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72f4ddf532
Since using addresses that might change is something that finally the FSF acknowledge as a plausible scenario (after changing address twice), the license blurb in the source files should use the URI for getting the license in case the library did not come with it. Not that URIs cannot possibly change, but at least it's easier to set up a redirection at the same place. As a side note: this commit closes the oldes bug in Clutter's bug report tool. http://bugzilla.openedhand.com/show_bug.cgi?id=521
65 lines
2.0 KiB
C
65 lines
2.0 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2009 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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*/
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#ifndef __COGL_ATLAS_TEXTURE_H
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#define __COGL_ATLAS_TEXTURE_H
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#include "cogl-handle.h"
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#include "cogl-texture-private.h"
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#include "cogl-atlas.h"
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#define COGL_ATLAS_TEXTURE(tex) ((CoglAtlasTexture *) tex)
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typedef struct _CoglAtlasTexture CoglAtlasTexture;
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struct _CoglAtlasTexture
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{
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CoglTexture _parent;
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/* The format that the texture is in. This isn't necessarily the
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same format as the atlas texture because we can store
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pre-multiplied and non-pre-multiplied textures together */
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CoglPixelFormat format;
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/* The rectangle that was used to add this texture to the
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atlas. This includes the 1-pixel border */
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CoglAtlasRectangle rectangle;
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/* The texture might need to be migrated out in which case this will
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be set to TRUE and sub_texture will actually be a real texture */
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gboolean in_atlas;
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/* A CoglSubTexture representing the region for easy rendering */
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CoglHandle sub_texture;
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};
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GQuark
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_cogl_handle_atlas_texture_get_type (void);
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CoglHandle
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_cogl_atlas_texture_new_from_bitmap (CoglHandle bmp_handle,
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CoglTextureFlags flags,
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CoglPixelFormat internal_format);
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#endif /* __COGL_ATLAS_TEXTURE_H */
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