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It would be useful inside a custom actor's paint function to be able to tell if this is a primary paint call, or if we are in fact painting on behalf of a clone. In Mutter we have an optimization not to paint occluded windows; this is desirable for the windows per se, to conserve bandwith to the card, but if something like an application switcher is using clones of these windows, they will not get painted either; currently we have no way of differentiating between the two. Fixes bug: http://bugzilla.openedhand.com/show_bug.cgi?id=1685 |
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manual | ||
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clutter-actor-invariants.txt | ||
Makefile.am |