mirror of
https://github.com/brl/mutter.git
synced 2024-11-29 03:20:46 -05:00
464f24fdc0
* clutter/clutter-feature.c: Rejig ifdef's a little. Make drm vblanking Linux only. * clutter/clutter-stage.c: * clutter/clutter-stage.h: Add a perspective boxed type. * clutter/glx/clutter-stage-glx.c: Add some FIXMEs * clutter/Makefile.am: * clutter/cogl/Makefile.am: * clutter/cogl/cogl.h: * clutter/cogl/gl/Makefile.am: * clutter/cogl/gl/cogl.c: * configure.ac: Very initial work on 'cogl' GL/GLES abstraction/utility code.
103 lines
2.3 KiB
C
103 lines
2.3 KiB
C
/*
|
|
* Clutter COGL
|
|
*
|
|
* A basic GL/GLES Abstraction/Utility Layer
|
|
*
|
|
* Authored By Matthew Allum <mallum@openedhand.com>
|
|
*
|
|
* Copyright (C) 2007 OpenedHand
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library; if not, write to the
|
|
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
|
|
* Boston, MA 02111-1307, USA.
|
|
*/
|
|
|
|
#include "cogl.h"
|
|
#include <GL/gl.h>
|
|
|
|
CoglFuncPtr
|
|
cogl_get_proc_address (const gchar* name)
|
|
{
|
|
return NULL;
|
|
}
|
|
|
|
gboolean
|
|
cogl_check_extension (const gchar *name, const gchar *ext)
|
|
{
|
|
return FALSE;
|
|
}
|
|
|
|
void
|
|
cogl_paint_init (ClutterColor *color)
|
|
{
|
|
glClearColor (((float) color->red / 0xff * 1.0),
|
|
((float) color->green / 0xff * 1.0),
|
|
((float) color->blue / 0xff * 1.0),
|
|
0.0);
|
|
|
|
glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
|
|
glDisable (GL_LIGHTING);
|
|
glDisable (GL_DEPTH_TEST);
|
|
}
|
|
|
|
/* FIXME: inline most of these */
|
|
void
|
|
cogl_push_matrix (void)
|
|
{
|
|
glPushMatrix();
|
|
}
|
|
|
|
void
|
|
cogl_pop_matrix (void)
|
|
{
|
|
glPopMatrix();
|
|
}
|
|
|
|
void
|
|
cogl_scaled (ClutterFixed x, ClutterFixed y)
|
|
{
|
|
glScaled (CLUTTER_FIXED_TO_DOUBLE (x),
|
|
CLUTTER_FIXED_TO_DOUBLE (y),
|
|
1.0);
|
|
}
|
|
|
|
void
|
|
cogl_translatex (ClutterFixed x, ClutterFixed y, ClutterFixed z)
|
|
{
|
|
glTranslated (CLUTTER_FIXED_TO_DOUBLE (x),
|
|
CLUTTER_FIXED_TO_DOUBLE (y),
|
|
CLUTTER_FIXED_TO_DOUBLE (z));
|
|
}
|
|
|
|
void
|
|
cogl_translate (gint x, gint y, gint z)
|
|
{
|
|
glTranslatef ((float)x, (float)y, (float)z);
|
|
}
|
|
|
|
void
|
|
cogl_rotatex (ClutterFixed angle, gint x, gint y, gint z)
|
|
{
|
|
glRotated (CLUTTER_FIXED_TO_DOUBLE (angle),
|
|
CLUTTER_FIXED_TO_DOUBLE (x),
|
|
CLUTTER_FIXED_TO_DOUBLE (y),
|
|
CLUTTER_FIXED_TO_DOUBLE (z));
|
|
}
|
|
|
|
void
|
|
cogl_rotate (gint angle, gint x, gint y, gint z)
|
|
{
|
|
glRotatef ((float)angle, (float)x, (float)y, (float)z);
|
|
}
|