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_cogl_pipeline_progend_glsl_pre_change_notify and _cogl_pipeline_progend_glsl_layer_pre_change_notify were only dirtying the current program state for changes related to fragment processing. This make both functions also check for changes that affect vertex shader codegen. This also fixes a mistake where _cogl_pipeline_progend_glsl_layer_pre_change_notify was checking for non-layer related changes which would never be seen, and instead it should be checking for layer based changes only. |
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