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Just like we do on EGL. Two bits are required because `cogl-clip-stack-gl.c` needs each stencil buffer element to be able to count from 0 to 2. This mistake probably went unnoticed because: * Drivers usually provide more than 1 anyway; and * Optimizations in `cogl-clip-stack-gl.c` avoid calling the code that needs to count past 1 in most cases. Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1873> |
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cogl-glx-display-private.h | ||
cogl-glx-renderer-private.h | ||
cogl-glx.h | ||
cogl-onscreen-egl.c | ||
cogl-onscreen-egl.h | ||
cogl-onscreen-glx.c | ||
cogl-onscreen-glx.h | ||
cogl-onscreen-xlib.c | ||
cogl-onscreen-xlib.h | ||
cogl-texture-pixmap-x11-private.h | ||
cogl-texture-pixmap-x11.c | ||
cogl-texture-pixmap-x11.h | ||
cogl-winsys-egl-feature-functions.h | ||
cogl-winsys-egl-private.h | ||
cogl-winsys-egl-x11-private.h | ||
cogl-winsys-egl-x11.c | ||
cogl-winsys-egl.c | ||
cogl-winsys-glx-feature-functions.h | ||
cogl-winsys-glx-private.h | ||
cogl-winsys-glx.c | ||
cogl-winsys-private.h | ||
cogl-winsys.c |