mirror of
https://github.com/brl/mutter.git
synced 2024-12-25 20:32:16 +00:00
c5644723f8
Previously the private feature flags were stored in an enum and we already had 31 flags. Adding the 32nd flag would presumably make it add -2³¹ as one of the values which might cause problems. To avoid this we'll just use an fixed-size array of longs and use indices for the enum values like we do for the public features. A slight complication with this is in the CoglDriverDescription where we were previously using a static intialised value to describe the set of features that the driver supports. We can't easily do this with the flags array so instead the features are stored in a fixed-size array of indices. Reviewed-by: Robert Bragg <robert@linux.intel.com> (cherry picked from commit d94cb984e3c93630f3c2e6e3be9d189672aa20f3) Conflicts: cogl/cogl-context-private.h cogl/cogl-context.c cogl/cogl-private.h cogl/cogl-renderer.c cogl/driver/gl/cogl-pipeline-opengl.c cogl/driver/gl/gl/cogl-driver-gl.c cogl/driver/gl/gl/cogl-pipeline-progend-fixed-arbfp.c cogl/driver/gl/gles/cogl-driver-gles.c cogl/driver/nop/cogl-driver-nop.c
484 lines
15 KiB
C
484 lines
15 KiB
C
/*
|
|
* Cogl
|
|
*
|
|
* An object oriented GL/GLES Abstraction/Utility Layer
|
|
*
|
|
* Copyright (C) 2011,2013 Intel Corporation.
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*
|
|
* Authors:
|
|
* Neil Roberts <neil@linux.intel.com>
|
|
*/
|
|
|
|
#ifdef HAVE_CONFIG_H
|
|
#include "config.h"
|
|
#endif
|
|
|
|
#include <SDL.h>
|
|
|
|
#include "cogl-renderer-private.h"
|
|
#include "cogl-display-private.h"
|
|
#include "cogl-framebuffer-private.h"
|
|
#include "cogl-swap-chain-private.h"
|
|
#include "cogl-onscreen-template-private.h"
|
|
#include "cogl-context-private.h"
|
|
#include "cogl-onscreen-private.h"
|
|
#include "cogl-winsys-sdl-private.h"
|
|
#include "cogl-error-private.h"
|
|
#include "cogl-poll-private.h"
|
|
|
|
typedef struct _CoglRendererSdl
|
|
{
|
|
CoglClosure *resize_notify_idle;
|
|
} CoglRendererSdl;
|
|
|
|
typedef struct _CoglDisplaySdl
|
|
{
|
|
SDL_Surface *surface;
|
|
CoglOnscreen *onscreen;
|
|
Uint32 video_mode_flags;
|
|
} CoglDisplaySdl;
|
|
|
|
static CoglFuncPtr
|
|
_cogl_winsys_renderer_get_proc_address (CoglRenderer *renderer,
|
|
const char *name,
|
|
CoglBool in_core)
|
|
{
|
|
CoglFuncPtr ptr;
|
|
|
|
/* XXX: It's not totally clear whether it's safe to call this for
|
|
* core functions. From the code it looks like the implementations
|
|
* will fall back to using some form of dlsym if the winsys
|
|
* GetProcAddress function returns NULL. Presumably this will work
|
|
* in most cases apart from EGL platforms that return invalid
|
|
* pointers for core functions. It's awkward for this code to get a
|
|
* handle to the GL module that SDL has chosen to load so just
|
|
* calling SDL_GL_GetProcAddress is probably the best we can do
|
|
* here. */
|
|
|
|
#ifdef COGL_HAS_SDL_GLES_SUPPORT
|
|
if (renderer->driver != COGL_DRIVER_GL)
|
|
return SDL_GLES_GetProcAddress (name);
|
|
#endif
|
|
|
|
return SDL_GL_GetProcAddress (name);
|
|
}
|
|
|
|
static void
|
|
_cogl_winsys_renderer_disconnect (CoglRenderer *renderer)
|
|
{
|
|
SDL_Quit ();
|
|
|
|
g_slice_free (CoglRendererSdl, renderer->winsys);
|
|
}
|
|
|
|
static CoglBool
|
|
_cogl_winsys_renderer_connect (CoglRenderer *renderer,
|
|
CoglError **error)
|
|
{
|
|
#ifdef USING_EMSCRIPTEN
|
|
if (renderer->driver != COGL_DRIVER_GLES2)
|
|
{
|
|
_cogl_set_error (error, COGL_WINSYS_ERROR,
|
|
COGL_WINSYS_ERROR_INIT,
|
|
"The SDL winsys with emscripten only supports "
|
|
"the GLES2 driver");
|
|
return FALSE;
|
|
}
|
|
#elif !defined (COGL_HAS_SDL_GLES_SUPPORT)
|
|
if (renderer->driver != COGL_DRIVER_GL)
|
|
{
|
|
_cogl_set_error (error, COGL_WINSYS_ERROR,
|
|
COGL_WINSYS_ERROR_INIT,
|
|
"The SDL winsys only supports the GL driver");
|
|
return FALSE;
|
|
}
|
|
#endif
|
|
|
|
if (SDL_Init (SDL_INIT_VIDEO) == -1)
|
|
{
|
|
_cogl_set_error (error, COGL_WINSYS_ERROR,
|
|
COGL_WINSYS_ERROR_INIT,
|
|
"SDL_Init failed: %s",
|
|
SDL_GetError ());
|
|
return FALSE;
|
|
}
|
|
|
|
renderer->winsys = g_slice_new0 (CoglRendererSdl);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static void
|
|
_cogl_winsys_display_destroy (CoglDisplay *display)
|
|
{
|
|
CoglDisplaySdl *sdl_display = display->winsys;
|
|
|
|
_COGL_RETURN_IF_FAIL (sdl_display != NULL);
|
|
|
|
/* No need to destroy the surface - it is freed by SDL_Quit */
|
|
|
|
g_slice_free (CoglDisplaySdl, display->winsys);
|
|
display->winsys = NULL;
|
|
}
|
|
|
|
static void
|
|
set_gl_attribs_from_framebuffer_config (CoglFramebufferConfig *config)
|
|
{
|
|
SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 1);
|
|
SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 1);
|
|
SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 1);
|
|
SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 1);
|
|
|
|
SDL_GL_SetAttribute (SDL_GL_STENCIL_SIZE,
|
|
config->need_stencil ? 1 : 0);
|
|
|
|
if (config->swap_chain->length >= 0)
|
|
SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER,
|
|
config->swap_chain->length > 1 ? 1 : 0);
|
|
|
|
SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE,
|
|
config->swap_chain->has_alpha ? 1 : 0);
|
|
}
|
|
|
|
static CoglBool
|
|
_cogl_winsys_display_setup (CoglDisplay *display,
|
|
CoglError **error)
|
|
{
|
|
CoglDisplaySdl *sdl_display;
|
|
|
|
_COGL_RETURN_VAL_IF_FAIL (display->winsys == NULL, FALSE);
|
|
|
|
sdl_display = g_slice_new0 (CoglDisplaySdl);
|
|
display->winsys = sdl_display;
|
|
|
|
set_gl_attribs_from_framebuffer_config (&display->onscreen_template->config);
|
|
|
|
switch (display->renderer->driver)
|
|
{
|
|
case COGL_DRIVER_GL:
|
|
sdl_display->video_mode_flags = SDL_OPENGL;
|
|
break;
|
|
|
|
case COGL_DRIVER_GL3:
|
|
_cogl_set_error (error, COGL_WINSYS_ERROR,
|
|
COGL_WINSYS_ERROR_INIT,
|
|
"The SDL winsys does not support GL 3");
|
|
goto error;
|
|
|
|
#ifdef COGL_HAS_SDL_GLES_SUPPORT
|
|
case COGL_DRIVER_GLES2:
|
|
sdl_display->video_mode_flags = SDL_OPENGLES;
|
|
SDL_GL_SetAttribute (SDL_GL_CONTEXT_MAJOR_VERSION, 2);
|
|
SDL_GL_SetAttribute (SDL_GL_CONTEXT_MINOR_VERSION, 0);
|
|
break;
|
|
|
|
case COGL_DRIVER_GLES1:
|
|
sdl_display->video_mode_flags = SDL_OPENGLES;
|
|
SDL_GL_SetAttribute (SDL_GL_CONTEXT_MAJOR_VERSION, 1);
|
|
SDL_GL_SetAttribute (SDL_GL_CONTEXT_MINOR_VERSION, 1);
|
|
break;
|
|
|
|
#elif defined (USING_EMSCRIPTEN)
|
|
case COGL_DRIVER_GLES2:
|
|
sdl_display->video_mode_flags = SDL_OPENGL;
|
|
break;
|
|
#endif
|
|
|
|
default:
|
|
g_assert_not_reached ();
|
|
}
|
|
|
|
/* There's no way to know what size the application will need until
|
|
it creates the first onscreen but we need to set the video mode
|
|
now so that we can get a GL context. We'll have to just guess at
|
|
a size an resize it later */
|
|
sdl_display->surface = SDL_SetVideoMode (640, 480, /* width/height */
|
|
0, /* bitsperpixel */
|
|
sdl_display->video_mode_flags);
|
|
|
|
if (sdl_display->surface == NULL)
|
|
{
|
|
_cogl_set_error (error, COGL_WINSYS_ERROR,
|
|
COGL_WINSYS_ERROR_INIT,
|
|
"SDL_SetVideoMode failed: %s",
|
|
SDL_GetError ());
|
|
goto error;
|
|
}
|
|
|
|
return TRUE;
|
|
|
|
error:
|
|
_cogl_winsys_display_destroy (display);
|
|
return FALSE;
|
|
}
|
|
|
|
static void
|
|
flush_pending_resize_notification_idle (void *user_data)
|
|
{
|
|
CoglContext *context = user_data;
|
|
CoglRenderer *renderer = context->display->renderer;
|
|
CoglRendererSdl *sdl_renderer = renderer->winsys;
|
|
CoglDisplaySdl *sdl_display = context->display->winsys;
|
|
CoglOnscreen *onscreen = sdl_display->onscreen;
|
|
|
|
/* This needs to be disconnected before invoking the callbacks in
|
|
* case the callbacks cause it to be queued again */
|
|
_cogl_closure_disconnect (sdl_renderer->resize_notify_idle);
|
|
sdl_renderer->resize_notify_idle = NULL;
|
|
|
|
_cogl_onscreen_notify_resize (onscreen);
|
|
}
|
|
|
|
static CoglFilterReturn
|
|
sdl_event_filter_cb (SDL_Event *event, void *data)
|
|
{
|
|
CoglContext *context = data;
|
|
CoglDisplay *display = context->display;
|
|
CoglDisplaySdl *sdl_display = display->winsys;
|
|
CoglFramebuffer *framebuffer;
|
|
|
|
if (!sdl_display->onscreen)
|
|
return COGL_FILTER_CONTINUE;
|
|
|
|
framebuffer = COGL_FRAMEBUFFER (sdl_display->onscreen);
|
|
|
|
if (event->type == SDL_VIDEORESIZE)
|
|
{
|
|
CoglRenderer *renderer = display->renderer;
|
|
CoglRendererSdl *sdl_renderer = renderer->winsys;
|
|
float width = event->resize.w;
|
|
float height = event->resize.h;
|
|
|
|
sdl_display->surface = SDL_SetVideoMode (width, height,
|
|
0, /* bitsperpixel */
|
|
sdl_display->video_mode_flags);
|
|
|
|
_cogl_framebuffer_winsys_update_size (framebuffer, width, height);
|
|
|
|
/* We only want to notify that a resize happened when the
|
|
* application calls cogl_context_dispatch so instead of
|
|
* immediately notifying we queue an idle callback */
|
|
if (!sdl_renderer->resize_notify_idle)
|
|
{
|
|
sdl_renderer->resize_notify_idle =
|
|
_cogl_poll_renderer_add_idle (renderer,
|
|
flush_pending_resize_notification_idle,
|
|
context,
|
|
NULL);
|
|
}
|
|
|
|
return COGL_FILTER_CONTINUE;
|
|
}
|
|
else if (event->type == SDL_VIDEOEXPOSE)
|
|
{
|
|
CoglOnscreenDirtyInfo info;
|
|
|
|
/* Sadly SDL doesn't seem to report the rectangle of the expose
|
|
* event so we'll just queue the whole window */
|
|
info.x = 0;
|
|
info.y = 0;
|
|
info.width = framebuffer->width;
|
|
info.height = framebuffer->height;
|
|
|
|
_cogl_onscreen_queue_dirty (COGL_ONSCREEN (framebuffer), &info);
|
|
}
|
|
|
|
return COGL_FILTER_CONTINUE;
|
|
}
|
|
|
|
static CoglBool
|
|
_cogl_winsys_context_init (CoglContext *context, CoglError **error)
|
|
{
|
|
CoglRenderer *renderer = context->display->renderer;
|
|
|
|
if (G_UNLIKELY (renderer->sdl_event_type_set == FALSE))
|
|
g_error ("cogl_sdl_renderer_set_event_type() or cogl_sdl_context_new() "
|
|
"must be called during initialization");
|
|
|
|
_cogl_renderer_add_native_filter (renderer,
|
|
(CoglNativeFilterFunc)sdl_event_filter_cb,
|
|
context);
|
|
|
|
/* We'll manually handle queueing dirty events in response to
|
|
* SDL_VIDEOEXPOSE events */
|
|
COGL_FLAGS_SET (context->private_features,
|
|
COGL_PRIVATE_FEATURE_DIRTY_EVENTS,
|
|
TRUE);
|
|
|
|
return _cogl_context_update_features (context, error);
|
|
}
|
|
|
|
static void
|
|
_cogl_winsys_context_deinit (CoglContext *context)
|
|
{
|
|
}
|
|
|
|
static void
|
|
_cogl_winsys_onscreen_bind (CoglOnscreen *onscreen)
|
|
{
|
|
}
|
|
|
|
static void
|
|
_cogl_winsys_onscreen_deinit (CoglOnscreen *onscreen)
|
|
{
|
|
CoglContext *context = COGL_FRAMEBUFFER (onscreen)->context;
|
|
CoglDisplay *display = context->display;
|
|
CoglDisplaySdl *sdl_display = display->winsys;
|
|
|
|
sdl_display->onscreen = NULL;
|
|
}
|
|
|
|
static CoglBool
|
|
_cogl_winsys_onscreen_init (CoglOnscreen *onscreen,
|
|
CoglError **error)
|
|
{
|
|
CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
|
|
CoglContext *context = framebuffer->context;
|
|
CoglDisplay *display = context->display;
|
|
CoglDisplaySdl *sdl_display = display->winsys;
|
|
CoglBool flags_changed = FALSE;
|
|
int width, height;
|
|
|
|
if (sdl_display->onscreen)
|
|
{
|
|
_cogl_set_error (error, COGL_WINSYS_ERROR,
|
|
COGL_WINSYS_ERROR_CREATE_ONSCREEN,
|
|
"SDL winsys only supports a single onscreen window");
|
|
return FALSE;
|
|
}
|
|
|
|
width = cogl_framebuffer_get_width (framebuffer);
|
|
height = cogl_framebuffer_get_height (framebuffer);
|
|
|
|
if (cogl_onscreen_get_resizable (onscreen))
|
|
{
|
|
sdl_display->video_mode_flags |= SDL_RESIZABLE;
|
|
flags_changed = TRUE;
|
|
}
|
|
|
|
/* Try to update the video size using the onscreen size */
|
|
if (width != sdl_display->surface->w ||
|
|
height != sdl_display->surface->h ||
|
|
flags_changed)
|
|
{
|
|
sdl_display->surface = SDL_SetVideoMode (width, height,
|
|
0, /* bitsperpixel */
|
|
sdl_display->video_mode_flags);
|
|
|
|
if (sdl_display->surface == NULL)
|
|
{
|
|
_cogl_set_error (error, COGL_WINSYS_ERROR,
|
|
COGL_WINSYS_ERROR_CREATE_ONSCREEN,
|
|
"SDL_SetVideoMode failed: %s",
|
|
SDL_GetError ());
|
|
return FALSE;
|
|
}
|
|
}
|
|
|
|
_cogl_framebuffer_winsys_update_size (framebuffer,
|
|
sdl_display->surface->w,
|
|
sdl_display->surface->h);
|
|
|
|
sdl_display->onscreen = onscreen;
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static void
|
|
_cogl_winsys_onscreen_swap_buffers_with_damage (CoglOnscreen *onscreen,
|
|
const int *rectangles,
|
|
int n_rectangles)
|
|
{
|
|
SDL_GL_SwapBuffers ();
|
|
}
|
|
|
|
static void
|
|
_cogl_winsys_onscreen_update_swap_throttled (CoglOnscreen *onscreen)
|
|
{
|
|
/* SDL doesn't appear to provide a way to set this */
|
|
}
|
|
|
|
static void
|
|
_cogl_winsys_onscreen_set_visibility (CoglOnscreen *onscreen,
|
|
CoglBool visibility)
|
|
{
|
|
/* SDL doesn't appear to provide a way to set this */
|
|
}
|
|
|
|
static void
|
|
_cogl_winsys_onscreen_set_resizable (CoglOnscreen *onscreen,
|
|
CoglBool resizable)
|
|
{
|
|
CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
|
|
CoglContext *context = framebuffer->context;
|
|
CoglDisplay *display = context->display;
|
|
CoglDisplaySdl *sdl_display = display->winsys;
|
|
int width, height;
|
|
|
|
width = cogl_framebuffer_get_width (framebuffer);
|
|
height = cogl_framebuffer_get_height (framebuffer);
|
|
|
|
if (resizable)
|
|
sdl_display->video_mode_flags |= SDL_RESIZABLE;
|
|
else
|
|
sdl_display->video_mode_flags &= ~SDL_RESIZABLE;
|
|
|
|
sdl_display->surface = SDL_SetVideoMode (width, height,
|
|
0, /* bitsperpixel */
|
|
sdl_display->video_mode_flags);
|
|
}
|
|
|
|
const CoglWinsysVtable *
|
|
_cogl_winsys_sdl_get_vtable (void)
|
|
{
|
|
static CoglBool vtable_inited = FALSE;
|
|
static CoglWinsysVtable vtable;
|
|
|
|
/* It would be nice if we could use C99 struct initializers here
|
|
like the GLX backend does. However this code is more likely to be
|
|
compiled using Visual Studio which (still!) doesn't support them
|
|
so we initialize it in code instead */
|
|
|
|
if (!vtable_inited)
|
|
{
|
|
memset (&vtable, 0, sizeof (vtable));
|
|
|
|
vtable.id = COGL_WINSYS_ID_SDL;
|
|
vtable.name = "SDL";
|
|
vtable.renderer_get_proc_address = _cogl_winsys_renderer_get_proc_address;
|
|
vtable.renderer_connect = _cogl_winsys_renderer_connect;
|
|
vtable.renderer_disconnect = _cogl_winsys_renderer_disconnect;
|
|
vtable.display_setup = _cogl_winsys_display_setup;
|
|
vtable.display_destroy = _cogl_winsys_display_destroy;
|
|
vtable.context_init = _cogl_winsys_context_init;
|
|
vtable.context_deinit = _cogl_winsys_context_deinit;
|
|
vtable.onscreen_init = _cogl_winsys_onscreen_init;
|
|
vtable.onscreen_deinit = _cogl_winsys_onscreen_deinit;
|
|
vtable.onscreen_bind = _cogl_winsys_onscreen_bind;
|
|
vtable.onscreen_swap_buffers_with_damage =
|
|
_cogl_winsys_onscreen_swap_buffers_with_damage;
|
|
vtable.onscreen_update_swap_throttled =
|
|
_cogl_winsys_onscreen_update_swap_throttled;
|
|
vtable.onscreen_set_visibility = _cogl_winsys_onscreen_set_visibility;
|
|
vtable.onscreen_set_resizable = _cogl_winsys_onscreen_set_resizable;
|
|
|
|
vtable_inited = TRUE;
|
|
}
|
|
|
|
return &vtable;
|
|
}
|