mirror of
https://github.com/brl/mutter.git
synced 2024-11-27 02:20:43 -05:00
972c0c24f0
This verifies that calling cogl_texture_get_data returns the same data uploaded to the texture. The bottom quarter of the texture is replaced using cogl_texture_set_region. It tries creating the texture with different sizes and flags in the hope that it will hit different texture backends.
132 lines
3.6 KiB
C
132 lines
3.6 KiB
C
#include <clutter/clutter.h>
|
|
#include <glib.h>
|
|
#include <string.h>
|
|
|
|
#include "test-conform-common.h"
|
|
|
|
static void
|
|
check_texture (int width, int height, CoglTextureFlags flags)
|
|
{
|
|
CoglHandle tex;
|
|
guint8 *data, *p;
|
|
int y, x;
|
|
|
|
p = data = g_malloc (width * height * 4);
|
|
for (y = 0; y < height; y++)
|
|
for (x = 0; x < width; x++)
|
|
{
|
|
*(p++) = x;
|
|
*(p++) = y;
|
|
*(p++) = 128;
|
|
*(p++) = 255;
|
|
}
|
|
|
|
tex = cogl_texture_new_from_data (width, height,
|
|
flags,
|
|
COGL_PIXEL_FORMAT_RGBA_8888,
|
|
COGL_PIXEL_FORMAT_RGBA_8888,
|
|
width * 4,
|
|
data);
|
|
|
|
/* Replace the bottom right quarter of the data with negated data to
|
|
test set_region */
|
|
p = data + (height + 1) * width * 2;
|
|
for (y = 0; y < height / 2; y++)
|
|
{
|
|
for (x = 0; x < width / 2; x++)
|
|
{
|
|
p[0] = ~p[0];
|
|
p[1] = ~p[1];
|
|
p[2] = ~p[2];
|
|
p += 4;
|
|
}
|
|
p += width * 2;
|
|
}
|
|
cogl_texture_set_region (tex,
|
|
width / 2, /* src_x */
|
|
height / 2, /* src_y */
|
|
width / 2, /* dst_x */
|
|
height / 2, /* dst_y */
|
|
width / 2, /* dst_width */
|
|
height / 2, /* dst_height */
|
|
width,
|
|
height,
|
|
COGL_PIXEL_FORMAT_RGBA_8888,
|
|
width * 4, /* rowstride */
|
|
data);
|
|
|
|
memset (data, 0, width * height * 4);
|
|
|
|
/* Check passing a NULL pointer and a zero rowstride. The texture
|
|
should calculate the needed data size and return it */
|
|
g_assert_cmpint (cogl_texture_get_data (tex, COGL_PIXEL_FORMAT_ANY, 0, NULL),
|
|
==,
|
|
width * height * 4);
|
|
|
|
cogl_texture_get_data (tex, COGL_PIXEL_FORMAT_RGB_888,
|
|
width * 3, data);
|
|
|
|
p = data;
|
|
|
|
for (y = 0; y < height; y++)
|
|
for (x = 0; x < width; x++)
|
|
{
|
|
if (x >= width / 2 && y >= height / 2)
|
|
{
|
|
g_assert_cmpint (p[0], ==, ~x & 0xff);
|
|
g_assert_cmpint (p[1], ==, ~y & 0xff);
|
|
g_assert_cmpint (p[2], ==, ~128 & 0xff);
|
|
}
|
|
else
|
|
{
|
|
g_assert_cmpint (p[0], ==, x & 0xff);
|
|
g_assert_cmpint (p[1], ==, y & 0xff);
|
|
g_assert_cmpint (p[2], ==, 128);
|
|
}
|
|
p += 3;
|
|
}
|
|
|
|
cogl_handle_unref (tex);
|
|
g_free (data);
|
|
}
|
|
|
|
static void
|
|
paint_cb (void)
|
|
{
|
|
/* First try without atlasing */
|
|
check_texture (256, 256, COGL_TEXTURE_NO_ATLAS);
|
|
/* Try again with atlasing. This should end up testing the atlas
|
|
backend and the sub texture backend */
|
|
check_texture (256, 256, 0);
|
|
/* Try with a really big texture in the hope that it will end up
|
|
sliced. */
|
|
check_texture (4, 5128, COGL_TEXTURE_NO_ATLAS);
|
|
|
|
clutter_main_quit ();
|
|
}
|
|
|
|
void
|
|
test_cogl_texture_get_set_data (TestConformSimpleFixture *fixture,
|
|
gconstpointer data)
|
|
{
|
|
ClutterActor *stage;
|
|
guint paint_handler;
|
|
|
|
/* We create a stage even though we don't usually need it so that if
|
|
the draw-and-read texture fallback is needed then it will have
|
|
something to draw to */
|
|
stage = clutter_stage_get_default ();
|
|
|
|
paint_handler = g_signal_connect_after (stage, "paint",
|
|
G_CALLBACK (paint_cb), NULL);
|
|
|
|
clutter_actor_show (stage);
|
|
|
|
clutter_main ();
|
|
|
|
g_signal_handler_disconnect (stage, paint_handler);
|
|
|
|
if (g_test_verbose ())
|
|
g_print ("OK\n");
|
|
}
|