mirror of
https://github.com/brl/mutter.git
synced 2024-11-21 23:50:41 -05:00
209 lines
5.8 KiB
C
209 lines
5.8 KiB
C
#include <clutter/clutter.h>
|
|
#include <cogl/cogl.h>
|
|
#include <string.h>
|
|
|
|
#include "test-conform-common.h"
|
|
|
|
static const ClutterColor stage_color = { 0x0, 0x0, 0x0, 0xff };
|
|
|
|
#define QUAD_WIDTH 20
|
|
|
|
#define RED 0
|
|
#define GREEN 1
|
|
#define BLUE 2
|
|
#define ALPHA 3
|
|
|
|
typedef struct _TestState
|
|
{
|
|
unsigned int padding;
|
|
} TestState;
|
|
|
|
static void
|
|
assert_region_color (int x,
|
|
int y,
|
|
int width,
|
|
int height,
|
|
uint8_t red,
|
|
uint8_t green,
|
|
uint8_t blue,
|
|
uint8_t alpha)
|
|
{
|
|
uint8_t *data = g_malloc0 (width * height * 4);
|
|
cogl_read_pixels (x, y, width, height,
|
|
COGL_READ_PIXELS_COLOR_BUFFER,
|
|
COGL_PIXEL_FORMAT_RGBA_8888_PRE,
|
|
data);
|
|
for (y = 0; y < height; y++)
|
|
for (x = 0; x < width; x++)
|
|
{
|
|
uint8_t *pixel = &data[y * width * 4 + x * 4];
|
|
#if 1
|
|
g_assert (pixel[RED] == red &&
|
|
pixel[GREEN] == green &&
|
|
pixel[BLUE] == blue);
|
|
#endif
|
|
}
|
|
g_free (data);
|
|
}
|
|
|
|
/* Creates a texture divided into 4 quads with colors arranged as follows:
|
|
* (The same value are used in all channels for each texel)
|
|
*
|
|
* |-----------|
|
|
* |0x11 |0x00 |
|
|
* |+ref | |
|
|
* |-----------|
|
|
* |0x00 |0x33 |
|
|
* | |+ref |
|
|
* |-----------|
|
|
*
|
|
*
|
|
*/
|
|
static CoglHandle
|
|
make_texture (guchar ref)
|
|
{
|
|
int x;
|
|
int y;
|
|
guchar *tex_data, *p;
|
|
CoglHandle tex;
|
|
guchar val;
|
|
|
|
tex_data = g_malloc (QUAD_WIDTH * QUAD_WIDTH * 16);
|
|
|
|
for (y = 0; y < QUAD_WIDTH * 2; y++)
|
|
for (x = 0; x < QUAD_WIDTH * 2; x++)
|
|
{
|
|
p = tex_data + (QUAD_WIDTH * 8 * y) + x * 4;
|
|
if (x < QUAD_WIDTH && y < QUAD_WIDTH)
|
|
val = 0x11 + ref;
|
|
else if (x >= QUAD_WIDTH && y >= QUAD_WIDTH)
|
|
val = 0x33 + ref;
|
|
else
|
|
val = 0x00;
|
|
p[0] = p[1] = p[2] = p[3] = val;
|
|
}
|
|
|
|
/* Note: we don't use COGL_PIXEL_FORMAT_ANY for the internal format here
|
|
* since we don't want to allow Cogl to premultiply our data. */
|
|
tex = test_utils_texture_new_from_data (QUAD_WIDTH * 2,
|
|
QUAD_WIDTH * 2,
|
|
TEST_UTILS_TEXTURE_NONE,
|
|
COGL_PIXEL_FORMAT_RGBA_8888,
|
|
COGL_PIXEL_FORMAT_RGBA_8888,
|
|
QUAD_WIDTH * 8,
|
|
tex_data);
|
|
|
|
g_free (tex_data);
|
|
|
|
return tex;
|
|
}
|
|
|
|
static void
|
|
on_paint (ClutterActor *actor,
|
|
ClutterPaintContext *paint_context,
|
|
TestState *state)
|
|
{
|
|
CoglHandle tex0, tex1;
|
|
CoglHandle material;
|
|
gboolean status;
|
|
GError *error = NULL;
|
|
float tex_coords[] = {
|
|
0, 0, 0.5, 0.5, /* tex0 */
|
|
0.5, 0.5, 1, 1 /* tex1 */
|
|
};
|
|
|
|
tex0 = make_texture (0x00);
|
|
tex1 = make_texture (0x11);
|
|
|
|
material = cogl_material_new ();
|
|
|
|
/* An arbitrary color which should be replaced by the first texture layer */
|
|
cogl_material_set_color4ub (material, 0x80, 0x80, 0x80, 0x80);
|
|
cogl_material_set_blend (material, "RGBA = ADD (SRC_COLOR, 0)", NULL);
|
|
|
|
cogl_material_set_layer (material, 0, tex0);
|
|
cogl_material_set_layer_combine (material, 0,
|
|
"RGBA = REPLACE (TEXTURE)", NULL);
|
|
/* We'll use nearest filtering mode on the textures, otherwise the
|
|
edge of the quad can pull in texels from the neighbouring
|
|
quarters of the texture due to imprecision */
|
|
cogl_material_set_layer_filters (material, 0,
|
|
COGL_MATERIAL_FILTER_NEAREST,
|
|
COGL_MATERIAL_FILTER_NEAREST);
|
|
|
|
cogl_material_set_layer (material, 1, tex1);
|
|
cogl_material_set_layer_filters (material, 1,
|
|
COGL_MATERIAL_FILTER_NEAREST,
|
|
COGL_MATERIAL_FILTER_NEAREST);
|
|
status = cogl_material_set_layer_combine (material, 1,
|
|
"RGBA = ADD (PREVIOUS, TEXTURE)",
|
|
&error);
|
|
if (!status)
|
|
{
|
|
/* It's not strictly a test failure; you need a more capable GPU or
|
|
* driver to test this texture combine string. */
|
|
g_debug ("Failed to setup texture combine string "
|
|
"RGBA = ADD (PREVIOUS, TEXTURE): %s",
|
|
error->message);
|
|
}
|
|
|
|
cogl_set_source (material);
|
|
cogl_rectangle_with_multitexture_coords (0, 0, QUAD_WIDTH, QUAD_WIDTH,
|
|
tex_coords, 8);
|
|
|
|
cogl_object_unref (material);
|
|
cogl_object_unref (tex0);
|
|
cogl_object_unref (tex1);
|
|
|
|
/* See what we got... */
|
|
|
|
assert_region_color (0, 0, QUAD_WIDTH, QUAD_WIDTH,
|
|
0x55, 0x55, 0x55, 0x55);
|
|
|
|
/* Comment this out if you want visual feedback for what this test paints */
|
|
#if 1
|
|
clutter_test_quit ();
|
|
#endif
|
|
}
|
|
|
|
static gboolean
|
|
queue_redraw (void *stage)
|
|
{
|
|
clutter_actor_queue_redraw (CLUTTER_ACTOR (stage));
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
void
|
|
test_multitexture (TestUtilsGTestFixture *fixture,
|
|
void *data)
|
|
{
|
|
TestState state;
|
|
ClutterActor *stage;
|
|
ClutterActor *group;
|
|
unsigned int idle_source;
|
|
|
|
stage = clutter_stage_get_default ();
|
|
|
|
clutter_actor_set_background_color (CLUTTER_ACTOR (stage), &stage_color);
|
|
|
|
group = clutter_actor_new ();
|
|
clutter_container_add_actor (CLUTTER_CONTAINER (stage), group);
|
|
|
|
/* We force continuous redrawing in case someone comments out the
|
|
* clutter_test_quit and wants visual feedback for the test since we
|
|
* won't be doing anything else that will trigger redrawing. */
|
|
idle_source = g_idle_add (queue_redraw, stage);
|
|
|
|
g_signal_connect (group, "paint", G_CALLBACK (on_paint), &state);
|
|
|
|
clutter_actor_show (stage);
|
|
|
|
clutter_test_main ();
|
|
|
|
g_clear_handle_id (&idle_source, g_source_remove);
|
|
|
|
if (cogl_test_verbose ())
|
|
g_print ("OK\n");
|
|
}
|