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61deeafa71
The cogl_shader_get_info_log() function is very inconvenient for language bindings and for regular use, as it requires a static buffer to be filled -- basically just providing a wrapper around glGetInfoLogARB(). Since COGL aims to be a more convenient API than raw GL we should just make cogl_shader_get_info_log() return an allocated string with the GLSL compiler log.