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Add a conformance test for cogl_texture_{get_data,set_region}
This verifies that calling cogl_texture_get_data returns the same data uploaded to the texture. The bottom quarter of the texture is replaced using cogl_texture_set_region. It tries creating the texture with different sizes and flags in the hope that it will hit different texture backends.
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@ -28,6 +28,7 @@ test_conformance_SOURCES = \
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test-cogl-texture-mipmaps.c \
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test-cogl-texture-rectangle.c \
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test-cogl-texture-pixmap-x11.c \
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test-cogl-texture-get-set-data.c \
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test-cogl-wrap-modes.c \
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test-cogl-pixel-buffer.c \
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test-cogl-path.c \
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131
tests/conform/test-cogl-texture-get-set-data.c
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131
tests/conform/test-cogl-texture-get-set-data.c
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@ -0,0 +1,131 @@
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#include <clutter/clutter.h>
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#include <glib.h>
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#include <string.h>
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#include "test-conform-common.h"
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static void
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check_texture (int width, int height, CoglTextureFlags flags)
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{
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CoglHandle tex;
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guint8 *data, *p;
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int y, x;
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p = data = g_malloc (width * height * 4);
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for (y = 0; y < height; y++)
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for (x = 0; x < width; x++)
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{
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*(p++) = x;
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*(p++) = y;
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*(p++) = 128;
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*(p++) = 255;
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}
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tex = cogl_texture_new_from_data (width, height,
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flags,
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COGL_PIXEL_FORMAT_RGBA_8888,
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COGL_PIXEL_FORMAT_RGBA_8888,
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width * 4,
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data);
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/* Replace the bottom right quarter of the data with negated data to
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test set_region */
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p = data + (height + 1) * width * 2;
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for (y = 0; y < height / 2; y++)
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{
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for (x = 0; x < width / 2; x++)
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{
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p[0] = ~p[0];
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p[1] = ~p[1];
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p[2] = ~p[2];
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p += 4;
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}
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p += width * 2;
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}
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cogl_texture_set_region (tex,
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width / 2, /* src_x */
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height / 2, /* src_y */
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width / 2, /* dst_x */
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height / 2, /* dst_y */
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width / 2, /* dst_width */
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height / 2, /* dst_height */
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width,
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height,
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COGL_PIXEL_FORMAT_RGBA_8888,
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width * 4, /* rowstride */
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data);
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memset (data, 0, width * height * 4);
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/* Check passing a NULL pointer and a zero rowstride. The texture
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should calculate the needed data size and return it */
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g_assert_cmpint (cogl_texture_get_data (tex, COGL_PIXEL_FORMAT_ANY, 0, NULL),
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==,
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width * height * 4);
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cogl_texture_get_data (tex, COGL_PIXEL_FORMAT_RGB_888,
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width * 3, data);
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p = data;
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for (y = 0; y < height; y++)
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for (x = 0; x < width; x++)
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{
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if (x >= width / 2 && y >= height / 2)
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{
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g_assert_cmpint (p[0], ==, ~x & 0xff);
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g_assert_cmpint (p[1], ==, ~y & 0xff);
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g_assert_cmpint (p[2], ==, ~128 & 0xff);
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}
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else
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{
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g_assert_cmpint (p[0], ==, x & 0xff);
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g_assert_cmpint (p[1], ==, y & 0xff);
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g_assert_cmpint (p[2], ==, 128);
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}
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p += 3;
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}
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cogl_handle_unref (tex);
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g_free (data);
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}
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static void
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paint_cb (void)
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{
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/* First try without atlasing */
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check_texture (256, 256, COGL_TEXTURE_NO_ATLAS);
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/* Try again with atlasing. This should end up testing the atlas
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backend and the sub texture backend */
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check_texture (256, 256, 0);
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/* Try with a really big texture in the hope that it will end up
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sliced. */
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check_texture (4, 5128, COGL_TEXTURE_NO_ATLAS);
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clutter_main_quit ();
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}
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void
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test_cogl_texture_get_set_data (TestConformSimpleFixture *fixture,
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gconstpointer data)
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{
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ClutterActor *stage;
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guint paint_handler;
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/* We create a stage even though we don't usually need it so that if
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the draw-and-read texture fallback is needed then it will have
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something to draw to */
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stage = clutter_stage_get_default ();
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paint_handler = g_signal_connect_after (stage, "paint",
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G_CALLBACK (paint_cb), NULL);
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clutter_actor_show (stage);
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clutter_main ();
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g_signal_handler_disconnect (stage, paint_handler);
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if (g_test_verbose ())
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g_print ("OK\n");
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}
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@ -208,6 +208,7 @@ main (int argc, char **argv)
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TEST_CONFORM_SIMPLE ("/cogl/texture", test_cogl_texture_rectangle);
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TEST_CONFORM_SIMPLE ("/cogl/texture", test_cogl_wrap_modes);
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TEST_CONFORM_SIMPLE ("/cogl/texture", test_cogl_texture_pixmap_x11);
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TEST_CONFORM_SIMPLE ("/cogl/texture", test_cogl_texture_get_set_data);
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TEST_CONFORM_SIMPLE ("/cogl/vertex-buffer", test_cogl_vertex_buffer_contiguous);
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TEST_CONFORM_SIMPLE ("/cogl/vertex-buffer", test_cogl_vertex_buffer_interleved);
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