mutter/tests/interactive
Emmanuele Bassi 7c89a0ccfa [stage] Rename :fullscreen to :fullscreen-set
The :fullscreen property is very much confusing as it is implemented.
It can be written to a value, but the whole process might fail. If we
set:

  g_object_set (stage, "fullscreen", TRUE, NULL);

and the fullscreen process fails or it is not implemented, the value
will be reset to FALSE (if we're lucky) or left TRUE (most of the
times).

The writability is just a shorthand for invoking clutter_stage_fullscreen()
or clutter_stage_unfullscreen() depending on a boolean value without
using an if.

The :fullscreen property also greatly confuses high level languages,
since the same symbol is used:

  - for a method name (Clutter.Stage.fullscreen())
  - for a property name (Clutter.Stage.fullscreen)
  - for a signal (Clutter.Stage::fullscreen)

For these reasons, the :fullscreen should be renamed to :fullscreen-set
and be read-only. Implementations of the Stage should only emit the
StageState event to change from normal to fullscreen, and the Stage
will automatically update the value of the property and emit a notify
signal for it.
2009-06-09 14:07:35 +01:00
..
Makefile.am [tests] Adds an interactive cogl vertex buffer unit test 2009-03-16 16:19:51 +00:00
test-actor-clone.c introspection-friendly ClutterEvent accessors 2009-06-08 12:05:20 +01:00
test-actors.c introspection-friendly ClutterEvent accessors 2009-06-08 12:05:20 +01:00
test-animation.c Remove usage of Units and macros 2009-06-04 16:30:30 +01:00
test-behave.c [timeline] Remove the concept of frames from timelines 2009-06-04 13:21:57 +01:00
test-binding-pool.c Remove usage of Units and macros 2009-06-04 16:30:30 +01:00
test-clip.c [cogl] Remove max_waste argument from Texture ctors 2009-05-23 19:35:19 +01:00
test-clutter-cairo-flowers.c Uniformly use floats in Actor properties 2009-06-01 14:57:18 +01:00
test-cogl-multitexture.c Merge branch 'timeline-no-fps' into 1.0-integration 2009-06-05 12:20:41 +01:00
test-cogl-offscreen.c [cogl] Remove max_waste argument from Texture ctors 2009-05-23 19:35:19 +01:00
test-cogl-primitives.c [timeline] Remove the concept of frames from timelines 2009-06-04 13:21:57 +01:00
test-cogl-tex-convert.c [cogl] Remove max_waste argument from Texture ctors 2009-05-23 19:35:19 +01:00
test-cogl-tex-foreign.c [cogl-handle] Optimize how we define cogl handles 2009-04-02 11:58:43 +01:00
test-cogl-tex-getset.c [cogl] Remove max_waste argument from Texture ctors 2009-05-23 19:35:19 +01:00
test-cogl-tex-polygon.c Merge branch 'timeline-no-fps' into 1.0-integration 2009-06-05 12:20:41 +01:00
test-cogl-tex-tile.c Merge branch 'timeline-no-fps' into 1.0-integration 2009-06-05 12:20:41 +01:00
test-cogl-vertex-buffer.c [timeline] Remove the concept of frames from timelines 2009-06-04 13:21:57 +01:00
test-depth.c [timeline] Remove the concept of frames from timelines 2009-06-04 13:21:57 +01:00
test-devices.c Bug 1162 - Re-works the tests/ to use the glib-2.16 unit testing 2008-11-07 19:32:28 +00:00
test-easing.c Uniformly use floats in Actor properties 2009-06-01 14:57:18 +01:00
test-entry.c Bug 1162 - Re-works the tests/ to use the glib-2.16 unit testing 2008-11-07 19:32:28 +00:00
test-events.c [stage] Rename :fullscreen to :fullscreen-set 2009-06-09 14:07:35 +01:00
test-fbo.c Remove CloneTexture from the API 2009-01-27 15:18:45 +00:00
test-fullscreen.c [stage] Rename :fullscreen to :fullscreen-set 2009-06-09 14:07:35 +01:00
test-grab.c Bug 1162 - Re-works the tests/ to use the glib-2.16 unit testing 2008-11-07 19:32:28 +00:00
test-layout.c introspection-friendly ClutterEvent accessors 2009-06-08 12:05:20 +01:00
test-main.c * tests/interactive/test-main.c (main): Allow more than two 2008-11-10 16:30:42 +00:00
test-model.c Bug 1162 - Re-works the tests/ to use the glib-2.16 unit testing 2008-11-07 19:32:28 +00:00
test-multistage.c [timeline] Remove the concept of frames from timelines 2009-06-04 13:21:57 +01:00
test-offscreen.c Bug 1162 - Re-works the tests/ to use the glib-2.16 unit testing 2008-11-07 19:32:28 +00:00
test-paint-wrapper.c introspection-friendly ClutterEvent accessors 2009-06-08 12:05:20 +01:00
test-perspective.c [stage] Rename :fullscreen to :fullscreen-set 2009-06-09 14:07:35 +01:00
test-pixmap.c introspection-friendly ClutterEvent accessors 2009-06-08 12:05:20 +01:00
test-project.c Remove usage of Units and macros 2009-06-04 16:30:30 +01:00
test-random-text.c Update the interactive tests to ClutterText 2008-12-11 13:48:01 +00:00
test-rotate.c [timeline] Remove the concept of frames from timelines 2009-06-04 13:21:57 +01:00
test-scale.c [timeline] Remove the concept of frames from timelines 2009-06-04 13:21:57 +01:00
test-score.c [timeline] Remove the concept of frames from timelines 2009-06-04 13:21:57 +01:00
test-script.c Remove usage of the grave accent as quotation mark 2009-03-17 14:13:31 +00:00
test-shader.c Uniformly use floats in Actor properties 2009-06-01 14:57:18 +01:00
test-stage-read-pixels.c Remove Units from the public API 2009-05-06 16:44:47 +01:00
test-text-field.c [units] Rework Units into logical distance value 2009-06-04 16:30:31 +01:00
test-text.c [tests] Update the ClutterText interactive test 2009-01-07 15:54:08 +00:00
test-texture-async.c [texture] Fix error reporting on ::load-finished 2009-06-06 16:13:41 +01:00
test-texture-quality.c [timeline] Remove the concept of frames from timelines 2009-06-04 13:21:57 +01:00
test-textures.c Bug 1162 - Re-works the tests/ to use the glib-2.16 unit testing 2008-11-07 19:32:28 +00:00
test-threads.c introspection-friendly ClutterEvent accessors 2009-06-08 12:05:20 +01:00
test-unproject.c Remove Units from the public API 2009-05-06 16:44:47 +01:00
test-viewport.c [timeline] Remove the concept of frames from timelines 2009-06-04 13:21:57 +01:00
wrapper.sh Bug 1162 - Re-works the tests/ to use the glib-2.16 unit testing 2008-11-07 19:32:28 +00:00