mutter/clutter/glx
Emmanuele Bassi d141f781ec 2008-05-13 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/glx/clutter-stage-glx.c:
	(clutter_stage_glx_unrealize): Move the shaders release from here...

	* clutter/glx/clutter-backend-glx.c:
	(clutter_backend_glx_dispose): ... to here. Shaders should be
	released when the GL context is being destroyed, and that only
	happens when the backend is being disposed, now that we support
	multiple stages.
2008-05-13 10:42:36 +00:00
..
clutter-backend-glx.c 2008-05-13 Emmanuele Bassi <ebassi@openedhand.com> 2008-05-13 10:42:36 +00:00
clutter-backend-glx.h 2008-04-15 Matthew Allum <mallum@openedhand.com> 2008-04-15 21:18:13 +00:00
clutter-glx-texture-pixmap.c * clutter/cogl/cogl.h.in: 2008-05-07 16:12:54 +00:00
clutter-glx-texture-pixmap.h 2008-04-29 Matthew Allum <mallum@openedhand.com> 2008-04-29 16:30:47 +00:00
clutter-glx.h 2008-02-20 Emmanuele Bassi <ebassi@openedhand.com> 2008-02-20 12:43:54 +00:00
clutter-stage-glx.c 2008-05-13 Emmanuele Bassi <ebassi@openedhand.com> 2008-05-13 10:42:36 +00:00
clutter-stage-glx.h 2008-03-28 Matthew Allum <mallum@openedhand.com> 2008-03-28 22:50:55 +00:00
Makefile.am 2008-04-29 Matthew Allum <mallum@openedhand.com> 2008-04-29 22:02:10 +00:00