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_cogl_pipeline_progend_glsl_pre_change_notify and _cogl_pipeline_progend_glsl_layer_pre_change_notify were only dirtying the current program state for changes related to fragment processing. This make both functions also check for changes that affect vertex shader codegen. This also fixes a mistake where _cogl_pipeline_progend_glsl_layer_pre_change_notify was checking for non-layer related changes which would never be seen, and instead it should be checking for layer based changes only. |
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.. | ||
gl | ||
gles | ||
cogl-attribute-gl-private.h | ||
cogl-attribute-gl.c | ||
cogl-buffer-gl-private.h | ||
cogl-buffer-gl.c | ||
cogl-clip-stack-gl-private.h | ||
cogl-clip-stack-gl.c | ||
cogl-framebuffer-gl-private.h | ||
cogl-framebuffer-gl.c | ||
cogl-pipeline-fragend-fixed-private.h | ||
cogl-pipeline-fragend-fixed.c | ||
cogl-pipeline-fragend-glsl-private.h | ||
cogl-pipeline-fragend-glsl.c | ||
cogl-pipeline-opengl-private.h | ||
cogl-pipeline-opengl.c | ||
cogl-pipeline-progend-fixed-private.h | ||
cogl-pipeline-progend-fixed.c | ||
cogl-pipeline-progend-glsl-private.h | ||
cogl-pipeline-progend-glsl.c | ||
cogl-pipeline-vertend-fixed-private.h | ||
cogl-pipeline-vertend-fixed.c | ||
cogl-pipeline-vertend-glsl-private.h | ||
cogl-pipeline-vertend-glsl.c | ||
cogl-texture-2d-gl-private.h | ||
cogl-texture-2d-gl.c | ||
cogl-util-gl-private.h | ||
cogl-util-gl.c |