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ClutterAnimator is a class for managing the animation of multiple properties of multiple actors over time with keyframing of values. The Animator class is meant to be used to effectively describe animations using the ClutterScript definition format, and to construct complex implicit animations from the ground up. Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
135 lines
4.8 KiB
C
135 lines
4.8 KiB
C
#include <stdlib.h>
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#include <math.h>
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#include <gmodule.h>
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#include <clutter/clutter.h>
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static ClutterAnimator *animator;
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static ClutterActor *new_rect (gint r,
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gint g,
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gint b,
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gint a)
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{
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GError *error = NULL;
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ClutterColor *color = clutter_color_new (r, g, b, a);
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ClutterActor *rectangle = clutter_rectangle_new_with_color (color);
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gchar *file = g_build_filename (TESTS_DATADIR, "redhand.png", NULL);
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rectangle = clutter_texture_new_from_file (file, &error);
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if (rectangle == NULL)
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g_error ("image load failed: %s", error->message);
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g_free (file);
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clutter_actor_set_size (rectangle, 128, 128);
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clutter_color_free (color);
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return rectangle;
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}
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static gboolean nuke_one (gpointer actor)
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{
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clutter_actor_destroy (actor);
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return FALSE;
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}
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#define COUNT 4
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static void reverse_timeline (ClutterTimeline *timeline,
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gpointer data)
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{
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ClutterTimelineDirection direction = clutter_timeline_get_direction (timeline);
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if (direction == CLUTTER_TIMELINE_FORWARD)
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clutter_timeline_set_direction (timeline, CLUTTER_TIMELINE_BACKWARD);
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else
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clutter_timeline_set_direction (timeline, CLUTTER_TIMELINE_FORWARD);
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clutter_timeline_start (timeline);
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}
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G_MODULE_EXPORT gint
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test_animator_main (gint argc,
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gchar **argv)
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{
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ClutterActor *stage;
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ClutterActor *rects[COUNT];
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gint i;
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clutter_init (&argc, &argv);
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stage = clutter_stage_get_default ();
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for (i=0; i<COUNT; i++)
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{
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rects[i]=new_rect (255 *(i * 1.0/COUNT), 50, 160, 255);
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clutter_container_add_actor (CLUTTER_CONTAINER (stage), rects[i]);
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clutter_actor_set_anchor_point (rects[i], 64, 64);
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clutter_actor_set_position (rects[i], 320.0, 240.0);
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clutter_actor_set_opacity (rects[i], 0x70);
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}
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g_timeout_add (10000, nuke_one, rects[2]);
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animator = clutter_animator_new ();
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/* Note: when both animations are active for the same actor at the same
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* time there is a race, such races should be handled by avoiding
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* controlling the same properties from multiple animations. This is
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* an intentional design flaw of this test for testing the corner case.
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*/
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clutter_animator_set (animator,
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rects[0], "x", 1, 0.0, 180.0,
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rects[0], "x", CLUTTER_LINEAR, 0.25, 450.0,
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rects[0], "x", CLUTTER_LINEAR, 0.5, 450.0,
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rects[0], "x", CLUTTER_LINEAR, 0.75, 180.0,
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rects[0], "x", CLUTTER_LINEAR, 1.0, 180.0,
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rects[0], "y", -1, 0.0, 100.0,
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rects[0], "y", CLUTTER_LINEAR, 0.25, 100.0,
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rects[0], "y", CLUTTER_LINEAR, 0.5, 380.0,
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rects[0], "y", CLUTTER_LINEAR, 0.75, 380.0,
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rects[0], "y", CLUTTER_LINEAR, 1.0, 100.0,
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rects[3], "x", 0, 0.0, 180.0,
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rects[3], "x", CLUTTER_LINEAR, 0.25, 180.0,
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rects[3], "x", CLUTTER_LINEAR, 0.5, 450.0,
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rects[3], "x", CLUTTER_LINEAR, 0.75, 450.0,
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rects[3], "x", CLUTTER_LINEAR, 1.0, 180.0,
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rects[3], "y", 0, 0.0, 100.0,
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rects[3], "y", CLUTTER_LINEAR, 0.25, 380.0,
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rects[3], "y", CLUTTER_LINEAR, 0.5, 380.0,
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rects[3], "y", CLUTTER_LINEAR, 0.75, 100.0,
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rects[3], "y", CLUTTER_LINEAR, 1.0, 100.0,
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rects[2], "rotation-angle-y", 0, 0.0, 0.0,
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rects[2], "rotation-angle-y", CLUTTER_LINEAR, 1.0, 360.0,
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rects[1], "scale-x", 0, 0.0, 1.0,
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rects[1], "scale-x", CLUTTER_LINEAR, 1.0, 2.0,
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rects[1], "scale-y", 0, 0.0, 1.0,
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rects[1], "scale-y", CLUTTER_LINEAR, 1.0, 2.0,
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NULL);
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clutter_actor_set_scale (rects[0], 1.4, 1.4);
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clutter_animator_property_set_ease_in (animator, G_OBJECT (rects[0]), "x",
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TRUE);
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clutter_animator_property_set_ease_in (animator, G_OBJECT (rects[0]), "y",
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TRUE);
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clutter_animator_property_set_interpolation (animator, G_OBJECT (rects[0]),
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"x", CLUTTER_INTERPOLATION_CUBIC);
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clutter_animator_property_set_interpolation (animator, G_OBJECT (rects[0]),
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"y", CLUTTER_INTERPOLATION_CUBIC);
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clutter_actor_show (stage);
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clutter_animator_set_duration (animator, 5000);
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g_signal_connect (clutter_animator_run (animator),
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"completed", G_CALLBACK (reverse_timeline), NULL);
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clutter_main ();
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g_object_unref (animator);
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return EXIT_SUCCESS;
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}
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