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The depth buffer is marked as invalid when 1) the framebuffer is just created, and 2) whenever GL_DEPTH_TEST is enabled on it. This will ensure the framebuffers attached depth buffer (if any) is properly cleared before it's actually used, while saving needless clears while depth testing is disabled (the default). https://bugzilla.gnome.org/show_bug.cgi?id=782344 |
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.. | ||
build/autotools | ||
cogl | ||
cogl-gles2 | ||
cogl-pango | ||
cogl-path | ||
test-fixtures | ||
tests | ||
.gitignore | ||
cogl-config.h.meson | ||
cogl-mutter-config.h.in | ||
config-custom.h | ||
configure.ac | ||
Makefile.am | ||
meson.build |