mirror of
https://github.com/brl/mutter.git
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2878258fc0
Use modern API and show idiomatic behaviour.
265 lines
8.6 KiB
C
265 lines
8.6 KiB
C
#include <stdlib.h>
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#include <clutter/clutter.h>
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#define TARGET_SIZE 200
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#define HANDLE_SIZE 128
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static ClutterActor *stage = NULL;
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static ClutterActor *target1 = NULL;
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static ClutterActor *target2 = NULL;
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static ClutterActor *drag = NULL;
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static gboolean drop_successful = FALSE;
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static void add_drag_object (ClutterActor *target);
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static void
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on_drag_end (ClutterDragAction *action,
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ClutterActor *actor,
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gfloat event_x,
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gfloat event_y,
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ClutterModifierType modifiers)
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{
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ClutterActor *handle = clutter_drag_action_get_drag_handle (action);
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g_print ("Drag ended at: %.0f, %.0f\n",
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event_x, event_y);
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clutter_actor_save_easing_state (actor);
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clutter_actor_set_easing_mode (actor, CLUTTER_LINEAR);
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clutter_actor_set_opacity (actor, 255);
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clutter_actor_restore_easing_state (actor);
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clutter_actor_save_easing_state (handle);
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if (!drop_successful)
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{
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ClutterActor *parent = clutter_actor_get_parent (actor);
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gfloat x_pos, y_pos;
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clutter_actor_save_easing_state (parent);
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clutter_actor_set_easing_mode (parent, CLUTTER_LINEAR);
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clutter_actor_set_opacity (parent, 255);
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clutter_actor_restore_easing_state (parent);
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clutter_actor_get_transformed_position (actor, &x_pos, &y_pos);
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clutter_actor_set_easing_mode (handle, CLUTTER_EASE_OUT_BOUNCE);
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clutter_actor_set_position (handle, x_pos, y_pos);
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clutter_actor_set_opacity (handle, 0);
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clutter_actor_restore_easing_state (handle);
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}
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else
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{
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clutter_actor_set_easing_mode (handle, CLUTTER_LINEAR);
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clutter_actor_set_opacity (handle, 0);
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}
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clutter_actor_restore_easing_state (handle);
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g_signal_connect (handle, "transitions-completed",
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G_CALLBACK (clutter_actor_destroy),
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NULL);
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}
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static void
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on_drag_begin (ClutterDragAction *action,
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ClutterActor *actor,
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gfloat event_x,
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gfloat event_y,
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ClutterModifierType modifiers)
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{
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ClutterActor *handle;
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gfloat x_pos, y_pos;
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clutter_actor_get_position (actor, &x_pos, &y_pos);
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handle = clutter_actor_new ();
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clutter_actor_set_background_color (handle, CLUTTER_COLOR_DarkSkyBlue);
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clutter_actor_set_size (handle, 128, 128);
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clutter_actor_set_position (handle, event_x - x_pos, event_y - y_pos);
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clutter_actor_add_child (stage, handle);
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clutter_drag_action_set_drag_handle (action, handle);
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clutter_actor_save_easing_state (actor);
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clutter_actor_set_easing_mode (actor, CLUTTER_LINEAR);
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clutter_actor_set_opacity (actor, 128);
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clutter_actor_restore_easing_state (actor);
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drop_successful = FALSE;
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}
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static void
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add_drag_object (ClutterActor *target)
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{
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ClutterActor *parent;
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if (drag == NULL)
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{
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ClutterAction *action;
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drag = clutter_actor_new ();
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clutter_actor_set_background_color (drag, CLUTTER_COLOR_LightSkyBlue);
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clutter_actor_set_size (drag, HANDLE_SIZE, HANDLE_SIZE);
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clutter_actor_set_position (drag,
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(TARGET_SIZE - HANDLE_SIZE) / 2.0,
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(TARGET_SIZE - HANDLE_SIZE) / 2.0);
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clutter_actor_set_reactive (drag, TRUE);
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action = clutter_drag_action_new ();
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g_signal_connect (action, "drag-begin", G_CALLBACK (on_drag_begin), NULL);
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g_signal_connect (action, "drag-end", G_CALLBACK (on_drag_end), NULL);
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clutter_actor_add_action (drag, action);
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}
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parent = clutter_actor_get_parent (drag);
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if (parent == target)
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{
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clutter_actor_save_easing_state (target);
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clutter_actor_set_easing_mode (target, CLUTTER_LINEAR);
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clutter_actor_set_opacity (target, 255);
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clutter_actor_restore_easing_state (target);
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return;
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}
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g_object_ref (drag);
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if (parent != NULL && parent != stage)
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{
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clutter_actor_remove_child (parent, drag);
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clutter_actor_save_easing_state (parent);
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clutter_actor_set_easing_mode (parent, CLUTTER_LINEAR);
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clutter_actor_set_opacity (parent, 64);
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clutter_actor_restore_easing_state (parent);
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}
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clutter_actor_add_child (target, drag);
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clutter_actor_save_easing_state (target);
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clutter_actor_set_easing_mode (target, CLUTTER_LINEAR);
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clutter_actor_set_opacity (target, 255);
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clutter_actor_restore_easing_state (target);
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g_object_unref (drag);
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}
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static void
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on_target_over (ClutterDropAction *action,
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ClutterActor *actor,
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gpointer _data)
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{
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gboolean is_over = GPOINTER_TO_UINT (_data);
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guint8 final_opacity = is_over ? 128 : 64;
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ClutterActor *target;
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target = clutter_actor_meta_get_actor (CLUTTER_ACTOR_META (action));
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clutter_actor_save_easing_state (target);
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clutter_actor_set_easing_mode (target, CLUTTER_LINEAR);
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clutter_actor_set_opacity (target, final_opacity);
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clutter_actor_restore_easing_state (target);
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}
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static void
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on_target_drop (ClutterDropAction *action,
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ClutterActor *actor,
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gfloat event_x,
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gfloat event_y)
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{
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gfloat actor_x, actor_y;
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actor_x = actor_y = 0.0f;
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clutter_actor_transform_stage_point (actor, event_x, event_y,
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&actor_x,
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&actor_y);
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g_print ("Dropped at %.0f, %.0f (screen: %.0f, %.0f)\n",
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actor_x, actor_y,
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event_x, event_y);
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drop_successful = TRUE;
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add_drag_object (actor);
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}
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int
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main (int argc, char *argv[])
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{
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ClutterActor *dummy;
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if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS)
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return EXIT_FAILURE;
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stage = clutter_stage_new ();
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clutter_stage_set_title (CLUTTER_STAGE (stage), "Drop Action");
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g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL);
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target1 = clutter_actor_new ();
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clutter_actor_set_background_color (target1, CLUTTER_COLOR_LightScarletRed);
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clutter_actor_set_size (target1, TARGET_SIZE, TARGET_SIZE);
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clutter_actor_set_opacity (target1, 64);
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clutter_actor_add_constraint (target1, clutter_align_constraint_new (stage, CLUTTER_ALIGN_Y_AXIS, 0.5));
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clutter_actor_set_x (target1, 10);
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clutter_actor_set_reactive (target1, TRUE);
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clutter_actor_add_action_with_name (target1, "drop", clutter_drop_action_new ());
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g_signal_connect (clutter_actor_get_action (target1, "drop"),
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"over-in",
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G_CALLBACK (on_target_over),
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GUINT_TO_POINTER (TRUE));
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g_signal_connect (clutter_actor_get_action (target1, "drop"),
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"over-out",
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G_CALLBACK (on_target_over),
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GUINT_TO_POINTER (FALSE));
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g_signal_connect (clutter_actor_get_action (target1, "drop"),
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"drop",
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G_CALLBACK (on_target_drop),
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NULL);
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dummy = clutter_actor_new ();
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clutter_actor_set_background_color (dummy, CLUTTER_COLOR_DarkOrange);
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clutter_actor_set_size (dummy,
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640 - (2 * 10) - (2 * (TARGET_SIZE + 10)),
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TARGET_SIZE);
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clutter_actor_add_constraint (dummy, clutter_align_constraint_new (stage, CLUTTER_ALIGN_X_AXIS, 0.5));
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clutter_actor_add_constraint (dummy, clutter_align_constraint_new (stage, CLUTTER_ALIGN_Y_AXIS, 0.5));
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clutter_actor_set_reactive (dummy, TRUE);
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target2 = clutter_actor_new ();
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clutter_actor_set_background_color (target2, CLUTTER_COLOR_LightChameleon);
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clutter_actor_set_size (target2, TARGET_SIZE, TARGET_SIZE);
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clutter_actor_set_opacity (target2, 64);
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clutter_actor_add_constraint (target2, clutter_align_constraint_new (stage, CLUTTER_ALIGN_Y_AXIS, 0.5));
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clutter_actor_set_x (target2, 640 - TARGET_SIZE - 10);
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clutter_actor_set_reactive (target2, TRUE);
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clutter_actor_add_action_with_name (target2, "drop", clutter_drop_action_new ());
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g_signal_connect (clutter_actor_get_action (target2, "drop"),
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"over-in",
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G_CALLBACK (on_target_over),
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GUINT_TO_POINTER (TRUE));
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g_signal_connect (clutter_actor_get_action (target2, "drop"),
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"over-out",
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G_CALLBACK (on_target_over),
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GUINT_TO_POINTER (FALSE));
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g_signal_connect (clutter_actor_get_action (target2, "drop"),
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"drop",
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G_CALLBACK (on_target_drop),
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NULL);
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clutter_actor_add_child (stage, target1);
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clutter_actor_add_child (stage, dummy);
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clutter_actor_add_child (stage, target2);
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add_drag_object (target1);
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clutter_actor_show (stage);
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clutter_main ();
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return EXIT_SUCCESS;
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}
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