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Carlos Garnacho
56a4f33da0
clutter: Avoid rounding compensation when invalidating 2D actors
This allows the redraw clip to be more constrained, so MetaCullable doesn't end up rendering portions of window shadows, frame and background when a window invalidates (part of) its contents. https://bugzilla.gnome.org/show_bug.cgi?id=782344 (cherry picked from commit a7df459416dc46321204c98197e4fd84724976e0)
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