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COGL types should be registered inside the GType system, for bindings and type checking inside properties and signals. CoglHandle is a boxed type with a ref+unref semantics; slightly evil from a bindings perspective (we cannot associate custom data to it), but better than nothing. The rest of the exposed types are enumerations or bitmasks. |
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.. | ||
cogl-bitmap-fallback.c | ||
cogl-bitmap-pixbuf.c | ||
cogl-bitmap.c | ||
cogl-bitmap.h | ||
cogl-clip-stack.c | ||
cogl-clip-stack.h | ||
cogl-color.c | ||
cogl-fixed.c | ||
cogl-handle.h | ||
cogl-material-private.h | ||
cogl-material.c | ||
cogl-matrix.c | ||
cogl-primitives.c | ||
cogl-primitives.h | ||
cogl-util.c | ||
cogl-util.h | ||
cogl-vertex-buffer-private.h | ||
cogl-vertex-buffer.c | ||
Makefile.am | ||
stb_image.c |