mutter/cogl/driver/gl/gl/cogl-texture-driver-gl.c
Neil Roberts 6bcfc8342a Fix handling of binding errors when uploading a full texture
Both the texture drivers weren't handling errors correctly when a
CoglPixelBuffer was used to set the contents of an entire texture.
This was causing it to hit an assertion failure in the pixel buffer
tests.

Reviewed-by: Robert Bragg <robert@linux.intel.com>

(cherry picked from commit 888733d3c3b24080d2f136cedb3876a41312e4cf)
2013-01-22 17:48:09 +00:00

546 lines
19 KiB
C

/*
* Cogl
*
* An object oriented GL/GLES Abstraction/Utility Layer
*
* Copyright (C) 2007,2008,2009 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
*
*
* Authors:
* Matthew Allum <mallum@openedhand.com>
* Neil Roberts <neil@linux.intel.com>
* Robert Bragg <robert@linux.intel.com>
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "cogl-private.h"
#include "cogl-util.h"
#include "cogl-bitmap.h"
#include "cogl-bitmap-private.h"
#include "cogl-texture-private.h"
#include "cogl-pipeline.h"
#include "cogl-context-private.h"
#include "cogl-object-private.h"
#include "cogl-primitives.h"
#include "cogl-pipeline-opengl-private.h"
#include "cogl-util-gl-private.h"
#include "cogl-error-private.h"
#include "cogl-texture-gl-private.h"
#include <string.h>
#include <stdlib.h>
#include <math.h>
#ifndef GL_TEXTURE_SWIZZLE_RGBA
#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46
#endif
static GLuint
_cogl_texture_driver_gen (CoglContext *ctx,
GLenum gl_target,
CoglPixelFormat internal_format)
{
GLuint tex;
GE (ctx, glGenTextures (1, &tex));
_cogl_bind_gl_texture_transient (gl_target, tex, FALSE);
switch (gl_target)
{
case GL_TEXTURE_2D:
case GL_TEXTURE_3D:
/* In case automatic mipmap generation gets disabled for this
* texture but a minification filter depending on mipmap
* interpolation is selected then we initialize the max mipmap
* level to 0 so OpenGL will consider the texture storage to be
* "complete".
*/
GE( ctx, glTexParameteri (gl_target, GL_TEXTURE_MAX_LEVEL, 0));
/* GL_TEXTURE_MAG_FILTER defaults to GL_LINEAR, no need to set it */
GE( ctx, glTexParameteri (gl_target,
GL_TEXTURE_MIN_FILTER,
GL_LINEAR) );
break;
case GL_TEXTURE_RECTANGLE_ARB:
/* Texture rectangles already default to GL_LINEAR so nothing
needs to be done */
break;
default:
g_assert_not_reached();
}
/* If the driver doesn't support alpha textures directly then we'll
* fake them by setting the swizzle parameters */
if (internal_format == COGL_PIXEL_FORMAT_A_8 &&
(ctx->private_feature_flags & (COGL_PRIVATE_FEATURE_ALPHA_TEXTURES |
COGL_PRIVATE_FEATURE_TEXTURE_SWIZZLE)) ==
COGL_PRIVATE_FEATURE_TEXTURE_SWIZZLE)
{
static const GLint red_swizzle[] = { GL_ZERO, GL_ZERO, GL_ZERO, GL_RED };
GE( ctx, glTexParameteriv (gl_target,
GL_TEXTURE_SWIZZLE_RGBA,
red_swizzle) );
}
return tex;
}
/* OpenGL - unlike GLES - can upload a sub region of pixel data from a larger
* source buffer */
static void
prep_gl_for_pixels_upload_full (CoglContext *ctx,
int pixels_rowstride,
int image_height,
int pixels_src_x,
int pixels_src_y,
int pixels_bpp)
{
GE( ctx, glPixelStorei (GL_UNPACK_ROW_LENGTH,
pixels_rowstride / pixels_bpp) );
GE( ctx, glPixelStorei (GL_UNPACK_SKIP_PIXELS, pixels_src_x) );
GE( ctx, glPixelStorei (GL_UNPACK_SKIP_ROWS, pixels_src_y) );
if (cogl_has_feature (ctx, COGL_FEATURE_ID_TEXTURE_3D))
GE( ctx, glPixelStorei (GL_UNPACK_IMAGE_HEIGHT, image_height) );
_cogl_texture_gl_prep_alignment_for_pixels_upload (ctx, pixels_rowstride);
}
static void
_cogl_texture_driver_prep_gl_for_pixels_upload (CoglContext *ctx,
int pixels_rowstride,
int pixels_bpp)
{
prep_gl_for_pixels_upload_full (ctx, pixels_rowstride, 0, 0, 0, pixels_bpp);
}
/* OpenGL - unlike GLES - can download pixel data into a sub region of
* a larger destination buffer */
static void
prep_gl_for_pixels_download_full (CoglContext *ctx,
int image_width,
int pixels_rowstride,
int image_height,
int pixels_src_x,
int pixels_src_y,
int pixels_bpp)
{
GE( ctx, glPixelStorei (GL_PACK_ROW_LENGTH, pixels_rowstride / pixels_bpp) );
GE( ctx, glPixelStorei (GL_PACK_SKIP_PIXELS, pixels_src_x) );
GE( ctx, glPixelStorei (GL_PACK_SKIP_ROWS, pixels_src_y) );
if (cogl_has_feature (ctx, COGL_FEATURE_ID_TEXTURE_3D))
GE( ctx, glPixelStorei (GL_PACK_IMAGE_HEIGHT, image_height) );
_cogl_texture_gl_prep_alignment_for_pixels_download (ctx,
pixels_bpp,
image_width,
pixels_rowstride);
}
static void
_cogl_texture_driver_prep_gl_for_pixels_download (CoglContext *ctx,
int image_width,
int pixels_rowstride,
int pixels_bpp)
{
prep_gl_for_pixels_download_full (ctx,
pixels_rowstride,
image_width,
0 /* image height */,
0, 0, /* pixels_src_x/y */
pixels_bpp);
}
static CoglBool
_cogl_texture_driver_upload_subregion_to_gl (CoglContext *ctx,
CoglTexture *texture,
CoglBool is_foreign,
int src_x,
int src_y,
int dst_x,
int dst_y,
int width,
int height,
int level,
CoglBitmap *source_bmp,
GLuint source_gl_format,
GLuint source_gl_type,
CoglError **error)
{
GLenum gl_target;
GLuint gl_handle;
uint8_t *data;
CoglPixelFormat source_format = cogl_bitmap_get_format (source_bmp);
int bpp = _cogl_pixel_format_get_bytes_per_pixel (source_format);
GLenum gl_error;
CoglBool status = TRUE;
CoglError *internal_error = NULL;
int level_width;
int level_height;
cogl_texture_get_gl_texture (texture, &gl_handle, &gl_target);
data = _cogl_bitmap_gl_bind (source_bmp, COGL_BUFFER_ACCESS_READ, 0, &internal_error);
/* NB: _cogl_bitmap_gl_bind() may return NULL when successfull so we
* have to explicitly check the cogl error pointer to catch
* problems... */
if (internal_error)
{
_cogl_propagate_error (error, internal_error);
return FALSE;
}
/* Setup gl alignment to match rowstride and top-left corner */
prep_gl_for_pixels_upload_full (ctx,
cogl_bitmap_get_rowstride (source_bmp),
0,
src_x,
src_y,
bpp);
_cogl_bind_gl_texture_transient (gl_target, gl_handle, is_foreign);
/* Clear any GL errors */
while ((gl_error = ctx->glGetError ()) != GL_NO_ERROR)
;
_cogl_texture_get_level_size (texture,
level,
&level_width,
&level_height,
NULL);
if (level_width == width && level_height == height)
{
/* GL gets upset if you use glTexSubImage2D to initialize the
* contents of a mipmap level so we make sure to use
* glTexImage2D if we are uploading a full mipmap level.
*/
ctx->glTexImage2D (gl_target,
level,
_cogl_texture_get_gl_format (texture),
width,
height,
0,
source_gl_format,
source_gl_type,
data);
}
else
{
/* GL gets upset if you use glTexSubImage2D to initialize the
* contents of a mipmap level so if this is the first time
* we've seen a request to upload to this level we call
* glTexImage2D first to assert that the storage for this
* level exists.
*/
if (texture->max_level < level)
{
ctx->glTexImage2D (gl_target,
level,
_cogl_texture_get_gl_format (texture),
level_width,
level_height,
0,
source_gl_format,
source_gl_type,
NULL);
}
ctx->glTexSubImage2D (gl_target,
level,
dst_x, dst_y,
width, height,
source_gl_format,
source_gl_type,
data);
}
if (_cogl_gl_util_catch_out_of_memory (ctx, error))
status = FALSE;
_cogl_bitmap_gl_unbind (source_bmp);
return status;
}
static CoglBool
_cogl_texture_driver_upload_to_gl (CoglContext *ctx,
GLenum gl_target,
GLuint gl_handle,
CoglBool is_foreign,
CoglBitmap *source_bmp,
GLint internal_gl_format,
GLuint source_gl_format,
GLuint source_gl_type,
CoglError **error)
{
uint8_t *data;
CoglPixelFormat source_format = cogl_bitmap_get_format (source_bmp);
int bpp = _cogl_pixel_format_get_bytes_per_pixel (source_format);
GLenum gl_error;
CoglBool status = TRUE;
CoglError *internal_error = NULL;
data = _cogl_bitmap_gl_bind (source_bmp,
COGL_BUFFER_ACCESS_READ,
0, /* hints */
&internal_error);
/* NB: _cogl_bitmap_gl_bind() may return NULL when successful so we
* have to explicitly check the cogl error pointer to catch
* problems... */
if (internal_error)
{
_cogl_propagate_error (error, internal_error);
return FALSE;
}
/* Setup gl alignment to match rowstride and top-left corner */
prep_gl_for_pixels_upload_full (ctx,
cogl_bitmap_get_rowstride (source_bmp),
0, 0, 0, bpp);
_cogl_bind_gl_texture_transient (gl_target, gl_handle, is_foreign);
/* Clear any GL errors */
while ((gl_error = ctx->glGetError ()) != GL_NO_ERROR)
;
ctx->glTexImage2D (gl_target, 0,
internal_gl_format,
cogl_bitmap_get_width (source_bmp),
cogl_bitmap_get_height (source_bmp),
0,
source_gl_format,
source_gl_type,
data);
if (_cogl_gl_util_catch_out_of_memory (ctx, error))
status = FALSE;
_cogl_bitmap_gl_unbind (source_bmp);
return status;
}
static CoglBool
_cogl_texture_driver_upload_to_gl_3d (CoglContext *ctx,
GLenum gl_target,
GLuint gl_handle,
CoglBool is_foreign,
GLint height,
GLint depth,
CoglBitmap *source_bmp,
GLint internal_gl_format,
GLuint source_gl_format,
GLuint source_gl_type,
CoglError **error)
{
uint8_t *data;
CoglPixelFormat source_format = cogl_bitmap_get_format (source_bmp);
int bpp = _cogl_pixel_format_get_bytes_per_pixel (source_format);
GLenum gl_error;
CoglBool status = TRUE;
data = _cogl_bitmap_gl_bind (source_bmp, COGL_BUFFER_ACCESS_READ, 0, error);
if (!data)
return FALSE;
/* Setup gl alignment to match rowstride and top-left corner */
prep_gl_for_pixels_upload_full (ctx,
cogl_bitmap_get_rowstride (source_bmp),
(cogl_bitmap_get_height (source_bmp) /
depth),
0, 0, bpp);
_cogl_bind_gl_texture_transient (gl_target, gl_handle, is_foreign);
/* Clear any GL errors */
while ((gl_error = ctx->glGetError ()) != GL_NO_ERROR)
;
ctx->glTexImage3D (gl_target,
0, /* level */
internal_gl_format,
cogl_bitmap_get_width (source_bmp),
height,
depth,
0,
source_gl_format,
source_gl_type,
data);
if (_cogl_gl_util_catch_out_of_memory (ctx, error))
status = FALSE;
_cogl_bitmap_gl_unbind (source_bmp);
return status;
}
static CoglBool
_cogl_texture_driver_gl_get_tex_image (CoglContext *ctx,
GLenum gl_target,
GLenum dest_gl_format,
GLenum dest_gl_type,
uint8_t *dest)
{
GE (ctx, glGetTexImage (gl_target,
0, /* level */
dest_gl_format,
dest_gl_type,
(GLvoid *)dest));
return TRUE;
}
static CoglBool
_cogl_texture_driver_size_supported_3d (CoglContext *ctx,
GLenum gl_target,
GLenum gl_format,
GLenum gl_type,
int width,
int height,
int depth)
{
GLenum proxy_target;
GLint new_width = 0;
if (gl_target == GL_TEXTURE_3D)
proxy_target = GL_PROXY_TEXTURE_3D;
else
/* Unknown target, assume it's not supported */
return FALSE;
/* Proxy texture allows for a quick check for supported size */
GE( ctx, glTexImage3D (proxy_target, 0, GL_RGBA,
width, height, depth, 0 /* border */,
gl_format, gl_type, NULL) );
GE( ctx, glGetTexLevelParameteriv (proxy_target, 0,
GL_TEXTURE_WIDTH, &new_width) );
return new_width != 0;
}
static CoglBool
_cogl_texture_driver_size_supported (CoglContext *ctx,
GLenum gl_target,
GLenum gl_intformat,
GLenum gl_format,
GLenum gl_type,
int width,
int height)
{
GLenum proxy_target;
GLint new_width = 0;
if (gl_target == GL_TEXTURE_2D)
proxy_target = GL_PROXY_TEXTURE_2D;
#if HAVE_COGL_GL
else if (gl_target == GL_TEXTURE_RECTANGLE_ARB)
proxy_target = GL_PROXY_TEXTURE_RECTANGLE_ARB;
#endif
else
/* Unknown target, assume it's not supported */
return FALSE;
/* Proxy texture allows for a quick check for supported size */
GE( ctx, glTexImage2D (proxy_target, 0, gl_intformat,
width, height, 0 /* border */,
gl_format, gl_type, NULL) );
GE( ctx, glGetTexLevelParameteriv (proxy_target, 0,
GL_TEXTURE_WIDTH, &new_width) );
return new_width != 0;
}
static void
_cogl_texture_driver_try_setting_gl_border_color
(CoglContext *ctx,
GLuint gl_target,
const GLfloat *transparent_color)
{
/* Use a transparent border color so that we can leave the
color buffer alone when using texture co-ordinates
outside of the texture */
GE( ctx, glTexParameterfv (gl_target, GL_TEXTURE_BORDER_COLOR,
transparent_color) );
}
static CoglBool
_cogl_texture_driver_allows_foreign_gl_target (CoglContext *ctx,
GLenum gl_target)
{
/* GL_ARB_texture_rectangle textures are supported if they are
created from foreign because some chipsets have trouble with
GL_ARB_texture_non_power_of_two. There is no Cogl call to create
them directly to emphasize the fact that they don't work fully
(for example, no mipmapping and complicated shader support) */
/* Allow 2-dimensional or rectangle textures only */
if (gl_target != GL_TEXTURE_2D && gl_target != GL_TEXTURE_RECTANGLE_ARB)
return FALSE;
return TRUE;
}
static CoglPixelFormat
_cogl_texture_driver_find_best_gl_get_data_format
(CoglContext *context,
CoglPixelFormat format,
GLenum *closest_gl_format,
GLenum *closest_gl_type)
{
return context->driver_vtable->pixel_format_to_gl (context,
format,
NULL, /* don't need */
closest_gl_format,
closest_gl_type);
}
const CoglTextureDriver
_cogl_texture_driver_gl =
{
_cogl_texture_driver_gen,
_cogl_texture_driver_prep_gl_for_pixels_upload,
_cogl_texture_driver_upload_subregion_to_gl,
_cogl_texture_driver_upload_to_gl,
_cogl_texture_driver_upload_to_gl_3d,
_cogl_texture_driver_prep_gl_for_pixels_download,
_cogl_texture_driver_gl_get_tex_image,
_cogl_texture_driver_size_supported,
_cogl_texture_driver_size_supported_3d,
_cogl_texture_driver_try_setting_gl_border_color,
_cogl_texture_driver_allows_foreign_gl_target,
_cogl_texture_driver_find_best_gl_get_data_format
};