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The threads_enter() and threads_leave() functions are no-ops because Clutter is not thread-aware nor thread-safe. Leaving them in is a source of confusion so we just remove them. Update the NEWS and the README files with the release notes.
221 lines
7.6 KiB
Plaintext
221 lines
7.6 KiB
Plaintext
Clutter 0.3 README.
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===================
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Clutter it an open source software library for creating fast, visually
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rich and animated graphical user interfaces.
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Clutter currently requires:
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* GLib >= 2.10.0
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* GdkPixbuf
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* Pango 1.x
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* OpenGL >= 1.2 or OpenGL ES 1.1
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* GLX, SDL or an EGL Implementation
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The official website is:
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http://www.clutter-project.org
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The Clutter blog is at
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http://www.clutter-project.org/blog
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To subscribe to the Clutter mailing list, send mail to:
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clutter+subscribe@o-hand.com
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The official mailing list archive is:
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http://lists.o-hand.com/clutter/
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New bug page on Bugzilla:
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http://bugzilla.o-hand.com/enter_bug.cgi?product=Clutter
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Clutter is LGPL licensed.
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INSTALLATION
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====
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See the INSTALL file. Info on specific Clutter options;
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--enable-debug=[no/minimum/yes]
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Turn on debugging (default=yes):
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yes: All glib asserts, checks and runtime clutter verbose messages.
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minimum: Just glib cast checks and runtime clutter verbose messagaes.
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no: No glib asserts or checks and no runtime clutter verbose messages
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(Only really of use in extreme performance cases)
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--enable-maintainer-flags=[no/yes]
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Use strict compiler flags (default=no)
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--enable-gtk-doc
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use gtk-doc to build API documentation (default=no). Requires gtk-doc
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present on system
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--enable-manual=[no/yes]
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Build application developers manual. Requires jw and xmlto binaries.
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Presently incomplete.
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--without-fpu
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Assume target hardware has no floating point unit. Useful only
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for embedded targets such as ARM.
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--with-flavour=[glx/eglx/eglnative/sdl]
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Select the Clutter backend: (defualt=glx)
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glx: Fully featured GLX backend. Using Open GL.
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eglx: EGL/Open GL ES backend for EGL on X windows implementations
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(experimental)
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eglnative: EGL/Open GL ES backend on 'native windowing system' - i.e
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raw framebuffer. Expects EGL implementation to provide a
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createNativeWindow () call. Also optionally supports
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tslib for touchscreen events.
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(experimental)
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sdl: Basic SDL backend, using Open GL. Should provide portability
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to windows and possibly other OS's.
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VERSIONING
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====
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Clutter uses the common "Linux kernel" versioning system, where
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even-numbered minor versions are stable and odd-numbered minor
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versions are development snapshots.
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Different Minor versions break both API and ABI but are paralell
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installable. The same Minor version with differing Micro version is
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expected to be ABI compatible with other micro versions. Though this
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is not guarenteed, especially for odd numbered minor releases, we'll
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try our very hardest (promise).
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HACKING
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====
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If you want to hack on and improve clutter check the contained TODO
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file for pending tasks and HACKING for general coding guidelines.
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BUGS
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====
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Bugs should be reported to the OpenedHand Bugzilla at:
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http://bugzilla.o-hand.com/enter_bug.cgi?product=Clutter
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You will need an account.
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In the report you should include:
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* what system you're running Clutter on;
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* which version of GLib, GdkPixbuf and OpenGL you are using;
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* which video card and which drivers you are using, including output of
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glxinfo and xdpyinfo.
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* how to reproduce the bug.
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If you cannot reproduce the bug with one of the tests that come with Clutter
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source code, you should include a small test case displaying the bad
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behaviour.
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If the bug exposes a crash, the exact text printed out and a stack trace
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obtained using gdb are greatly appreciated.
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PATCHES
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====
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Patches should be submitted using Bugzilla. Patches fixing a bug should be
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attached to the bug report; patches for new features or for fixing bugs not
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yet reported should be attached to a newly opened bug. Patches should always
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be in the unified diff format.
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RELEASE NOTES
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====
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Relevant information for developers with existing Clutter applications
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wanting to port to newer releases (See NEWS for general new feature info).
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Release Notes for Clutter 0.4.0
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-------------------------------
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* clutter_actor_show_all does not recurse for groups at least (this is to
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match the original group_show_all behaviour)
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* ClutterBox API has changed: clutter_box_pack_start() and
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clutter_box_pack_end() have been removed in favour of the clutter_box_pack()
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API.
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* Both clutter_threads_enter() and clutter_threads_leave() have been
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removed from the API, as they just created confusion and the wrong
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idea that Clutter is either thread-safe or thread-aware. Full
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thread-awareness is arriving in the next revision (see bug #429).
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Release Notes for Clutter 0.3.1
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-------------------------------
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* clutter_actor_apply_transform_to_point() parameters changed to use
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ClutterVertices.
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* New 'Native API' backend expects EGL implementation to provide a
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CreateNativeWindow() API call.
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* Exisiting X11 based egl backend public API calls now prefixed eglx.
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Release Notes for Clutter 0.3
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-----------------------------
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* ClutterTexture changes:
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+ clutter_texture_set_pixbuf() now takes a GError paremeter.
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+ clutter_texture_upload_data has been split into two new and
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more functional versions; clutter_texture_set_from_rgb_data(),
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clutter_texture_set_from_yuv_data().
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* The GLX specific API has been moved to the GLX backend code and
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it's now under the ClutterGlx namespace.
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* The priority of the various users of the GLib main loop has been
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reviewed and changed were necessary. Every paint is queued with a
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priority of G_PRIORITY_DEFAULT + 10; timelines are allocated with
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a G_PRIORITY_DEFAULT + 30 priority; events are processed with a
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G_PRIORITY_DEFAULT priority. This ensures that events are processed
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before the paints take place.
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* The ClutterActor::allocate_coords() has been renamed to
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ClutterActor::query_coords(), in order to clarify its usage.
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* Actors overriding ClutterActor::request_coords() and
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ClutterActor::query_coords() must convert sizes obtained from the
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public API from pixels to ClutterUnits, using the conversion
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macros found in clutter-units.h. The conversion will be necessary
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until the public API will switch over to returning the generic
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units too.
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* Users of Intel video cards should find that disabling sync-to-vblank
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is no longer necessary. In case Clutter applications take really
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long times for redrawing and appear stuck and unresponsive, the
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sync-to-vblank feature might still be the culprit; in that case, use
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"export CLUTTER_VBLANK=none" to disable it and file a bug reporting the
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video card model, the driver version and the X server version.
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* ClutterTimeline objects now share the same timeout pool (see the
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ClutterTimeoutPool API). This might cause problems with heavily
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threaded libraries without integration with the GLib main loop.
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If an application experiences bad behaviours during animations
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use "export CLUTTER_TIMELINE=no-pool" to disable the timeout pool.
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* clutter_color_parse() now handles color definitions with alpha. Alpha
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will default to fully Opaque rather than fully transparent if not specified.
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* The Clutter examples/ directory has been removed and replaced with a
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tests/ directory.
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* The ClutterEvent API has been changed, and specific functions have been
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removed in favour of event-agnostic ones.
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* The ClutterStage::input-event signal has been removed. All the events now
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emit the ClutterStage::event and ClutterStage::event-after signals, for
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generic event handling.
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* Runtime options now dependant on backend.
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* ClutterGroup API to add, remove and list children has been deprecated in
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favour of ClutterContainer API. The ClutterGroup::add and
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ClutterGroup::remove signals have been deprecated:
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ClutterContainer::actor-added and ClutterContainer::actor-removed should
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be used instead.
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