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Always use pageflipping, but avoid full repaint by copying back dirty regions from front to back. Additionally, we dealy copying back until we're ready to paint the new frame, so we can avoid copying areas that will be repainted anyway. This is the least amount of copying per frame we can get away with at all and at the same time we don't have to worry about stalling the GPU on synchronized blits since we always pageflip. |
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.. | ||
clutter-backend-wayland.c | ||
clutter-backend-wayland.h | ||
clutter-event-wayland.c | ||
clutter-input-device-wayland.c | ||
clutter-stage-wayland.c | ||
clutter-stage-wayland.h | ||
clutter-wayland.h |