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26aa4b5290
A lot of the example code in the cookbook and the API reference still uses the default stage — sometimes as if it were a non-default one, which once again demonstrates how the default stage was a flawed concept that just confused people.
163 lines
4.3 KiB
C
163 lines
4.3 KiB
C
/*
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* Simple scribble application: move mouse over the dark yellow
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* rectangle to draw brighter yellow lines
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*/
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#include <clutter/clutter.h>
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static const ClutterColor stage_color = { 0x33, 0x33, 0x55, 0xff };
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static const ClutterColor actor_color = { 0xaa, 0x99, 0x00, 0xff };
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typedef struct {
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ClutterPath *path;
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CoglPath *cogl_path;
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} Context;
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static void
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_convert_clutter_path_node_to_cogl_path (const ClutterPathNode *node,
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gpointer data)
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{
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ClutterKnot knot;
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g_return_if_fail (node != NULL);
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switch (node->type)
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{
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case CLUTTER_PATH_MOVE_TO:
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knot = node->points[0];
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cogl_path_move_to (knot.x, knot.y);
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g_debug ("move to %d, %d", knot.x, knot.y);
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break;
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case CLUTTER_PATH_LINE_TO:
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knot = node->points[0];
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cogl_path_line_to (knot.x, knot.y);
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g_debug ("line to %d, %d", knot.x, knot.y);
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break;
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default:
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break;
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}
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}
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static void
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_canvas_paint_cb (ClutterActor *actor,
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gpointer user_data)
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{
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Context *context = (Context *)user_data;
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cogl_set_source_color4ub (255, 255, 0, 255);
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cogl_set_path (context->cogl_path);
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clutter_path_foreach (context->path, _convert_clutter_path_node_to_cogl_path, NULL);
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cogl_path_stroke_preserve ();
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clutter_path_clear (context->path);
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context->cogl_path = cogl_get_path ();
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g_signal_stop_emission_by_name (actor, "paint");
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}
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static gboolean
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_pointer_motion_cb (ClutterActor *actor,
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ClutterEvent *event,
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gpointer user_data)
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{
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ClutterMotionEvent *motion_event = (ClutterMotionEvent *)event;
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Context *context = (Context *)user_data;
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gfloat x, y;
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clutter_actor_transform_stage_point (actor, motion_event->x, motion_event->y, &x, &y);
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g_debug ("motion; x %f, y %f", x, y);
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clutter_path_add_line_to (context->path, x, y);
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clutter_actor_queue_redraw (actor);
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return TRUE;
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}
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static gboolean
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_pointer_enter_cb (ClutterActor *actor,
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ClutterEvent *event,
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gpointer user_data)
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{
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ClutterCrossingEvent *cross_event = (ClutterCrossingEvent *)event;
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Context *context = (Context *)user_data;
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gfloat x, y;
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clutter_actor_transform_stage_point (actor, cross_event->x, cross_event->y, &x, &y);
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g_debug ("enter; x %f, y %f", x, y);
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clutter_path_add_move_to (context->path, x, y);
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clutter_actor_queue_redraw (actor);
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return TRUE;
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}
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int
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main (int argc, char *argv[])
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{
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Context *context = g_new0 (Context, 1);
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ClutterActor *stage;
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ClutterActor *rect;
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ClutterActor *canvas;
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if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS)
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return 1;
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context->path = clutter_path_new ();
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cogl_path_new ();
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context->cogl_path = cogl_get_path ();
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stage = clutter_stage_new ();
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clutter_actor_set_size (stage, 400, 400);
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clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color);
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g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL);
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rect = clutter_rectangle_new_with_color (&actor_color);
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clutter_actor_set_size (rect, 300, 300);
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clutter_actor_add_constraint (rect, clutter_align_constraint_new (stage, CLUTTER_ALIGN_X_AXIS, 0.5));
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clutter_actor_add_constraint (rect, clutter_align_constraint_new (stage, CLUTTER_ALIGN_Y_AXIS, 0.5));
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clutter_container_add_actor (CLUTTER_CONTAINER (stage), rect);
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canvas = clutter_texture_new ();
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clutter_actor_set_size (canvas, 300, 300);
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clutter_actor_add_constraint (canvas, clutter_align_constraint_new (rect, CLUTTER_ALIGN_X_AXIS, 0.0));
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clutter_actor_add_constraint (canvas, clutter_align_constraint_new (rect, CLUTTER_ALIGN_Y_AXIS, 0.0));
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clutter_actor_set_reactive (canvas, TRUE);
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clutter_container_add_actor (CLUTTER_CONTAINER (stage), canvas);
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clutter_actor_raise_top (canvas);
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g_signal_connect (canvas,
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"motion-event",
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G_CALLBACK (_pointer_motion_cb),
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context);
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g_signal_connect (canvas,
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"enter-event",
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G_CALLBACK (_pointer_enter_cb),
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context);
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g_signal_connect (canvas,
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"paint",
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G_CALLBACK (_canvas_paint_cb),
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context);
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clutter_actor_show (stage);
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clutter_main ();
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g_object_unref (context->path);
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g_free (context);
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return 0;
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}
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