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Neil Roberts b240b95a97 tests: Use the portable cogl wrappers for GLSL builtins
Instead of directly using the GLSL names for the builtins in the
shaders for test-shader and test-pick, this makes it use the Cogl
wrapper names instead. That way it will be portable to GLES2 as well.

Reviewed-by: Emmanuele Bassi <ebassi@linux.intel.com>
2011-10-19 13:50:48 +01:00
..
2011-02-28 14:10:04 +00:00
2011-10-12 09:57:53 +01:00
2011-10-13 10:38:36 +01:00