Carlos Garnacho 56a4f33da0 clutter: Avoid rounding compensation when invalidating 2D actors
This allows the redraw clip to be more constrained, so MetaCullable doesn't
end up rendering portions of window shadows, frame and background when a
window invalidates (part of) its contents.

https://bugzilla.gnome.org/show_bug.cgi?id=782344


(cherry picked from commit a7df459416dc46321204c98197e4fd84724976e0)
2019-01-24 17:16:44 +00:00
2018-04-10 17:58:12 +02:00
2017-05-11 13:45:44 +02:00
2018-07-18 23:12:51 +02:00
2016-04-27 20:37:47 +02:00
2018-07-18 23:12:51 +02:00
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