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https://github.com/brl/mutter.git
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examples: Update drag and drop action code
Use modern API and show idiomatic behaviour.
This commit is contained in:
parent
a45d6455f7
commit
2878258fc0
@ -5,22 +5,46 @@ static gboolean
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on_enter (ClutterActor *actor,
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ClutterEvent *event)
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{
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clutter_actor_animate (actor, CLUTTER_LINEAR, 150,
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"@effects.curl.period", 0.25,
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NULL);
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ClutterTransition *t;
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return FALSE;
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t = clutter_actor_get_transition (actor, "curl");
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if (t == NULL)
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{
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t = clutter_property_transition_new ("@effects.curl.period");
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clutter_timeline_set_duration (CLUTTER_TIMELINE (t), 250);
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clutter_actor_add_transition (actor, "curl", t);
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g_object_unref (t);
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}
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clutter_transition_set_from (t, G_TYPE_DOUBLE, 0.0);
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clutter_transition_set_to (t, G_TYPE_DOUBLE, 0.25);
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clutter_timeline_rewind (CLUTTER_TIMELINE (t));
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clutter_timeline_start (CLUTTER_TIMELINE (t));
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return CLUTTER_EVENT_STOP;
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}
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static gboolean
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on_leave (ClutterActor *actor,
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ClutterEvent *event)
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{
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clutter_actor_animate (actor, CLUTTER_LINEAR, 150,
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"@effects.curl.period", 0.0,
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NULL);
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ClutterTransition *t;
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return FALSE;
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t = clutter_actor_get_transition (actor, "curl");
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if (t == NULL)
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{
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t = clutter_property_transition_new ("@effects.curl.period");
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clutter_timeline_set_duration (CLUTTER_TIMELINE (t), 250);
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clutter_actor_add_transition (actor, "curl", t);
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g_object_unref (t);
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}
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clutter_transition_set_from (t, G_TYPE_DOUBLE, 0.25);
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clutter_transition_set_to (t, G_TYPE_DOUBLE, 0.0);
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clutter_timeline_rewind (CLUTTER_TIMELINE (t));
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clutter_timeline_start (CLUTTER_TIMELINE (t));
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return CLUTTER_EVENT_STOP;
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}
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static void
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@ -32,18 +56,18 @@ on_drag_begin (ClutterDragAction *action,
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{
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gboolean is_copy = (modifiers & CLUTTER_SHIFT_MASK) ? TRUE : FALSE;
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ClutterActor *drag_handle = NULL;
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ClutterTransition *t;
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if (is_copy)
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{
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ClutterActor *stage = clutter_actor_get_stage (actor);
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drag_handle = clutter_rectangle_new ();
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drag_handle = clutter_actor_new ();
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clutter_actor_set_size (drag_handle, 48, 48);
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clutter_rectangle_set_color (CLUTTER_RECTANGLE (drag_handle),
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CLUTTER_COLOR_DarkSkyBlue);
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clutter_actor_set_background_color (drag_handle, CLUTTER_COLOR_DarkSkyBlue);
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clutter_container_add_actor (CLUTTER_CONTAINER (stage), drag_handle);
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clutter_actor_add_child (stage, drag_handle);
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clutter_actor_set_position (drag_handle, event_x, event_y);
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}
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else
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@ -52,9 +76,19 @@ on_drag_begin (ClutterDragAction *action,
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clutter_drag_action_set_drag_handle (action, drag_handle);
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/* fully desaturate the actor */
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clutter_actor_animate (actor, CLUTTER_LINEAR, 150,
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"@effects.disable.factor", 1.0,
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NULL);
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t = clutter_actor_get_transition (actor, "disable");
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if (t == NULL)
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{
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t = clutter_property_transition_new ("@effects.disable.factor");
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clutter_timeline_set_duration (CLUTTER_TIMELINE (t), 250);
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clutter_actor_add_transition (actor, "disable", t);
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g_object_unref (t);
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}
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clutter_transition_set_from (t, G_TYPE_DOUBLE, 0.0);
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clutter_transition_set_to (t, G_TYPE_DOUBLE, 1.0);
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clutter_timeline_rewind (CLUTTER_TIMELINE (t));
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clutter_timeline_start (CLUTTER_TIMELINE (t));
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}
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static void
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@ -65,6 +99,7 @@ on_drag_end (ClutterDragAction *action,
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ClutterModifierType modifiers)
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{
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ClutterActor *drag_handle;
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ClutterTransition *t;
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drag_handle = clutter_drag_action_get_drag_handle (action);
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if (actor != drag_handle)
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@ -76,28 +111,38 @@ on_drag_end (ClutterDragAction *action,
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* and animate the real actor to the drop coordinates,
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* transformed in the parent's coordinate space
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*/
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clutter_actor_animate (drag_handle, CLUTTER_LINEAR, 150,
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"opacity", 0,
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"signal-swapped-after::completed",
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G_CALLBACK (clutter_actor_destroy),
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drag_handle,
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NULL);
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clutter_actor_save_easing_state (drag_handle);
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clutter_actor_set_easing_mode (drag_handle, CLUTTER_LINEAR);
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clutter_actor_set_opacity (drag_handle, 0);
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clutter_actor_restore_easing_state (drag_handle);
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g_signal_connect (drag_handle, "transitions-completed",
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G_CALLBACK (clutter_actor_destroy),
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NULL);
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parent = clutter_actor_get_parent (actor);
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clutter_actor_transform_stage_point (parent, event_x, event_y,
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&real_x,
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&real_y);
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clutter_actor_animate (actor, CLUTTER_EASE_OUT_CUBIC, 150,
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"@effects.disable.factor", 0.0,
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"x", real_x,
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"y", real_y,
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NULL);
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clutter_actor_save_easing_state (actor);
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clutter_actor_set_easing_mode (actor, CLUTTER_EASE_OUT_CUBIC);
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clutter_actor_set_position (actor, real_x, real_y);
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clutter_actor_restore_easing_state (actor);
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}
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else
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clutter_actor_animate (actor, CLUTTER_LINEAR, 150,
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"@effects.disable.factor", 0.0,
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NULL);
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t = clutter_actor_get_transition (actor, "disable");
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if (t == NULL)
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{
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t = clutter_property_transition_new ("@effects.disable.factor");
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clutter_timeline_set_duration (CLUTTER_TIMELINE (t), 250);
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clutter_actor_add_transition (actor, "disable", t);
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g_object_unref (t);
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}
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clutter_transition_set_from (t, G_TYPE_DOUBLE, 1.0);
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clutter_transition_set_to (t, G_TYPE_DOUBLE, 0.0);
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clutter_timeline_rewind (CLUTTER_TIMELINE (t));
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clutter_timeline_start (CLUTTER_TIMELINE (t));
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}
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static ClutterDragAxis
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@ -161,7 +206,7 @@ main (int argc, char *argv[])
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NULL,
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&error) != CLUTTER_INIT_SUCCESS)
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{
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g_print ("Unable to run test-drag: %s\n", error->message);
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g_print ("Unable to run drag-action: %s\n", error->message);
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g_error_free (error);
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return EXIT_FAILURE;
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@ -172,13 +217,12 @@ main (int argc, char *argv[])
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clutter_actor_set_size (stage, 800, 600);
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g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL);
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handle = clutter_rectangle_new ();
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clutter_rectangle_set_color (CLUTTER_RECTANGLE (handle),
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CLUTTER_COLOR_SkyBlue);
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handle = clutter_actor_new ();
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clutter_actor_set_background_color (handle, CLUTTER_COLOR_SkyBlue);
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clutter_actor_set_size (handle, 128, 128);
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clutter_actor_set_position (handle, (800 - 128) / 2, (600 - 128) / 2);
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clutter_actor_set_reactive (handle, TRUE);
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clutter_container_add_actor (CLUTTER_CONTAINER (stage), handle);
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clutter_actor_add_child (stage, handle);
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g_signal_connect (handle, "enter-event", G_CALLBACK (on_enter), NULL);
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g_signal_connect (handle, "leave-event", G_CALLBACK (on_leave), NULL);
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@ -25,36 +25,42 @@ on_drag_end (ClutterDragAction *action,
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g_print ("Drag ended at: %.0f, %.0f\n",
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event_x, event_y);
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clutter_actor_animate (actor, CLUTTER_LINEAR, 150, "opacity", 255, NULL);
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clutter_actor_save_easing_state (actor);
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clutter_actor_set_easing_mode (actor, CLUTTER_LINEAR);
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clutter_actor_set_opacity (actor, 255);
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clutter_actor_restore_easing_state (actor);
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clutter_actor_save_easing_state (handle);
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if (!drop_successful)
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{
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ClutterActor *parent = clutter_actor_get_parent (actor);
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gfloat x_pos, y_pos;
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clutter_actor_animate (clutter_actor_get_parent (actor),
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CLUTTER_LINEAR, 150,
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"opacity", 255,
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NULL);
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clutter_actor_save_easing_state (parent);
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clutter_actor_set_easing_mode (parent, CLUTTER_LINEAR);
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clutter_actor_set_opacity (parent, 255);
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clutter_actor_restore_easing_state (parent);
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clutter_actor_get_transformed_position (actor, &x_pos, &y_pos);
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clutter_actor_animate (handle, CLUTTER_EASE_OUT_BOUNCE, 250,
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"x", x_pos,
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"y", y_pos,
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"opacity", 0,
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"signal-swapped::completed",
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G_CALLBACK (clutter_actor_destroy),
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handle,
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NULL);
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clutter_actor_set_easing_mode (handle, CLUTTER_EASE_OUT_BOUNCE);
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clutter_actor_set_position (handle, x_pos, y_pos);
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clutter_actor_set_opacity (handle, 0);
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clutter_actor_restore_easing_state (handle);
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}
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else
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{
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clutter_actor_animate (handle, CLUTTER_LINEAR, 250,
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"opacity", 0,
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"signal-swapped::completed",
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G_CALLBACK (clutter_actor_destroy),
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handle,
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NULL);
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clutter_actor_set_easing_mode (handle, CLUTTER_LINEAR);
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clutter_actor_set_opacity (handle, 0);
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}
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clutter_actor_restore_easing_state (handle);
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g_signal_connect (handle, "transitions-completed",
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G_CALLBACK (clutter_actor_destroy),
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NULL);
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}
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static void
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@ -69,14 +75,18 @@ on_drag_begin (ClutterDragAction *action,
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clutter_actor_get_position (actor, &x_pos, &y_pos);
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handle = clutter_rectangle_new_with_color (CLUTTER_COLOR_DarkSkyBlue);
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handle = clutter_actor_new ();
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clutter_actor_set_background_color (handle, CLUTTER_COLOR_DarkSkyBlue);
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clutter_actor_set_size (handle, 128, 128);
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clutter_actor_set_position (handle, event_x - x_pos, event_y - y_pos);
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clutter_container_add_actor (CLUTTER_CONTAINER (stage), handle);
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clutter_actor_add_child (stage, handle);
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clutter_drag_action_set_drag_handle (action, handle);
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clutter_actor_animate (actor, CLUTTER_LINEAR, 150, "opacity", 128, NULL);\
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clutter_actor_save_easing_state (actor);
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clutter_actor_set_easing_mode (actor, CLUTTER_LINEAR);
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clutter_actor_set_opacity (actor, 128);
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clutter_actor_restore_easing_state (actor);
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drop_successful = FALSE;
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}
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@ -90,7 +100,8 @@ add_drag_object (ClutterActor *target)
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{
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ClutterAction *action;
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drag = clutter_rectangle_new_with_color (CLUTTER_COLOR_LightSkyBlue);
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drag = clutter_actor_new ();
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clutter_actor_set_background_color (drag, CLUTTER_COLOR_LightSkyBlue);
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clutter_actor_set_size (drag, HANDLE_SIZE, HANDLE_SIZE);
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clutter_actor_set_position (drag,
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(TARGET_SIZE - HANDLE_SIZE) / 2.0,
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@ -105,28 +116,32 @@ add_drag_object (ClutterActor *target)
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}
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parent = clutter_actor_get_parent (drag);
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if (parent == target)
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{
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clutter_actor_animate (target, CLUTTER_LINEAR, 150,
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"opacity", 255,
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NULL);
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clutter_actor_save_easing_state (target);
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clutter_actor_set_easing_mode (target, CLUTTER_LINEAR);
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clutter_actor_set_opacity (target, 255);
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clutter_actor_restore_easing_state (target);
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return;
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}
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g_object_ref (drag);
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if (parent != NULL && parent != stage)
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{
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clutter_container_remove_actor (CLUTTER_CONTAINER (parent), drag);
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clutter_actor_animate (parent, CLUTTER_LINEAR, 150,
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"opacity", 64,
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NULL);
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clutter_actor_remove_child (parent, drag);
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clutter_actor_save_easing_state (parent);
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clutter_actor_set_easing_mode (parent, CLUTTER_LINEAR);
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clutter_actor_set_opacity (parent, 64);
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clutter_actor_restore_easing_state (parent);
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}
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clutter_container_add_actor (CLUTTER_CONTAINER (target), drag);
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clutter_actor_animate (target, CLUTTER_LINEAR, 150,
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"opacity", 255,
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NULL);
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clutter_actor_add_child (target, drag);
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clutter_actor_save_easing_state (target);
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clutter_actor_set_easing_mode (target, CLUTTER_LINEAR);
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clutter_actor_set_opacity (target, 255);
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clutter_actor_restore_easing_state (target);
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g_object_unref (drag);
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}
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@ -142,9 +157,10 @@ on_target_over (ClutterDropAction *action,
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target = clutter_actor_meta_get_actor (CLUTTER_ACTOR_META (action));
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clutter_actor_animate (target, CLUTTER_LINEAR, 250,
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"opacity", final_opacity,
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NULL);
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clutter_actor_save_easing_state (target);
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clutter_actor_set_easing_mode (target, CLUTTER_LINEAR);
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clutter_actor_set_opacity (target, final_opacity);
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clutter_actor_restore_easing_state (target);
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}
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static void
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@ -181,8 +197,8 @@ main (int argc, char *argv[])
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clutter_stage_set_title (CLUTTER_STAGE (stage), "Drop Action");
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g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL);
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target1 = clutter_box_new (clutter_fixed_layout_new ());
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clutter_box_set_color (CLUTTER_BOX (target1), CLUTTER_COLOR_LightScarletRed);
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target1 = clutter_actor_new ();
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clutter_actor_set_background_color (target1, CLUTTER_COLOR_LightScarletRed);
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clutter_actor_set_size (target1, TARGET_SIZE, TARGET_SIZE);
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clutter_actor_set_opacity (target1, 64);
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clutter_actor_add_constraint (target1, clutter_align_constraint_new (stage, CLUTTER_ALIGN_Y_AXIS, 0.5));
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@ -203,7 +219,8 @@ main (int argc, char *argv[])
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G_CALLBACK (on_target_drop),
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NULL);
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dummy = clutter_rectangle_new_with_color (CLUTTER_COLOR_DarkOrange);
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dummy = clutter_actor_new ();
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clutter_actor_set_background_color (dummy, CLUTTER_COLOR_DarkOrange);
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clutter_actor_set_size (dummy,
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640 - (2 * 10) - (2 * (TARGET_SIZE + 10)),
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TARGET_SIZE);
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@ -211,8 +228,8 @@ main (int argc, char *argv[])
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clutter_actor_add_constraint (dummy, clutter_align_constraint_new (stage, CLUTTER_ALIGN_Y_AXIS, 0.5));
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clutter_actor_set_reactive (dummy, TRUE);
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target2 = clutter_box_new (clutter_fixed_layout_new ());
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clutter_box_set_color (CLUTTER_BOX (target2), CLUTTER_COLOR_LightChameleon);
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target2 = clutter_actor_new ();
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clutter_actor_set_background_color (target2, CLUTTER_COLOR_LightChameleon);
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clutter_actor_set_size (target2, TARGET_SIZE, TARGET_SIZE);
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clutter_actor_set_opacity (target2, 64);
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clutter_actor_add_constraint (target2, clutter_align_constraint_new (stage, CLUTTER_ALIGN_Y_AXIS, 0.5));
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@ -233,7 +250,9 @@ main (int argc, char *argv[])
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G_CALLBACK (on_target_drop),
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NULL);
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clutter_container_add (CLUTTER_CONTAINER (stage), target1, dummy, target2, NULL);
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clutter_actor_add_child (stage, target1);
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clutter_actor_add_child (stage, dummy);
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clutter_actor_add_child (stage, target2);
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add_drag_object (target1);
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