mirror of
https://github.com/brl/mutter.git
synced 2024-11-26 10:00:45 -05:00
1317a25a91
This renames cogl_offscreen_new_to_texture to cogl_offscreen_new_with_texture. The intention is to then cherry-pick this back to the cogl-1.16 branch so we can maintain a parallel cogl_offscreen_new_to_texture() function which keeps the synchronous allocation semantics that some clutter applications are currently relying on. Reviewed-by: Neil Roberts <neil@linux.intel.com> (cherry picked from commit ecc6d2f64481626992b2fe6cdfa7b999270b28f5) Note: Since we can't break the 1.x api on this branch this keeps a thin shim around cogl_offscreen_new_with_texture to implement cogl_offscreen_new_to_texture with its synchronous allocation semantics.
140 lines
4.1 KiB
C
140 lines
4.1 KiB
C
#include <cogl/cogl.h>
|
|
#include <cogl/cogl-gles2.h>
|
|
#include <glib.h>
|
|
#include <stdio.h>
|
|
|
|
#define OFFSCREEN_WIDTH 100
|
|
#define OFFSCREEN_HEIGHT 100
|
|
|
|
typedef struct _Data
|
|
{
|
|
CoglContext *ctx;
|
|
CoglFramebuffer *fb;
|
|
CoglPrimitive *triangle;
|
|
CoglPipeline *pipeline;
|
|
|
|
CoglTexture *offscreen_texture;
|
|
CoglOffscreen *offscreen;
|
|
CoglGLES2Context *gles2_ctx;
|
|
const CoglGLES2Vtable *gles2_vtable;
|
|
} Data;
|
|
|
|
static gboolean
|
|
paint_cb (void *user_data)
|
|
{
|
|
Data *data = user_data;
|
|
CoglError *error = NULL;
|
|
const CoglGLES2Vtable *gles2 = data->gles2_vtable;
|
|
|
|
/* Draw scene with GLES2 */
|
|
if (!cogl_push_gles2_context (data->ctx,
|
|
data->gles2_ctx,
|
|
data->fb,
|
|
data->fb,
|
|
&error))
|
|
{
|
|
g_error ("Failed to push gles2 context: %s\n", error->message);
|
|
}
|
|
|
|
/* Clear offscreen framebuffer with a random color */
|
|
gles2->glClearColor (g_random_double (),
|
|
g_random_double (),
|
|
g_random_double (),
|
|
1.0f);
|
|
gles2->glClear (GL_COLOR_BUFFER_BIT);
|
|
|
|
cogl_pop_gles2_context (data->ctx);
|
|
|
|
/* Draw scene with Cogl */
|
|
cogl_primitive_draw (data->triangle, data->fb, data->pipeline);
|
|
|
|
cogl_onscreen_swap_buffers (COGL_ONSCREEN (data->fb));
|
|
|
|
return FALSE; /* remove the callback */
|
|
}
|
|
|
|
static void
|
|
frame_event_cb (CoglOnscreen *onscreen,
|
|
CoglFrameEvent event,
|
|
CoglFrameInfo *info,
|
|
void *user_data)
|
|
{
|
|
if (event == COGL_FRAME_EVENT_SYNC)
|
|
paint_cb (user_data);
|
|
}
|
|
|
|
int
|
|
main (int argc, char **argv)
|
|
{
|
|
Data data;
|
|
CoglOnscreen *onscreen;
|
|
CoglError *error = NULL;
|
|
CoglVertexP2C4 triangle_vertices[] = {
|
|
{0, 0.7, 0xff, 0x00, 0x00, 0xff},
|
|
{-0.7, -0.7, 0x00, 0xff, 0x00, 0xff},
|
|
{0.7, -0.7, 0x00, 0x00, 0xff, 0xff}
|
|
};
|
|
GSource *cogl_source;
|
|
GMainLoop *loop;
|
|
CoglRenderer *renderer;
|
|
CoglDisplay *display;
|
|
|
|
renderer = cogl_renderer_new ();
|
|
cogl_renderer_add_constraint (renderer,
|
|
COGL_RENDERER_CONSTRAINT_SUPPORTS_COGL_GLES2);
|
|
display = cogl_display_new (renderer, NULL);
|
|
data.ctx = cogl_context_new (display, NULL);
|
|
|
|
onscreen = cogl_onscreen_new (data.ctx, 640, 480);
|
|
cogl_onscreen_show (onscreen);
|
|
data.fb = COGL_FRAMEBUFFER (onscreen);
|
|
|
|
/* Prepare onscreen primitive */
|
|
data.triangle = cogl_primitive_new_p2c4 (data.ctx,
|
|
COGL_VERTICES_MODE_TRIANGLES,
|
|
3, triangle_vertices);
|
|
data.pipeline = cogl_pipeline_new (data.ctx);
|
|
|
|
data.offscreen_texture = COGL_TEXTURE (
|
|
cogl_texture_2d_new_with_size (data.ctx,
|
|
OFFSCREEN_WIDTH,
|
|
OFFSCREEN_HEIGHT,
|
|
COGL_PIXEL_FORMAT_ANY));
|
|
data.offscreen = cogl_offscreen_new_with_texture (data.offscreen_texture);
|
|
|
|
data.gles2_ctx = cogl_gles2_context_new (data.ctx, &error);
|
|
if (!data.gles2_ctx) {
|
|
g_error ("Failed to create GLES2 context: %s\n", error->message);
|
|
}
|
|
|
|
data.gles2_vtable = cogl_gles2_context_get_vtable (data.gles2_ctx);
|
|
|
|
/* Draw scene with GLES2 */
|
|
if (!cogl_push_gles2_context (data.ctx,
|
|
data.gles2_ctx,
|
|
data.fb,
|
|
data.fb,
|
|
&error))
|
|
{
|
|
g_error ("Failed to push gles2 context: %s\n", error->message);
|
|
}
|
|
|
|
cogl_pop_gles2_context (data.ctx);
|
|
|
|
cogl_source = cogl_glib_source_new (data.ctx, G_PRIORITY_DEFAULT);
|
|
|
|
g_source_attach (cogl_source, NULL);
|
|
|
|
cogl_onscreen_add_frame_callback (COGL_ONSCREEN (data.fb),
|
|
frame_event_cb,
|
|
&data,
|
|
NULL); /* destroy notify */
|
|
|
|
g_idle_add (paint_cb, &data);
|
|
|
|
loop = g_main_loop_new (NULL, TRUE);
|
|
g_main_loop_run (loop);
|
|
|
|
return 0;
|
|
}
|