mirror of
https://github.com/brl/mutter.git
synced 2025-01-24 18:39:09 +00:00
56ae6f9afa
_cogl_pipeline_progend_glsl_pre_change_notify and _cogl_pipeline_progend_glsl_layer_pre_change_notify were only dirtying the current program state for changes related to fragment processing. This make both functions also check for changes that affect vertex shader codegen. This also fixes a mistake where _cogl_pipeline_progend_glsl_layer_pre_change_notify was checking for non-layer related changes which would never be seen, and instead it should be checking for layer based changes only.