mutter/tests/interactive/test-fbo.c
Emmanuele Bassi 0b4899ef23 tests: Clean up interactive test build
The build for interactive tests creates symbolic links for the data
under tests/data; it also uses symbolic links for creating "binaries"
for each interactive test. This is less than ideal, though.

Instead, the tests should build a path to the data files by using
a pre-processor define like TESTS_DATADIR; both g_build_filename() and
pre-processor string concatenation can be used to generate a valid
file name with the full path to the files.

The build system should also create wrapper scripts, just like we
do inside the conformance test suite, to be able to launch single
tests.
2009-11-05 17:47:26 +00:00

100 lines
2.8 KiB
C

#include <clutter/clutter.h>
#include <errno.h>
#include <stdlib.h>
#include <glib.h>
#include <gmodule.h>
#define STAGE_WIDTH 800
#define STAGE_HEIGHT 600
ClutterActor *
make_source (void)
{
ClutterActor *source, *actor;
GError *error = NULL;
gchar *file;
ClutterColor yellow = {0xff, 0xff, 0x00, 0xff};
source = clutter_group_new ();
file = g_build_filename (TESTS_DATADIR, "redhand.png", NULL);
actor = clutter_texture_new_from_file (file, &error);
if (!actor)
g_error("pixbuf load failed: %s", error ? error->message : "Unknown");
g_free (file);
clutter_group_add (source, actor);
actor = clutter_text_new_with_text ("Sans Bold 50px", "Clutter");
clutter_text_set_color (CLUTTER_TEXT (actor), &yellow);
clutter_actor_set_y (actor, clutter_actor_get_height(source) + 5);
clutter_group_add (source, actor);
return source;
}
G_MODULE_EXPORT int
test_fbo_main (int argc, char *argv[])
{
ClutterColor blue = {0x33, 0x44, 0x55, 0xff};
ClutterActor *fbo;
ClutterActor *onscreen_source;
ClutterActor *stage;
ClutterAnimation *animation;
int x_pos = 200;
int y_pos = 100;
clutter_init (&argc, &argv);
if (clutter_feature_available (CLUTTER_FEATURE_OFFSCREEN) == FALSE)
g_error("This test requires CLUTTER_FEATURE_OFFSCREEN");
stage = clutter_stage_get_default ();
clutter_actor_set_size (stage, STAGE_WIDTH, STAGE_HEIGHT);
clutter_stage_set_color (CLUTTER_STAGE (stage), &blue);
/* Create the first source */
onscreen_source = make_source();
clutter_actor_show_all (onscreen_source);
clutter_group_add (stage, onscreen_source);
y_pos = (STAGE_HEIGHT/2.0) -
(clutter_actor_get_height (onscreen_source)/2.0);
clutter_actor_set_position (onscreen_source, x_pos, y_pos);
x_pos += clutter_actor_get_width (onscreen_source);
animation = clutter_actor_animate (onscreen_source,
CLUTTER_LINEAR,
5000, /* 1 second duration */
"rotation-angle-y", 360.0f,
NULL);
clutter_animation_set_loop (animation, TRUE);
/* Second hand = actor from onscreen_source */
if ((fbo = clutter_texture_new_from_actor (onscreen_source)) == NULL)
g_error("onscreen fbo creation failed");
clutter_actor_set_position (fbo, x_pos, y_pos);
x_pos += clutter_actor_get_width (fbo);
clutter_group_add (stage, fbo);
/* Third hand = actor from Second hand */
if ((fbo = clutter_texture_new_from_actor (fbo)) == NULL)
g_error("fbo from fbo creation failed");
clutter_actor_set_position (fbo, x_pos, y_pos);
x_pos += clutter_actor_get_width (fbo);
clutter_group_add (stage, fbo);
clutter_actor_show_all (stage);
clutter_main ();
return 0;
}