mirror of
https://github.com/brl/mutter.git
synced 2024-11-13 01:36:10 -05:00
cogl-shader-boilerplate: Don't put the color attrib in location 0
Due to Mesa bug 28585 calling glVertexAttrib with attrib location 0 doesn't appear to work. This patch just reorders the vertex and color attributes in the shader in the hope that Mesa will assign the color attribute to a different location.
This commit is contained in:
parent
cf0ded1361
commit
6c34fb7232
@ -92,8 +92,8 @@
|
||||
"#define cogl_position_out gl_Position\n" \
|
||||
"#define cogl_point_size_out gl_PointSize\n" \
|
||||
"\n" \
|
||||
"attribute vec4 cogl_position_in;\n" \
|
||||
"attribute vec4 cogl_color_in;\n" \
|
||||
"attribute vec4 cogl_position_in;\n" \
|
||||
"#define cogl_tex_coord_in cogl_tex_coord0_in;\n" \
|
||||
"attribute vec3 cogl_normal_in;\n" \
|
||||
"\n" \
|
||||
|
Loading…
Reference in New Issue
Block a user