mutter/cogl/cogl/driver/gl/cogl-texture-gl.c
Jonas Ådahl 9dbdf6b724 cogl: Require relative full paths when including
I.e. including a OpenGL driver file, the path "driver/gl/..." must be
specified when including.
2018-11-06 17:17:36 +01:00

155 lines
5.1 KiB
C

/*
* Cogl
*
* A Low Level GPU Graphics and Utilities API
*
* Copyright (C) 2012 Intel Corporation.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use, copy,
* modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
*/
#include "cogl-config.h"
#include <strings.h>
#include "cogl-context-private.h"
#include "cogl-texture-3d-private.h"
#include "cogl-util.h"
#include "driver/gl/cogl-util-gl-private.h"
#include "driver/gl/cogl-texture-gl-private.h"
#include "driver/gl/cogl-pipeline-opengl-private.h"
static inline int
calculate_alignment (int rowstride)
{
int alignment = 1 << (_cogl_util_ffs (rowstride) - 1);
return MIN (alignment, 8);
}
void
_cogl_texture_gl_prep_alignment_for_pixels_upload (CoglContext *ctx,
int pixels_rowstride)
{
GE( ctx, glPixelStorei (GL_UNPACK_ALIGNMENT,
calculate_alignment (pixels_rowstride)) );
}
void
_cogl_texture_gl_prep_alignment_for_pixels_download (CoglContext *ctx,
int bpp,
int width,
int rowstride)
{
int alignment;
/* If no padding is needed then we can always use an alignment of 1.
* We want to do this even though it is equivalent to the alignment
* of the rowstride because the Intel driver in Mesa currently has
* an optimisation when reading data into a PBO that only works if
* the alignment is exactly 1.
*
* https://bugs.freedesktop.org/show_bug.cgi?id=46632
*/
if (rowstride == bpp * width)
alignment = 1;
else
alignment = calculate_alignment (rowstride);
GE( ctx, glPixelStorei (GL_PACK_ALIGNMENT, alignment) );
}
void
_cogl_texture_gl_flush_legacy_texobj_wrap_modes (CoglTexture *texture,
unsigned int wrap_mode_s,
unsigned int wrap_mode_t,
unsigned int wrap_mode_p)
{
texture->vtable->gl_flush_legacy_texobj_wrap_modes (texture,
wrap_mode_s,
wrap_mode_t,
wrap_mode_p);
}
void
_cogl_texture_gl_flush_legacy_texobj_filters (CoglTexture *texture,
unsigned int min_filter,
unsigned int mag_filter)
{
texture->vtable->gl_flush_legacy_texobj_filters (texture,
min_filter, mag_filter);
}
void
_cogl_texture_gl_maybe_update_max_level (CoglTexture *texture,
int max_level)
{
/* This isn't supported on GLES */
#ifdef HAVE_COGL_GL
CoglContext *ctx = texture->context;
if (_cogl_has_private_feature (ctx, COGL_PRIVATE_FEATURE_TEXTURE_MAX_LEVEL) &&
texture->max_level < max_level)
{
CoglContext *ctx = texture->context;
GLuint gl_handle;
GLenum gl_target;
cogl_texture_get_gl_texture (texture, &gl_handle, &gl_target);
texture->max_level = max_level;
_cogl_bind_gl_texture_transient (gl_target,
gl_handle,
_cogl_texture_is_foreign (texture));
GE( ctx, glTexParameteri (gl_target,
GL_TEXTURE_MAX_LEVEL, texture->max_level));
}
#endif /* HAVE_COGL_GL */
}
void
_cogl_texture_gl_generate_mipmaps (CoglTexture *texture)
{
CoglContext *ctx = texture->context;
int n_levels = _cogl_texture_get_n_levels (texture);
GLuint gl_handle;
GLenum gl_target;
_cogl_texture_gl_maybe_update_max_level (texture, n_levels - 1);
cogl_texture_get_gl_texture (texture, &gl_handle, &gl_target);
_cogl_bind_gl_texture_transient (gl_target,
gl_handle,
_cogl_texture_is_foreign (texture));
GE( ctx, glGenerateMipmap (gl_target) );
}
GLenum
_cogl_texture_gl_get_format (CoglTexture *texture)
{
return texture->vtable->get_gl_format (texture);
}