mutter/clutter/cogl
Neil Roberts 6c34fb7232 cogl-shader-boilerplate: Don't put the color attrib in location 0
Due to Mesa bug 28585 calling glVertexAttrib with attrib location 0
doesn't appear to work. This patch just reorders the vertex and color
attributes in the shader in the hope that Mesa will assign the color
attribute to a different location.
2010-12-13 17:28:28 +00:00
..
cogl cogl-shader-boilerplate: Don't put the color attrib in location 0 2010-12-13 17:28:28 +00:00
doc
pango
Makefile.am