry;
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entry = _cogl_clip_stack_push_entry (stack,
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sizeof (CoglClipStackEntryPath),
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COGL_CLIP_STACK_PATH);
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entry->path = cogl_path_copy (path);
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entry->matrix = *modelview_matrix;
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}
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static void
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_cogl_clip_stack_entry_unref (CoglClipStackEntry *entry)
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{
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/* Unref all of the entries until we hit the root of the list or the
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entry still has a remaining reference */
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while (entry && --entry->ref_count <= 0)
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{
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CoglClipStackEntry *parent = entry->parent;
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switch (entry->type)
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{
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case COGL_CLIP_STACK_RECT:
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g_slice_free1 (sizeof (CoglClipStackEntryRect), entry);
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break;
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case COGL_CLIP_STACK_WINDOW_RECT:
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g_slice_free1 (sizeof (CoglClipStackEntryWindowRect), entry);
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break;
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case COGL_CLIP_STACK_PATH:
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cogl_handle_unref (((CoglClipStackEntryPath *) entry)->path);
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g_slice_free1 (sizeof (CoglClipStackEntryPath), entry);
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break;
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default:
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g_assert_not_reached ();
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}
|
|
|
|
entry = parent;
|
|
}
|
|
}
|
|
|
|
void
|
|
_cogl_clip_stack_pop (CoglHandle handle)
|
|
{
|
|
CoglClipStack *stack = COGL_CLIP_STACK (handle);
|
|
CoglClipStackEntry *entry;
|
|
|
|
g_return_if_fail (stack->stack_top != NULL);
|
|
|
|
/* To pop we are moving the top of the stack to the old top's parent
|
|
node. The stack always needs to have a reference to the top entry
|
|
so we must take a reference to the new top. The stack would have
|
|
previously had a reference to the old top so we need to decrease
|
|
the ref count on that. We need to ref the new head first in case
|
|
this stack was the only thing referencing the old top. In that
|
|
case the call to _cogl_clip_stack_entry_unref will unref the
|
|
parent. */
|
|
entry = stack->stack_top;
|
|
stack->stack_top = entry->parent;
|
|
if (stack->stack_top)
|
|
stack->stack_top->ref_count++;
|
|
_cogl_clip_stack_entry_unref (entry);
|
|
}
|
|
|
|
void
|
|
_cogl_clip_stack_flush (CoglHandle handle,
|
|
gboolean *stencil_used_p)
|
|
{
|
|
CoglClipStack *stack = COGL_CLIP_STACK (handle);
|
|
int has_clip_planes;
|
|
gboolean using_clip_planes = FALSE;
|
|
gboolean using_stencil_buffer = FALSE;
|
|
int scissor_x0 = 0;
|
|
int scissor_y0 = 0;
|
|
int scissor_x1 = G_MAXINT;
|
|
int scissor_y1 = G_MAXINT;
|
|
CoglMatrixStack *modelview_stack =
|
|
_cogl_framebuffer_get_modelview_stack (_cogl_get_framebuffer ());
|
|
CoglClipStackEntry *entry;
|
|
|
|
has_clip_planes = cogl_features_available (COGL_FEATURE_FOUR_CLIP_PLANES);
|
|
|
|
disable_clip_planes ();
|
|
disable_stencil_buffer ();
|
|
GE (glDisable (GL_SCISSOR_TEST));
|
|
|
|
/* If the stack is empty then there's nothing else to do */
|
|
if (stack->stack_top == NULL)
|
|
return;
|
|
|
|
/* Add all of the entries. This will end up adding them in the
|
|
reverse order that they were specified but as all of the clips
|
|
are intersecting it should work out the same regardless of the
|
|
order */
|
|
for (entry = stack->stack_top; entry; entry = entry->parent)
|
|
{
|
|
if (entry->type == COGL_CLIP_STACK_PATH)
|
|
{
|
|
CoglClipStackEntryPath *path_entry = (CoglClipStackEntryPath *) entry;
|
|
|
|
_cogl_matrix_stack_push (modelview_stack);
|
|
_cogl_matrix_stack_set (modelview_stack, &path_entry->matrix);
|
|
|
|
_cogl_add_path_to_stencil_buffer (path_entry->path,
|
|
using_stencil_buffer,
|
|
TRUE);
|
|
|
|
_cogl_matrix_stack_pop (modelview_stack);
|
|
|
|
using_stencil_buffer = TRUE;
|
|
}
|
|
else if (entry->type == COGL_CLIP_STACK_RECT)
|
|
{
|
|
CoglClipStackEntryRect *rect = (CoglClipStackEntryRect *) entry;
|
|
|
|
_cogl_matrix_stack_push (modelview_stack);
|
|
_cogl_matrix_stack_set (modelview_stack, &rect->matrix);
|
|
|
|
/* If we support clip planes and we haven't already used
|
|
them then use that instead */
|
|
if (has_clip_planes)
|
|
{
|
|
set_clip_planes (rect->x0,
|
|
rect->y0,
|
|
rect->x1,
|
|
rect->y1);
|
|
using_clip_planes = TRUE;
|
|
/* We can't use clip planes a second time */
|
|
has_clip_planes = FALSE;
|
|
}
|
|
else
|
|
{
|
|
add_stencil_clip_rectangle (rect->x0,
|
|
rect->y0,
|
|
rect->x1,
|
|
rect->y1,
|
|
!using_stencil_buffer);
|
|
using_stencil_buffer = TRUE;
|
|
}
|
|
|
|
_cogl_matrix_stack_pop (modelview_stack);
|
|
}
|
|
else
|
|
{
|
|
/* Get the intersection of all window space rectangles in the clip
|
|
* stack */
|
|
CoglClipStackEntryWindowRect *window_rect =
|
|
(CoglClipStackEntryWindowRect *) entry;
|
|
scissor_x0 = MAX (scissor_x0, window_rect->x0);
|
|
scissor_y0 = MAX (scissor_y0, window_rect->y0);
|
|
scissor_x1 = MIN (scissor_x1, window_rect->x1);
|
|
scissor_y1 = MIN (scissor_y1, window_rect->y1);
|
|
}
|
|
}
|
|
|
|
/* Enabling clip planes is delayed to now so that they won't affect
|
|
setting up the stencil buffer */
|
|
if (using_clip_planes)
|
|
enable_clip_planes ();
|
|
|
|
if (!(scissor_x0 == 0 && scissor_y0 == 0 &&
|
|
scissor_x1 == G_MAXINT && scissor_y1 == G_MAXINT))
|
|
{
|
|
int scissor_y_start;
|
|
|
|
if (scissor_x0 >= scissor_x1 || scissor_y0 >= scissor_y1)
|
|
scissor_x0 = scissor_y0 = scissor_x1 = scissor_y1 = scissor_y_start = 0;
|
|
else
|
|
{
|
|
CoglHandle framebuffer = _cogl_get_framebuffer ();
|
|
|
|
/* We store the entry coordinates in Cogl coordinate space
|
|
* but OpenGL requires the window origin to be the bottom
|
|
* left so we may need to convert the incoming coordinates.
|
|
*
|
|
* NB: Cogl forces all offscreen rendering to be done upside
|
|
* down so in this case no conversion is needed.
|
|
*/
|
|
|
|
if (cogl_is_offscreen (framebuffer))
|
|
scissor_y_start = scissor_y0;
|
|
else
|
|
{
|
|
int framebuffer_height =
|
|
_cogl_framebuffer_get_height (framebuffer);
|
|
|
|
scissor_y_start = framebuffer_height - scissor_y1;
|
|
}
|
|
}
|
|
|
|
GE (glEnable (GL_SCISSOR_TEST));
|
|
GE (glScissor (scissor_x0, scissor_y_start,
|
|
scissor_x1 - scissor_x0,
|
|
scissor_y1 - scissor_y0));
|
|
}
|
|
|
|
*stencil_used_p = using_stencil_buffer;
|
|
}
|
|
|
|
CoglHandle
|
|
_cogl_clip_stack_new (void)
|
|
{
|
|
CoglClipStack *stack;
|
|
|
|
stack = g_slice_new (CoglClipStack);
|
|
stack->stack_top = NULL;
|
|
|
|
return _cogl_clip_stack_handle_new (stack);
|
|
}
|
|
|
|
void
|
|
_cogl_clip_stack_free (CoglClipStack *stack)
|
|
{
|
|
/* We only need to unref the top node and this
|
|
should end up freeing all of the parents if need be */
|
|
if (stack->stack_top)
|
|
_cogl_clip_stack_entry_unref (stack->stack_top);
|
|
|
|
g_slice_free (CoglClipStack, stack);
|
|
}
|
|
|
|
CoglHandle
|
|
_cogl_clip_stack_copy (CoglHandle handle)
|
|
{
|
|
CoglHandle new_handle;
|
|
CoglClipStack *new_stack, *old_stack;
|
|
|
|
if (!cogl_is_clip_stack (handle))
|
|
return COGL_INVALID_HANDLE;
|
|
|
|
old_stack = COGL_CLIP_STACK (handle);
|
|
|
|
new_handle = _cogl_clip_stack_new ();
|
|
new_stack = COGL_CLIP_STACK (new_handle);
|
|
|
|
/* We can copy the stack by just referencing the other stack's
|
|
data. There's no need to implement copy-on-write because the
|
|
entries of the stack can't be modified. If the other stack pops
|
|
some entries off they will still be kept alive because this stack
|
|
holds a reference. */
|
|
new_stack->stack_top = old_stack->stack_top;
|
|
if (new_stack->stack_top)
|
|
new_stack->stack_top->ref_count++;
|
|
|
|
return new_handle;
|
|
}
|