mutter/cogl/winsys/cogl-texture-pixmap-x11-private.h
Robert Bragg 5a814e386a texture: add width/height members to base CoglTexture
There was a lot of redundancy in how we tracked the width and height of
different texture types which is greatly simplified by adding width and
height members to CoglTexture directly and removing the get_width and
get_height vfuncs from CoglTextureVtable

Reviewed-by: Neil Roberts <neil@linux.intel.com>

(cherry picked from commit 3236e47723e4287d5e0023f29083521aeffc75dd)
2013-01-22 17:48:17 +00:00

79 lines
1.8 KiB
C

/*
* Cogl
*
* An object oriented GL/GLES Abstraction/Utility Layer
*
* Copyright (C) 2010 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
*
*/
#ifndef __COGL_TEXTURE_PIXMAP_X11_PRIVATE_H
#define __COGL_TEXTURE_PIXMAP_X11_PRIVATE_H
#include <X11/Xlib.h>
#include <X11/extensions/XShm.h>
#include <X11/extensions/Xdamage.h>
#include <sys/shm.h>
#ifdef COGL_HAS_GLX_SUPPORT
#include <GL/glx.h>
#endif
#include "cogl-object-private.h"
#include "cogl-texture-private.h"
#include "cogl-texture-pixmap-x11.h"
typedef struct _CoglDamageRectangle CoglDamageRectangle;
struct _CoglDamageRectangle
{
unsigned int x1;
unsigned int y1;
unsigned int x2;
unsigned int y2;
};
struct _CoglTexturePixmapX11
{
CoglTexture _parent;
Pixmap pixmap;
CoglTexture *tex;
unsigned int depth;
Visual *visual;
XImage *image;
XShmSegmentInfo shm_info;
Damage damage;
CoglTexturePixmapX11ReportLevel damage_report_level;
CoglBool damage_owned;
CoglDamageRectangle damage_rect;
void *winsys;
/* During the pre_paint method, this will be set to TRUE if we
should use the winsys texture, otherwise we will use the regular
texture */
CoglBool use_winsys_texture;
};
#endif /* __COGL_TEXTURE_PIXMAP_X11_PRIVATE_H */