mutter/cogl/driver/gl/cogl-texture-driver-gl.c
Damien Lespiau 81bb87e037 Use the internal format to check if the texture size is supported
Until now, we hardcoded the internal format to GL_RGBA and used the
internal format returned by pixel_format_to_gl() as the format for
checking the texture size and format we're asked to create.

Let's use the proper internal format/format from now on.

This is needed as a later patch introduces DEPTH and DEPTH_STENCIL
textures.

Reviewed-by: Robert Bragg <robert@linux.intel.com>

(cherry picked from commit ec45f60ee2545f88302da314bcdbe1439c4ba9c9)
2012-08-06 14:27:44 +01:00

415 lines
15 KiB
C

/*
* Cogl
*
* An object oriented GL/GLES Abstraction/Utility Layer
*
* Copyright (C) 2007,2008,2009 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
*
*
* Authors:
* Matthew Allum <mallum@openedhand.com>
* Neil Roberts <neil@linux.intel.com>
* Robert Bragg <robert@linux.intel.com>
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "cogl-private.h"
#include "cogl-util.h"
#include "cogl-bitmap.h"
#include "cogl-bitmap-private.h"
#include "cogl-texture-private.h"
#include "cogl-pipeline.h"
#include "cogl-context-private.h"
#include "cogl-object-private.h"
#include "cogl-primitives.h"
#include "cogl-pipeline-opengl-private.h"
#include <string.h>
#include <stdlib.h>
#include <math.h>
static void
_cogl_texture_driver_gen (CoglContext *ctx,
GLenum gl_target,
GLsizei n,
GLuint *textures)
{
unsigned int i;
GE (ctx, glGenTextures (n, textures));
for (i = 0; i < n; i++)
{
_cogl_bind_gl_texture_transient (gl_target,
textures[i],
FALSE);
switch (gl_target)
{
case GL_TEXTURE_2D:
case GL_TEXTURE_3D:
/* GL_TEXTURE_MAG_FILTER defaults to GL_LINEAR, no need to set it */
GE( ctx, glTexParameteri (gl_target,
GL_TEXTURE_MIN_FILTER,
GL_LINEAR) );
break;
case GL_TEXTURE_RECTANGLE_ARB:
/* Texture rectangles already default to GL_LINEAR so nothing
needs to be done */
break;
default:
g_assert_not_reached();
}
}
}
/* OpenGL - unlike GLES - can upload a sub region of pixel data from a larger
* source buffer */
static void
prep_gl_for_pixels_upload_full (CoglContext *ctx,
int pixels_rowstride,
int image_height,
int pixels_src_x,
int pixels_src_y,
int pixels_bpp)
{
GE( ctx, glPixelStorei (GL_UNPACK_ROW_LENGTH,
pixels_rowstride / pixels_bpp) );
GE( ctx, glPixelStorei (GL_UNPACK_SKIP_PIXELS, pixels_src_x) );
GE( ctx, glPixelStorei (GL_UNPACK_SKIP_ROWS, pixels_src_y) );
if (cogl_has_feature (ctx, COGL_FEATURE_ID_TEXTURE_3D))
GE( ctx, glPixelStorei (GL_UNPACK_IMAGE_HEIGHT, image_height) );
_cogl_texture_prep_gl_alignment_for_pixels_upload (pixels_rowstride);
}
static void
_cogl_texture_driver_prep_gl_for_pixels_upload (CoglContext *ctx,
int pixels_rowstride,
int pixels_bpp)
{
prep_gl_for_pixels_upload_full (ctx, pixels_rowstride, 0, 0, 0, pixels_bpp);
}
/* OpenGL - unlike GLES - can download pixel data into a sub region of
* a larger destination buffer */
static void
prep_gl_for_pixels_download_full (CoglContext *ctx,
int image_width,
int pixels_rowstride,
int image_height,
int pixels_src_x,
int pixels_src_y,
int pixels_bpp)
{
GE( ctx, glPixelStorei (GL_PACK_ROW_LENGTH, pixels_rowstride / pixels_bpp) );
GE( ctx, glPixelStorei (GL_PACK_SKIP_PIXELS, pixels_src_x) );
GE( ctx, glPixelStorei (GL_PACK_SKIP_ROWS, pixels_src_y) );
if (cogl_has_feature (ctx, COGL_FEATURE_ID_TEXTURE_3D))
GE( ctx, glPixelStorei (GL_PACK_IMAGE_HEIGHT, image_height) );
_cogl_texture_prep_gl_alignment_for_pixels_download (pixels_bpp,
image_width,
pixels_rowstride);
}
static void
_cogl_texture_driver_prep_gl_for_pixels_download (CoglContext *ctx,
int image_width,
int pixels_rowstride,
int pixels_bpp)
{
prep_gl_for_pixels_download_full (ctx,
pixels_rowstride,
image_width,
0 /* image height */,
0, 0, /* pixels_src_x/y */
pixels_bpp);
}
static void
_cogl_texture_driver_upload_subregion_to_gl (CoglContext *ctx,
GLenum gl_target,
GLuint gl_handle,
CoglBool is_foreign,
int src_x,
int src_y,
int dst_x,
int dst_y,
int width,
int height,
CoglBitmap *source_bmp,
GLuint source_gl_format,
GLuint source_gl_type)
{
uint8_t *data;
CoglPixelFormat source_format = cogl_bitmap_get_format (source_bmp);
int bpp = _cogl_pixel_format_get_bytes_per_pixel (source_format);
data = _cogl_bitmap_bind (source_bmp, COGL_BUFFER_ACCESS_READ, 0);
/* Setup gl alignment to match rowstride and top-left corner */
prep_gl_for_pixels_upload_full (ctx,
cogl_bitmap_get_rowstride (source_bmp),
0,
src_x,
src_y,
bpp);
_cogl_bind_gl_texture_transient (gl_target, gl_handle, is_foreign);
GE( ctx, glTexSubImage2D (gl_target, 0,
dst_x, dst_y,
width, height,
source_gl_format,
source_gl_type,
data) );
_cogl_bitmap_unbind (source_bmp);
}
static void
_cogl_texture_driver_upload_to_gl (CoglContext *ctx,
GLenum gl_target,
GLuint gl_handle,
CoglBool is_foreign,
CoglBitmap *source_bmp,
GLint internal_gl_format,
GLuint source_gl_format,
GLuint source_gl_type)
{
uint8_t *data;
CoglPixelFormat source_format = cogl_bitmap_get_format (source_bmp);
int bpp = _cogl_pixel_format_get_bytes_per_pixel (source_format);
data = _cogl_bitmap_bind (source_bmp, COGL_BUFFER_ACCESS_READ, 0);
/* Setup gl alignment to match rowstride and top-left corner */
prep_gl_for_pixels_upload_full (ctx,
cogl_bitmap_get_rowstride (source_bmp),
0, 0, 0, bpp);
_cogl_bind_gl_texture_transient (gl_target, gl_handle, is_foreign);
GE( ctx, glTexImage2D (gl_target, 0,
internal_gl_format,
cogl_bitmap_get_width (source_bmp),
cogl_bitmap_get_height (source_bmp),
0,
source_gl_format,
source_gl_type,
data) );
_cogl_bitmap_unbind (source_bmp);
}
static void
_cogl_texture_driver_upload_to_gl_3d (CoglContext *ctx,
GLenum gl_target,
GLuint gl_handle,
CoglBool is_foreign,
GLint height,
GLint depth,
CoglBitmap *source_bmp,
GLint internal_gl_format,
GLuint source_gl_format,
GLuint source_gl_type)
{
uint8_t *data;
CoglPixelFormat source_format = cogl_bitmap_get_format (source_bmp);
int bpp = _cogl_pixel_format_get_bytes_per_pixel (source_format);
data = _cogl_bitmap_bind (source_bmp, COGL_BUFFER_ACCESS_READ, 0);
/* Setup gl alignment to match rowstride and top-left corner */
prep_gl_for_pixels_upload_full (ctx,
cogl_bitmap_get_rowstride (source_bmp),
(cogl_bitmap_get_height (source_bmp) /
depth),
0, 0, bpp);
_cogl_bind_gl_texture_transient (gl_target, gl_handle, is_foreign);
GE( ctx, glTexImage3D (gl_target,
0, /* level */
internal_gl_format,
cogl_bitmap_get_width (source_bmp),
height,
depth,
0,
source_gl_format,
source_gl_type,
data) );
_cogl_bitmap_unbind (source_bmp);
}
static CoglBool
_cogl_texture_driver_gl_get_tex_image (CoglContext *ctx,
GLenum gl_target,
GLenum dest_gl_format,
GLenum dest_gl_type,
uint8_t *dest)
{
GE (ctx, glGetTexImage (gl_target,
0, /* level */
dest_gl_format,
dest_gl_type,
(GLvoid *)dest));
return TRUE;
}
static CoglBool
_cogl_texture_driver_size_supported_3d (CoglContext *ctx,
GLenum gl_target,
GLenum gl_format,
GLenum gl_type,
int width,
int height,
int depth)
{
GLenum proxy_target;
GLint new_width = 0;
if (gl_target == GL_TEXTURE_3D)
proxy_target = GL_PROXY_TEXTURE_3D;
else
/* Unknown target, assume it's not supported */
return FALSE;
/* Proxy texture allows for a quick check for supported size */
GE( ctx, glTexImage3D (proxy_target, 0, GL_RGBA,
width, height, depth, 0 /* border */,
gl_format, gl_type, NULL) );
GE( ctx, glGetTexLevelParameteriv (proxy_target, 0,
GL_TEXTURE_WIDTH, &new_width) );
return new_width != 0;
}
static CoglBool
_cogl_texture_driver_size_supported (CoglContext *ctx,
GLenum gl_target,
GLenum gl_intformat,
GLenum gl_format,
GLenum gl_type,
int width,
int height)
{
GLenum proxy_target;
GLint new_width = 0;
if (gl_target == GL_TEXTURE_2D)
proxy_target = GL_PROXY_TEXTURE_2D;
#if HAVE_COGL_GL
else if (gl_target == GL_TEXTURE_RECTANGLE_ARB)
proxy_target = GL_PROXY_TEXTURE_RECTANGLE_ARB;
#endif
else
/* Unknown target, assume it's not supported */
return FALSE;
/* Proxy texture allows for a quick check for supported size */
GE( ctx, glTexImage2D (proxy_target, 0, gl_intformat,
width, height, 0 /* border */,
gl_format, gl_type, NULL) );
GE( ctx, glGetTexLevelParameteriv (proxy_target, 0,
GL_TEXTURE_WIDTH, &new_width) );
return new_width != 0;
}
static void
_cogl_texture_driver_try_setting_gl_border_color
(CoglContext *ctx,
GLuint gl_target,
const GLfloat *transparent_color)
{
/* Use a transparent border color so that we can leave the
color buffer alone when using texture co-ordinates
outside of the texture */
GE( ctx, glTexParameterfv (gl_target, GL_TEXTURE_BORDER_COLOR,
transparent_color) );
}
static CoglBool
_cogl_texture_driver_allows_foreign_gl_target (CoglContext *ctx,
GLenum gl_target)
{
/* GL_ARB_texture_rectangle textures are supported if they are
created from foreign because some chipsets have trouble with
GL_ARB_texture_non_power_of_two. There is no Cogl call to create
them directly to emphasize the fact that they don't work fully
(for example, no mipmapping and complicated shader support) */
/* Allow 2-dimensional or rectangle textures only */
if (gl_target != GL_TEXTURE_2D && gl_target != GL_TEXTURE_RECTANGLE_ARB)
return FALSE;
return TRUE;
}
static void
_cogl_texture_driver_gl_generate_mipmaps (CoglContext *ctx,
GLenum gl_target)
{
GE( ctx, glGenerateMipmap (gl_target) );
}
static CoglPixelFormat
_cogl_texture_driver_find_best_gl_get_data_format
(CoglContext *context,
CoglPixelFormat format,
GLenum *closest_gl_format,
GLenum *closest_gl_type)
{
return context->driver_vtable->pixel_format_to_gl (context,
format,
NULL, /* don't need */
closest_gl_format,
closest_gl_type);
}
const CoglTextureDriver
_cogl_texture_driver_gl =
{
_cogl_texture_driver_gen,
_cogl_texture_driver_prep_gl_for_pixels_upload,
_cogl_texture_driver_upload_subregion_to_gl,
_cogl_texture_driver_upload_to_gl,
_cogl_texture_driver_upload_to_gl_3d,
_cogl_texture_driver_prep_gl_for_pixels_download,
_cogl_texture_driver_gl_get_tex_image,
_cogl_texture_driver_size_supported,
_cogl_texture_driver_size_supported_3d,
_cogl_texture_driver_try_setting_gl_border_color,
_cogl_texture_driver_allows_foreign_gl_target,
_cogl_texture_driver_gl_generate_mipmaps,
_cogl_texture_driver_find_best_gl_get_data_format
};