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Robert Bragg 34600949ed clutter-stage: Allow a wider range of visible z values
Since eef9078f the translation of the camera away from the z=zero
plane was hardcoded at 50 which is approximately half way between the
default z_near and z_far values. This ended up with quite a small
distance in user-space coordinates to the far plane with the default
stage size and this was causing test-texture-quality to clip the actor
early.

This patch makes it try to calculate a reasonable value for the
position of the z=0 plane as well as a value for z_far so we maximize
the space in between the z=0 plane and the near plane and we have a
predictable amount of space behind the stage before hitting the far
clipping plane, while considering the trade off of loosing depth
precision by pushing the far plane too far back relative to the near
plane.

With the default fov of 60° it's not possible to use the stage size to
define the gap in-front of the stage plane; only ~87% of the stage size
is possible as an upper limit. We make 85% of the stage_height available
assuming you have a fov of 60°. We consistently provide 10 times the
stage height of space behind the stage regardless of the fov.

It seems worth noting here that we went around in circles a few times
over how to calculate the gaps since there are a number of trade offs to
consider and they also affect the complexity of the solution. In the end
we went for simplicity but commented the issues well enough hopefully so
we can develop a more elaborate solution if we ever have a use-case.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2625
2011-06-15 18:17:06 +01:00
build build: Put back ChangeLog.pre-git-import to unbreak distcheck 2011-06-13 23:15:17 +01:00
clutter clutter-stage: Allow a wider range of visible z values 2011-06-15 18:17:06 +01:00
doc docs: Add symbols index for 1.8 2011-06-14 01:02:09 +01:00
po Post-release version bump to 1.7.3 2011-06-13 23:46:21 +01:00
tests effect: Rename RunFlags to PaintFlags 2011-06-13 16:00:45 +01:00
.gitignore Update the location of the cex100 header in the ignore file 2011-06-15 13:07:04 +01:00
autogen.sh autogen.sh: make autoreconf use automake-1.11 when available 2010-12-30 12:08:28 +00:00
ChangeLog.pre-git-import build: Put back ChangeLog.pre-git-import to unbreak distcheck 2011-06-13 23:15:17 +01:00
clutter.doap doap: fix a typo in a url 2011-05-13 21:45:34 +01:00
configure.ac unify egl and glx backends as "cogl" backend 2011-06-14 20:35:18 +01:00
COPYING Merge gobject-branch into trunk 2006-05-29 08:59:36 +00:00
Makefile.am build: Remove maintainer-clean rule 2011-02-22 18:32:01 +00:00
NEWS Release Clutter 1.7.2 (snapshot) 2011-06-13 23:15:17 +01:00
README.in Release Clutter 1.7.2 (snapshot) 2011-06-13 23:15:17 +01:00
README.md docs: Fix README.md to match README.in 2011-05-06 16:44:40 +01:00

Clutter

What is Clutter?

Clutter is an open source software library for creating fast, compelling, portable, and dynamic graphical user interfaces.

Requirements

Clutter currently requires:

On X11, Clutter depends on the following extensions:

  • XComposite
  • XDamage
  • XExt
  • XFixes
  • XInput (1.x or 2.x)
  • XKB

If you are building the API reference you will also need:

If you are building the additional documentation you will also need:

  • xsltproc
  • jw (optional, for generating PDFs)

If you are building the Introspection data you will also need:

If you want support for profiling Clutter you will also need:

Resources

The official Clutter website is:

    http://www.clutter-project.org/

The API references for the latest stable release are available at:

    http://docs.clutter-project.org/docs/clutter/stable/
    http://docs.clutter-project.org/docs/cogl/stable/
    http://docs.clutter-project.org/docs/cally/stable/

The Clutter Cookbook is available at:

    http://docs.clutter-project.org/docs/clutter-cookbook/

New releases of Clutter are available at:

    http://source.clutter-project.org/sources/clutter/

The Clutter blog is available at:

    http://www.clutter-project.org/blog/

To subscribe to the Clutter mailing lists and read the archives, use the Mailman web interface available at:

    http://lists.clutter-project.org/

New bug page on Bugzilla:

    http://bugzilla.gnome.org/enter_bug.cgi?product=clutter

Clutter is licensed under the terms of the GNU Lesser General Public License, version 2.1 or (at your option) later: see the COPYING file for more information.

Building and Installation

To build Clutter from a release tarball, the usual autotool triad should be followed:

  1. ./configure
  2. make
  3. make install

To build Clutter from a Git clone, run the autogen.sh script instead of the configure one. The autogen.sh script will run the configure script for you, unless the NOCONFIGURE environment variable is set to a non-empty value.

See also the BuildingClutter page on the wiki.

Versioning

Clutter uses the common "Linux kernel" versioning system, where even-numbered minor versions are stable and odd-numbered minor versions are development snapshots.

Different major versions break both API and ABI but are parallel installable. The same major version with differing minor version is expected to be ABI compatible with other minor versions; differing micro versions are meant just for bug fixing. On odd minor versions the newly added API might still change.

The micro version indicates the origin of the release: even micro numbers are only used for released archives; odd micro numbers are only used on the Git repository.

Contributing

If you want to hack on and improve Clutter check the HACKING file for general implementation guidelines, and the HACKING.backends for backend-specific implementation issues.

The CODING_STYLE file contains the rules for writing code conformant to the style guidelines used throughout Clutter. Remember: the coding style is mandatory; patches not conforming to it will be rejected by default.

The usual workflow for contributions should be:

  1. Fork the repository
  2. Create a branch (git checkout -b my_work)
  3. Commit your changes (git commit -am "Added my awesome feature")
  4. Push to the branch (git push origin my_work)
  5. Create an Bug with a link to your branch
  6. Sit back, relax and wait for feedback and eventual merge

Bugs

Bugs should be reported to the Clutter Bugzilla at:

    http://bugzilla.gnome.org/enter_bug.cgi?product=clutter

You will need a Bugzilla account.

In the report you should include:

  • what system you're running Clutter on;
  • which version of Clutter you are using;
  • which version of GLib and OpenGL (or OpenGL ES) you are using;
  • which video card and which drivers you are using, including output of glxinfo and xdpyinfo (if applicable);
  • how to reproduce the bug.

If you cannot reproduce the bug with one of the tests that come with Clutter source code, you should include a small test case displaying the bad behaviour.

If the bug exposes a crash, the exact text printed out and a stack trace obtained using gdb are greatly appreciated.