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81bb87e037
Until now, we hardcoded the internal format to GL_RGBA and used the internal format returned by pixel_format_to_gl() as the format for checking the texture size and format we're asked to create. Let's use the proper internal format/format from now on. This is needed as a later patch introduces DEPTH and DEPTH_STENCIL textures. Reviewed-by: Robert Bragg <robert@linux.intel.com> (cherry picked from commit ec45f60ee2545f88302da314bcdbe1439c4ba9c9)
610 lines
21 KiB
C
610 lines
21 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2010,2011 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*
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* Authors:
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* Neil Roberts <neil@linux.intel.com>
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "cogl-atlas.h"
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#include "cogl-rectangle-map.h"
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#include "cogl-context-private.h"
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#include "cogl-texture-private.h"
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#include "cogl-texture-2d-private.h"
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#include "cogl-texture-driver.h"
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#include "cogl-pipeline-opengl-private.h"
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#include "cogl-debug.h"
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#include "cogl-framebuffer-private.h"
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#include "cogl-blit.h"
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#include "cogl-private.h"
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#include <stdlib.h>
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static void _cogl_atlas_free (CoglAtlas *atlas);
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COGL_OBJECT_INTERNAL_DEFINE (Atlas, atlas);
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CoglAtlas *
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_cogl_atlas_new (CoglPixelFormat texture_format,
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CoglAtlasFlags flags,
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CoglAtlasUpdatePositionCallback update_position_cb)
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{
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CoglAtlas *atlas = g_new (CoglAtlas, 1);
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atlas->update_position_cb = update_position_cb;
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atlas->map = NULL;
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atlas->texture = NULL;
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atlas->flags = flags;
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atlas->texture_format = texture_format;
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g_hook_list_init (&atlas->pre_reorganize_callbacks, sizeof (GHook));
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g_hook_list_init (&atlas->post_reorganize_callbacks, sizeof (GHook));
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return _cogl_atlas_object_new (atlas);
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}
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static void
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_cogl_atlas_free (CoglAtlas *atlas)
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{
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COGL_NOTE (ATLAS, "%p: Atlas destroyed", atlas);
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if (atlas->texture)
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cogl_object_unref (atlas->texture);
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if (atlas->map)
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_cogl_rectangle_map_free (atlas->map);
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g_hook_list_clear (&atlas->pre_reorganize_callbacks);
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g_hook_list_clear (&atlas->post_reorganize_callbacks);
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g_free (atlas);
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}
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typedef struct _CoglAtlasRepositionData
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{
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/* The current user data for this texture */
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void *user_data;
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/* The old and new positions of the texture */
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CoglRectangleMapEntry old_position;
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CoglRectangleMapEntry new_position;
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} CoglAtlasRepositionData;
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static void
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_cogl_atlas_migrate (CoglAtlas *atlas,
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unsigned int n_textures,
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CoglAtlasRepositionData *textures,
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CoglTexture *old_texture,
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CoglTexture *new_texture,
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void *skip_user_data)
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{
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unsigned int i;
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CoglBlitData blit_data;
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/* If the 'disable migrate' flag is set then we won't actually copy
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the textures to their new location. Instead we'll just invoke the
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callback to update the position */
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if ((atlas->flags & COGL_ATLAS_DISABLE_MIGRATION))
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for (i = 0; i < n_textures; i++)
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/* Update the texture position */
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atlas->update_position_cb (textures[i].user_data,
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new_texture,
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&textures[i].new_position);
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else
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{
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_cogl_blit_begin (&blit_data, new_texture, old_texture);
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for (i = 0; i < n_textures; i++)
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{
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/* Skip the texture that is being added because it doesn't contain
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any data yet */
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if (textures[i].user_data != skip_user_data)
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_cogl_blit (&blit_data,
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textures[i].old_position.x,
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textures[i].old_position.y,
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textures[i].new_position.x,
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textures[i].new_position.y,
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textures[i].new_position.width,
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textures[i].new_position.height);
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/* Update the texture position */
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atlas->update_position_cb (textures[i].user_data,
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new_texture,
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&textures[i].new_position);
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}
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_cogl_blit_end (&blit_data);
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}
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}
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typedef struct _CoglAtlasGetRectanglesData
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{
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CoglAtlasRepositionData *textures;
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/* Number of textures found so far */
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unsigned int n_textures;
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} CoglAtlasGetRectanglesData;
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static void
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_cogl_atlas_get_rectangles_cb (const CoglRectangleMapEntry *rectangle,
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void *rect_data,
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void *user_data)
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{
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CoglAtlasGetRectanglesData *data = user_data;
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data->textures[data->n_textures].old_position = *rectangle;
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data->textures[data->n_textures++].user_data = rect_data;
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}
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static void
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_cogl_atlas_get_next_size (unsigned int *map_width,
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unsigned int *map_height)
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{
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/* Double the size of the texture by increasing whichever dimension
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is smaller */
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if (*map_width < *map_height)
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*map_width <<= 1;
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else
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*map_height <<= 1;
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}
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static void
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_cogl_atlas_get_initial_size (CoglPixelFormat format,
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unsigned int *map_width,
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unsigned int *map_height)
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{
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unsigned int size;
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GLenum gl_intformat;
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GLenum gl_format;
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GLenum gl_type;
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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ctx->driver_vtable->pixel_format_to_gl (ctx,
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format,
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&gl_intformat,
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&gl_format,
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&gl_type);
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/* At least on Intel hardware, the texture size will be rounded up
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to at least 1MB so we might as well try to aim for that as an
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initial minimum size. If the format is only 1 byte per pixel we
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can use 1024x1024, otherwise we'll assume it will take 4 bytes
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per pixel and use 512x512. */
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if (_cogl_pixel_format_get_bytes_per_pixel (format) == 1)
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size = 1024;
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else
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size = 512;
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/* Some platforms might not support this large size so we'll
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decrease the size until it can */
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while (size > 1 &&
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!ctx->texture_driver->size_supported (ctx,
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GL_TEXTURE_2D,
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gl_intformat,
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gl_format,
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gl_type,
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size, size))
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size >>= 1;
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*map_width = size;
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*map_height = size;
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}
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static CoglRectangleMap *
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_cogl_atlas_create_map (CoglPixelFormat format,
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unsigned int map_width,
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unsigned int map_height,
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unsigned int n_textures,
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CoglAtlasRepositionData *textures)
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{
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GLenum gl_intformat;
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GLenum gl_format;
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GLenum gl_type;
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_COGL_GET_CONTEXT (ctx, NULL);
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ctx->driver_vtable->pixel_format_to_gl (ctx,
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format,
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&gl_intformat,
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&gl_format,
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&gl_type);
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/* Keep trying increasingly larger atlases until we can fit all of
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the textures */
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while (ctx->texture_driver->size_supported (ctx,
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GL_TEXTURE_2D,
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gl_intformat,
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gl_format,
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gl_type,
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map_width, map_height))
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{
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CoglRectangleMap *new_atlas = _cogl_rectangle_map_new (map_width,
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map_height,
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NULL);
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unsigned int i;
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COGL_NOTE (ATLAS, "Trying to resize the atlas to %ux%u",
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map_width, map_height);
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/* Add all of the textures and keep track of the new position */
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for (i = 0; i < n_textures; i++)
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if (!_cogl_rectangle_map_add (new_atlas,
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textures[i].old_position.width,
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textures[i].old_position.height,
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textures[i].user_data,
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&textures[i].new_position))
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break;
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/* If the atlas can contain all of the textures then we have a
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winner */
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if (i >= n_textures)
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return new_atlas;
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else
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COGL_NOTE (ATLAS, "Atlas size abandoned after trying "
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"%u out of %u textures",
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i, n_textures);
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_cogl_rectangle_map_free (new_atlas);
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_cogl_atlas_get_next_size (&map_width, &map_height);
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}
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/* If we get here then there's no atlas that can accommodate all of
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the rectangles */
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return NULL;
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}
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static CoglTexture2D *
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_cogl_atlas_create_texture (CoglAtlas *atlas,
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int width,
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int height)
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{
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CoglTexture2D *tex;
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_COGL_GET_CONTEXT (ctx, NULL);
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if ((atlas->flags & COGL_ATLAS_CLEAR_TEXTURE))
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{
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uint8_t *clear_data;
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CoglBitmap *clear_bmp;
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int bpp = _cogl_pixel_format_get_bytes_per_pixel (atlas->texture_format);
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/* Create a buffer of zeroes to initially clear the texture */
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clear_data = g_malloc0 (width * height * bpp);
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clear_bmp = cogl_bitmap_new_for_data (ctx,
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width,
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height,
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atlas->texture_format,
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width * bpp,
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clear_data);
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tex = cogl_texture_2d_new_from_bitmap (clear_bmp,
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atlas->texture_format,
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NULL);
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cogl_object_unref (clear_bmp);
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g_free (clear_data);
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}
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else
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{
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tex = cogl_texture_2d_new_with_size (ctx,
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width, height,
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atlas->texture_format,
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NULL);
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}
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return tex;
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}
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static int
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_cogl_atlas_compare_size_cb (const void *a,
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const void *b)
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{
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const CoglAtlasRepositionData *ta = a;
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const CoglAtlasRepositionData *tb = b;
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unsigned int a_size, b_size;
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a_size = ta->old_position.width * ta->old_position.height;
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b_size = tb->old_position.width * tb->old_position.height;
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return a_size < b_size ? 1 : a_size > b_size ? -1 : 0;
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}
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static void
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_cogl_atlas_notify_pre_reorganize (CoglAtlas *atlas)
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{
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g_hook_list_invoke (&atlas->pre_reorganize_callbacks, FALSE);
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}
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static void
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_cogl_atlas_notify_post_reorganize (CoglAtlas *atlas)
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{
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g_hook_list_invoke (&atlas->post_reorganize_callbacks, FALSE);
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}
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CoglBool
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_cogl_atlas_reserve_space (CoglAtlas *atlas,
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unsigned int width,
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unsigned int height,
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void *user_data)
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{
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CoglAtlasGetRectanglesData data;
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CoglRectangleMap *new_map;
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CoglTexture2D *new_tex;
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unsigned int map_width, map_height;
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CoglBool ret;
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CoglRectangleMapEntry new_position;
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/* Check if we can fit the rectangle into the existing map */
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if (atlas->map &&
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_cogl_rectangle_map_add (atlas->map, width, height,
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user_data,
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&new_position))
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{
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COGL_NOTE (ATLAS, "%p: Atlas is %ix%i, has %i textures and is %i%% waste",
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atlas,
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_cogl_rectangle_map_get_width (atlas->map),
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_cogl_rectangle_map_get_height (atlas->map),
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_cogl_rectangle_map_get_n_rectangles (atlas->map),
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/* waste as a percentage */
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_cogl_rectangle_map_get_remaining_space (atlas->map) *
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100 / (_cogl_rectangle_map_get_width (atlas->map) *
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_cogl_rectangle_map_get_height (atlas->map)));
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atlas->update_position_cb (user_data,
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atlas->texture,
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&new_position);
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return TRUE;
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}
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/* If we make it here then we need to reorganize the atlas. First
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we'll notify any users of the atlas that this is going to happen
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so that for example in CoglAtlasTexture it can notify that the
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storage has changed and cause a flush */
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_cogl_atlas_notify_pre_reorganize (atlas);
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/* Get an array of all the textures currently in the atlas. */
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data.n_textures = 0;
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if (atlas->map == NULL)
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data.textures = g_malloc (sizeof (CoglAtlasRepositionData));
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else
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{
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unsigned int n_rectangles =
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_cogl_rectangle_map_get_n_rectangles (atlas->map);
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data.textures = g_malloc (sizeof (CoglAtlasRepositionData) *
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(n_rectangles + 1));
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_cogl_rectangle_map_foreach (atlas->map,
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_cogl_atlas_get_rectangles_cb,
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&data);
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}
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/* Add the new rectangle as a dummy texture so that it can be
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positioned with the rest */
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data.textures[data.n_textures].old_position.x = 0;
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data.textures[data.n_textures].old_position.y = 0;
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data.textures[data.n_textures].old_position.width = width;
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data.textures[data.n_textures].old_position.height = height;
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data.textures[data.n_textures++].user_data = user_data;
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/* The atlasing algorithm works a lot better if the rectangles are
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added in decreasing order of size so we'll first sort the
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array */
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qsort (data.textures, data.n_textures,
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sizeof (CoglAtlasRepositionData),
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_cogl_atlas_compare_size_cb);
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/* Try to create a new atlas that can contain all of the textures */
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if (atlas->map)
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{
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map_width = _cogl_rectangle_map_get_width (atlas->map);
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map_height = _cogl_rectangle_map_get_height (atlas->map);
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/* If there is enough space in for the new rectangle in the
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existing atlas with at least 6% waste we'll start with the
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same size, otherwise we'll immediately double it */
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if ((map_width * map_height -
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_cogl_rectangle_map_get_remaining_space (atlas->map) +
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width * height) * 53 / 50 >
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map_width * map_height)
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_cogl_atlas_get_next_size (&map_width, &map_height);
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}
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else
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_cogl_atlas_get_initial_size (atlas->texture_format,
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&map_width, &map_height);
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new_map = _cogl_atlas_create_map (atlas->texture_format,
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map_width, map_height,
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data.n_textures, data.textures);
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/* If we can't create a map with the texture then give up */
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if (new_map == NULL)
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{
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COGL_NOTE (ATLAS, "%p: Could not fit texture in the atlas", atlas);
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ret = FALSE;
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}
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/* We need to migrate the existing textures into a new texture */
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else if ((new_tex = _cogl_atlas_create_texture
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(atlas,
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_cogl_rectangle_map_get_width (new_map),
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_cogl_rectangle_map_get_height (new_map))) == NULL)
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{
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COGL_NOTE (ATLAS, "%p: Could not create a CoglTexture2D", atlas);
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_cogl_rectangle_map_free (new_map);
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ret = FALSE;
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}
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else
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{
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int waste;
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COGL_NOTE (ATLAS,
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"%p: Atlas %s with size %ix%i",
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atlas,
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atlas->map == NULL ||
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_cogl_rectangle_map_get_width (atlas->map) !=
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_cogl_rectangle_map_get_width (new_map) ||
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_cogl_rectangle_map_get_height (atlas->map) !=
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_cogl_rectangle_map_get_height (new_map) ?
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"resized" : "reorganized",
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_cogl_rectangle_map_get_width (new_map),
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_cogl_rectangle_map_get_height (new_map));
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if (atlas->map)
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{
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/* Move all the textures to the right position in the new
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texture. This will also update the texture's rectangle */
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_cogl_atlas_migrate (atlas,
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data.n_textures,
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data.textures,
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atlas->texture,
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COGL_TEXTURE (new_tex),
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user_data);
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_cogl_rectangle_map_free (atlas->map);
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cogl_object_unref (atlas->texture);
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}
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else
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/* We know there's only one texture so we can just directly
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update the rectangle from its new position */
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atlas->update_position_cb (data.textures[0].user_data,
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COGL_TEXTURE (new_tex),
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&data.textures[0].new_position);
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atlas->map = new_map;
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atlas->texture = COGL_TEXTURE (new_tex);
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waste = (_cogl_rectangle_map_get_remaining_space (atlas->map) *
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100 / (_cogl_rectangle_map_get_width (atlas->map) *
|
|
_cogl_rectangle_map_get_height (atlas->map)));
|
|
|
|
COGL_NOTE (ATLAS, "%p: Atlas is %ix%i, has %i textures and is %i%% waste",
|
|
atlas,
|
|
_cogl_rectangle_map_get_width (atlas->map),
|
|
_cogl_rectangle_map_get_height (atlas->map),
|
|
_cogl_rectangle_map_get_n_rectangles (atlas->map),
|
|
waste);
|
|
|
|
ret = TRUE;
|
|
}
|
|
|
|
g_free (data.textures);
|
|
|
|
_cogl_atlas_notify_post_reorganize (atlas);
|
|
|
|
return ret;
|
|
}
|
|
|
|
void
|
|
_cogl_atlas_remove (CoglAtlas *atlas,
|
|
const CoglRectangleMapEntry *rectangle)
|
|
{
|
|
_cogl_rectangle_map_remove (atlas->map, rectangle);
|
|
|
|
COGL_NOTE (ATLAS, "%p: Removed rectangle sized %ix%i",
|
|
atlas,
|
|
rectangle->width,
|
|
rectangle->height);
|
|
COGL_NOTE (ATLAS, "%p: Atlas is %ix%i, has %i textures and is %i%% waste",
|
|
atlas,
|
|
_cogl_rectangle_map_get_width (atlas->map),
|
|
_cogl_rectangle_map_get_height (atlas->map),
|
|
_cogl_rectangle_map_get_n_rectangles (atlas->map),
|
|
_cogl_rectangle_map_get_remaining_space (atlas->map) *
|
|
100 / (_cogl_rectangle_map_get_width (atlas->map) *
|
|
_cogl_rectangle_map_get_height (atlas->map)));
|
|
};
|
|
|
|
CoglTexture *
|
|
_cogl_atlas_copy_rectangle (CoglAtlas *atlas,
|
|
unsigned int x,
|
|
unsigned int y,
|
|
unsigned int width,
|
|
unsigned int height,
|
|
CoglTextureFlags flags,
|
|
CoglPixelFormat format)
|
|
{
|
|
CoglTexture *tex;
|
|
CoglBlitData blit_data;
|
|
|
|
/* Create a new texture at the right size */
|
|
tex = cogl_texture_new_with_size (width, height, flags, format);
|
|
|
|
/* Blit the data out of the atlas to the new texture. If FBOs
|
|
aren't available this will end up having to copy the entire
|
|
atlas texture */
|
|
_cogl_blit_begin (&blit_data, tex, atlas->texture);
|
|
_cogl_blit (&blit_data,
|
|
x, y,
|
|
0, 0,
|
|
width, height);
|
|
_cogl_blit_end (&blit_data);
|
|
|
|
return tex;
|
|
}
|
|
|
|
void
|
|
_cogl_atlas_add_reorganize_callback (CoglAtlas *atlas,
|
|
GHookFunc pre_callback,
|
|
GHookFunc post_callback,
|
|
void *user_data)
|
|
{
|
|
if (pre_callback)
|
|
{
|
|
GHook *hook = g_hook_alloc (&atlas->post_reorganize_callbacks);
|
|
hook->func = pre_callback;
|
|
hook->data = user_data;
|
|
g_hook_prepend (&atlas->pre_reorganize_callbacks, hook);
|
|
}
|
|
if (post_callback)
|
|
{
|
|
GHook *hook = g_hook_alloc (&atlas->pre_reorganize_callbacks);
|
|
hook->func = post_callback;
|
|
hook->data = user_data;
|
|
g_hook_prepend (&atlas->post_reorganize_callbacks, hook);
|
|
}
|
|
}
|
|
|
|
void
|
|
_cogl_atlas_remove_reorganize_callback (CoglAtlas *atlas,
|
|
GHookFunc pre_callback,
|
|
GHookFunc post_callback,
|
|
void *user_data)
|
|
{
|
|
if (pre_callback)
|
|
{
|
|
GHook *hook = g_hook_find_func_data (&atlas->pre_reorganize_callbacks,
|
|
FALSE,
|
|
pre_callback,
|
|
user_data);
|
|
if (hook)
|
|
g_hook_destroy_link (&atlas->pre_reorganize_callbacks, hook);
|
|
}
|
|
if (post_callback)
|
|
{
|
|
GHook *hook = g_hook_find_func_data (&atlas->post_reorganize_callbacks,
|
|
FALSE,
|
|
post_callback,
|
|
user_data);
|
|
if (hook)
|
|
g_hook_destroy_link (&atlas->post_reorganize_callbacks, hook);
|
|
}
|
|
}
|