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deba576dd1
Use the correct stage creation/destruction API.
705 lines
25 KiB
C
705 lines
25 KiB
C
#include <clutter/clutter.h>
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#include <stdlib.h>
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#include <string.h>
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#include "test-conform-common.h"
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#define NOTIFY_ANCHOR_X (1 << 0)
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#define NOTIFY_ANCHOR_Y (1 << 1)
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#define NOTIFY_ANCHOR_GRAVITY (1 << 2)
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#define NOTIFY_SCALE_X (1 << 3)
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#define NOTIFY_SCALE_Y (1 << 4)
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#define NOTIFY_SCALE_CENTER_X (1 << 5)
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#define NOTIFY_SCALE_CENTER_Y (1 << 6)
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#define NOTIFY_SCALE_GRAVITY (1 << 7)
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#define NOTIFY_ROTATION_ANGLE_X (1 << 8)
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#define NOTIFY_ROTATION_ANGLE_Y (1 << 9)
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#define NOTIFY_ROTATION_ANGLE_Z (1 << 10)
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#define NOTIFY_ROTATION_CENTER_X (1 << 11)
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#define NOTIFY_ROTATION_CENTER_Y (1 << 12)
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#define NOTIFY_ROTATION_CENTER_Z (1 << 13)
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#define NOTIFY_ROTATION_CENTER_Z_GRAVITY (1 << 14)
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#define RECT_WIDTH 100.0
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#define RECT_HEIGHT 80.0
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/* Allow the transformed position by off by a certain number of
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pixels */
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#define POSITION_TOLERANCE 2
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typedef struct _TestState
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{
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gulong notifications;
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ClutterActor *rect;
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} TestState;
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static const struct
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{
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ClutterGravity gravity;
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gfloat x_pos;
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gfloat y_pos;
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} gravities[] =
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{
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{ CLUTTER_GRAVITY_NORTH, RECT_WIDTH / 2, 0 },
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{ CLUTTER_GRAVITY_NORTH_EAST, RECT_WIDTH, 0 },
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{ CLUTTER_GRAVITY_EAST, RECT_WIDTH, RECT_HEIGHT / 2 },
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{ CLUTTER_GRAVITY_SOUTH_EAST, RECT_WIDTH, RECT_HEIGHT },
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{ CLUTTER_GRAVITY_SOUTH, RECT_WIDTH / 2, RECT_HEIGHT },
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{ CLUTTER_GRAVITY_SOUTH_WEST, 0, RECT_HEIGHT },
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{ CLUTTER_GRAVITY_WEST, 0, RECT_HEIGHT / 2 },
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{ CLUTTER_GRAVITY_NORTH_WEST, 0, 0 },
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{ CLUTTER_GRAVITY_CENTER, RECT_WIDTH / 2, RECT_HEIGHT / 2 }
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};
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static const char * const properties[] = {
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"anchor-x",
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"anchor-y",
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"anchor-gravity",
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"scale-x",
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"scale-y",
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"scale-center-x",
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"scale-center-y",
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"scale-gravity",
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"rotation-angle-x",
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"rotation-angle-y",
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"rotation-angle-z",
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"rotation-center-x",
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"rotation-center-y",
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"rotation-center-z",
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"rotation-center-z-gravity"
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};
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static const int n_properties = G_N_ELEMENTS (properties);
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static void
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notify_cb (GObject *object, GParamSpec *pspec, TestState *state)
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{
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int i;
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int new_flags = 0;
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int flag = 1;
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for (i = 0; i < n_properties; i++)
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{
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if (!strcmp (properties[i], pspec->name))
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new_flags |= flag;
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flag <<= 1;
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}
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g_assert ((new_flags & state->notifications) == 0);
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state->notifications |= new_flags;
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}
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#define assert_notifications(flags) G_STMT_START { \
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g_assert (state->notifications == (flags)); \
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state->notifications = 0; } G_STMT_END
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/* Helper macro to assert the transformed position. This needs to be a
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macro so that the assertion failure will report the right line
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number */
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#define assert_coords(state, x_1, y_1, x_2, y_2) G_STMT_START { \
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ClutterVertex verts[4]; \
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clutter_actor_get_abs_allocation_vertices ((state)->rect, verts); \
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check_coords ((state), (x_1), (y_1), (x_2), (y_2), verts); \
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g_assert (approx_equal ((x_1), verts[0].x)); \
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g_assert (approx_equal ((y_1), verts[0].y)); \
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g_assert (approx_equal ((x_2), verts[3].x)); \
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g_assert (approx_equal ((y_2), verts[3].y)); } G_STMT_END
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#define assert_position(state, x, y) \
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assert_coords((state), (x), (y), (x) + RECT_WIDTH, (y) + RECT_HEIGHT)
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#define assert_vertex_and_free(v, xc, yc, zc) G_STMT_START { \
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g_assert (approx_equal (v->x, xc) && \
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approx_equal (v->y, yc) && \
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approx_equal (v->z, zc)); \
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g_boxed_free (CLUTTER_TYPE_VERTEX, v); } G_STMT_END
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static inline gboolean
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approx_equal (int a, int b)
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{
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return abs (a - b) <= POSITION_TOLERANCE;
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}
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static void
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check_coords (TestState *state,
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gint x_1,
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gint y_1,
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gint x_2,
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gint y_2,
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const ClutterVertex *verts)
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{
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if (g_test_verbose ())
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g_print ("checking that (%i,%i,%i,%i) \xe2\x89\x88 (%i,%i,%i,%i): %s\n",
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x_1, y_1, x_2, y_2,
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(int) (verts[0].x),
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(int) (verts[0].y),
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(int) (verts[3].x),
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(int) (verts[3].y),
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approx_equal (x_1, verts[0].x) &&
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approx_equal (y_1, verts[0].y) &&
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approx_equal (x_2, verts[3].x) &&
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approx_equal (y_2, verts[3].y) ? "yes"
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: "NO");
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}
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static void
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test_anchor_point (TestState *state)
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{
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ClutterActor *rect = state->rect;
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gfloat anchor_x, anchor_y;
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ClutterGravity anchor_gravity;
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int i;
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/* Assert the default settings */
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g_assert (clutter_actor_get_x (rect) == 100);
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g_assert (clutter_actor_get_y (rect) == 200);
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g_assert (clutter_actor_get_width (rect) == RECT_WIDTH);
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g_assert (clutter_actor_get_height (rect) == RECT_HEIGHT);
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g_object_get (rect,
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"anchor-x", &anchor_x,
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"anchor-y", &anchor_y,
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"anchor-gravity", &anchor_gravity,
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NULL);
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g_assert (anchor_x == 0);
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g_assert (anchor_y == 0);
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g_assert (anchor_gravity == CLUTTER_GRAVITY_NONE);
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/* Change the anchor point */
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clutter_actor_set_anchor_point (rect, 20, 30);
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g_object_get (rect,
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"anchor-x", &anchor_x,
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"anchor-y", &anchor_y,
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"anchor-gravity", &anchor_gravity,
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NULL);
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g_assert (anchor_x == 20);
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g_assert (anchor_y == 30);
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g_assert (anchor_gravity == CLUTTER_GRAVITY_NONE);
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assert_position (state, 80, 170);
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assert_notifications (NOTIFY_ANCHOR_X | NOTIFY_ANCHOR_Y);
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/* Move the anchor point */
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clutter_actor_move_anchor_point (rect, 40, 50);
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g_object_get (rect,
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"anchor-x", &anchor_x,
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"anchor-y", &anchor_y,
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"anchor-gravity", &anchor_gravity,
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NULL);
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g_assert (anchor_x == 40);
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g_assert (anchor_y == 50);
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g_assert (anchor_gravity == CLUTTER_GRAVITY_NONE);
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assert_position (state, 80, 170);
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assert_notifications (NOTIFY_ANCHOR_X | NOTIFY_ANCHOR_Y);
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/* Put the actor back to its default position */
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clutter_actor_set_position (rect, 100, 200);
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/* Change the anchor point with each of the gravities */
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for (i = 0; i < G_N_ELEMENTS (gravities); i++)
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{
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if (g_test_verbose ())
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{
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GEnumClass *gravity_class = g_type_class_ref (CLUTTER_TYPE_GRAVITY);
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GEnumValue *value = g_enum_get_value (gravity_class,
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gravities[i].gravity);
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g_print ("Setting gravity to %s\n",
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value ? value->value_name : "?");
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g_type_class_unref (gravity_class);
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}
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g_object_set (rect, "anchor-gravity", gravities[i].gravity, NULL);
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g_object_get (rect,
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"anchor-x", &anchor_x,
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"anchor-y", &anchor_y,
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"anchor-gravity", &anchor_gravity,
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NULL);
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g_assert (anchor_x == gravities[i].x_pos);
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g_assert (anchor_y == gravities[i].y_pos);
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g_assert (anchor_gravity == gravities[i].gravity);
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assert_position (state,
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100 - gravities[i].x_pos,
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200 - gravities[i].y_pos);
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assert_notifications (NOTIFY_ANCHOR_X | NOTIFY_ANCHOR_Y
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| NOTIFY_ANCHOR_GRAVITY);
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}
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/* Verify that the anchor point moves if the actor changes size when
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it is set from the gravity */
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clutter_actor_set_size (rect, RECT_WIDTH * 2, RECT_HEIGHT * 2);
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g_object_get (rect,
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"anchor-x", &anchor_x,
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"anchor-y", &anchor_y,
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"anchor-gravity", &anchor_gravity,
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NULL);
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g_assert (anchor_x == RECT_WIDTH);
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g_assert (anchor_y == RECT_HEIGHT);
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g_assert (anchor_gravity == CLUTTER_GRAVITY_CENTER);
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assert_coords (state, 100 - RECT_WIDTH, 200 - RECT_HEIGHT,
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100 + RECT_WIDTH, 200 + RECT_HEIGHT);
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assert_notifications (0);
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clutter_actor_set_size (rect, RECT_WIDTH, RECT_HEIGHT);
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/* Change the anchor point using units again to assert that the
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gravity property changes */
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clutter_actor_set_anchor_point (rect, 20, 30);
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g_object_get (rect,
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"anchor-x", &anchor_x, "anchor-y", &anchor_y,
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"anchor-gravity", &anchor_gravity,
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NULL);
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g_assert (anchor_x == 20);
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g_assert (anchor_y == 30);
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g_assert (anchor_gravity == CLUTTER_GRAVITY_NONE);
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assert_position (state, 80, 170);
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assert_notifications (NOTIFY_ANCHOR_X | NOTIFY_ANCHOR_Y
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| NOTIFY_ANCHOR_GRAVITY);
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/* Verify that the anchor point doesn't move if the actor changes
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size when it is set from units */
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clutter_actor_set_size (rect, RECT_WIDTH * 2, RECT_HEIGHT * 2);
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g_object_get (rect,
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"anchor-x", &anchor_x,
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"anchor-y", &anchor_y,
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"anchor-gravity", &anchor_gravity,
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NULL);
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g_assert (anchor_x == 20);
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g_assert (anchor_y == 30);
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g_assert (anchor_gravity == CLUTTER_GRAVITY_NONE);
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assert_coords (state, 80, 170, 80 + RECT_WIDTH * 2, 170 + RECT_HEIGHT * 2);
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assert_notifications (0);
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clutter_actor_set_size (rect, RECT_WIDTH, RECT_HEIGHT);
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/* Put the anchor back */
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clutter_actor_set_anchor_point_from_gravity (rect, CLUTTER_GRAVITY_NONE);
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assert_notifications (NOTIFY_ANCHOR_X | NOTIFY_ANCHOR_Y);
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}
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static void
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test_scale_center (TestState *state)
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{
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ClutterActor *rect = state->rect;
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gdouble scale_x, scale_y;
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gfloat center_x, center_y;
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ClutterGravity gravity;
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int i;
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/* Assert the default settings */
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g_assert (clutter_actor_get_x (rect) == 100);
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g_assert (clutter_actor_get_y (rect) == 200);
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g_assert (clutter_actor_get_width (rect) == RECT_WIDTH);
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g_assert (clutter_actor_get_height (rect) == RECT_HEIGHT);
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g_object_get (rect,
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"scale-center-x", ¢er_x,
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"scale-center-y", ¢er_y,
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"scale-x", &scale_x,
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"scale-y", &scale_y,
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"scale-gravity", &gravity,
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NULL);
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g_assert (center_x == 0);
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g_assert (center_y == 0);
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g_assert (scale_x == 1.0);
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g_assert (scale_y == 1.0);
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g_assert (gravity == CLUTTER_GRAVITY_NONE);
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/* Try changing the scale without affecting the center */
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g_object_set (rect, "scale-x", 2.0, "scale-y", 3.0, NULL);
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g_assert (clutter_actor_get_x (rect) == 100);
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g_assert (clutter_actor_get_y (rect) == 200);
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g_assert (clutter_actor_get_width (rect) == RECT_WIDTH);
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g_assert (clutter_actor_get_height (rect) == RECT_HEIGHT);
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g_object_get (rect,
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"scale-center-x", ¢er_x,
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"scale-center-y", ¢er_y,
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"scale-x", &scale_x,
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"scale-y", &scale_y,
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"scale-gravity", &gravity,
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NULL);
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g_assert (center_x == 0);
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g_assert (center_y == 0);
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g_assert (scale_x == 2.0);
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g_assert (scale_y == 3.0);
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g_assert (gravity == CLUTTER_GRAVITY_NONE);
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assert_notifications (NOTIFY_SCALE_X | NOTIFY_SCALE_Y);
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assert_coords (state, 100, 200, 100 + RECT_WIDTH * 2, 200 + RECT_HEIGHT * 3);
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/* Change the scale and center */
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g_object_set (rect,
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"scale-x", 4.0,
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"scale-y", 2.0,
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"scale-center-x", 10.0,
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"scale-center-y", 20.0,
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NULL);
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g_assert (clutter_actor_get_x (rect) == 100);
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g_assert (clutter_actor_get_y (rect) == 200);
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g_assert (clutter_actor_get_width (rect) == RECT_WIDTH);
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g_assert (clutter_actor_get_height (rect) == RECT_HEIGHT);
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g_object_get (rect,
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"scale-center-x", ¢er_x, "scale-center-y", ¢er_y,
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"scale-x", &scale_x, "scale-y", &scale_y,
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"scale-gravity", &gravity,
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NULL);
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g_assert (center_x == 10);
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g_assert (center_y == 20);
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g_assert (scale_x == 4.0);
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g_assert (scale_y == 2.0);
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g_assert (gravity == CLUTTER_GRAVITY_NONE);
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assert_notifications (NOTIFY_SCALE_X | NOTIFY_SCALE_Y
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| NOTIFY_SCALE_CENTER_X | NOTIFY_SCALE_CENTER_Y);
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assert_coords (state, 100 + 10 - 10 * 4, 200 + 20 - 20 * 2,
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100 + 10 + (RECT_WIDTH - 10) * 4,
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200 + 20 + (RECT_HEIGHT - 20) * 2);
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/* Change the anchor point with each of the gravities */
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for (i = 0; i < G_N_ELEMENTS (gravities); i++)
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{
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if (g_test_verbose ())
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{
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GEnumClass *gravity_class = g_type_class_ref (CLUTTER_TYPE_GRAVITY);
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GEnumValue *value = g_enum_get_value (gravity_class,
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gravities[i].gravity);
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g_print ("Setting scale center to %s\n",
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value ? value->value_name : "?");
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g_type_class_unref (gravity_class);
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}
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g_object_set (rect, "scale-gravity", gravities[i].gravity, NULL);
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g_assert (clutter_actor_get_x (rect) == 100);
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g_assert (clutter_actor_get_y (rect) == 200);
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g_assert (clutter_actor_get_width (rect) == RECT_WIDTH);
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g_assert (clutter_actor_get_height (rect) == RECT_HEIGHT);
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g_object_get (rect,
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"scale-center-x", ¢er_x, "scale-center-y", ¢er_y,
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"scale-x", &scale_x, "scale-y", &scale_y,
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"scale-gravity", &gravity,
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NULL);
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g_assert (center_x == gravities[i].x_pos);
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g_assert (center_y == gravities[i].y_pos);
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g_assert (scale_x == 4.0);
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g_assert (scale_y == 2.0);
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g_assert (gravity == gravities[i].gravity);
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assert_notifications (NOTIFY_SCALE_X | NOTIFY_SCALE_Y
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| NOTIFY_SCALE_CENTER_X | NOTIFY_SCALE_CENTER_Y
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| NOTIFY_SCALE_GRAVITY);
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assert_coords (state,
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100 - gravities[i].x_pos * 3,
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200 - gravities[i].y_pos,
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100 + (gravities[i].x_pos
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+ (RECT_WIDTH - gravities[i].x_pos) * 4),
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200 + (gravities[i].y_pos
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+ (RECT_HEIGHT - gravities[i].y_pos) * 2));
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}
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/* Change the scale center using units again to assert that the
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gravity property changes */
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clutter_actor_set_scale_full (rect, 4, 2, 10, 20);
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g_object_get (rect,
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"scale-center-x", ¢er_x,
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"scale-center-y", ¢er_y,
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"scale-x", &scale_x,
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"scale-y", &scale_y,
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"scale-gravity", &gravity,
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NULL);
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g_assert (center_x == 10);
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g_assert (center_y == 20);
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g_assert (scale_x == 4.0);
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g_assert (scale_y == 2.0);
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g_assert (gravity == CLUTTER_GRAVITY_NONE);
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assert_notifications (NOTIFY_SCALE_X | NOTIFY_SCALE_Y
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| NOTIFY_SCALE_CENTER_X | NOTIFY_SCALE_CENTER_Y
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| NOTIFY_SCALE_GRAVITY);
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assert_coords (state, 100 + 10 - 10 * 4, 200 + 20 - 20 * 2,
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100 + 10 + (RECT_WIDTH - 10) * 4,
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200 + 20 + (RECT_HEIGHT - 20) * 2);
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/* Put the scale back to normal */
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clutter_actor_set_scale_full (rect, 1, 1, 0, 0);
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assert_notifications (NOTIFY_SCALE_X | NOTIFY_SCALE_Y
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| NOTIFY_SCALE_CENTER_X | NOTIFY_SCALE_CENTER_Y);
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}
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static void
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test_rotate_center (TestState *state)
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{
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ClutterActor *rect = state->rect;
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gdouble angle_x, angle_y, angle_z;
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ClutterVertex *center_x, *center_y, *center_z;
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ClutterGravity z_center_gravity;
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gfloat stage_width, stage_height;
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gfloat rect_x, rect_y;
|
|
int i;
|
|
|
|
/* Position the rectangle at the center of the stage so that
|
|
rotations by 90° along the X or Y axis will cause the actor to be
|
|
appear as a flat line. This makes verifying the transformations
|
|
easier */
|
|
clutter_actor_get_size (clutter_actor_get_stage (rect),
|
|
&stage_width,
|
|
&stage_height);
|
|
rect_x = stage_width / 2;
|
|
rect_y = stage_height / 2;
|
|
clutter_actor_set_position (rect, rect_x, rect_y);
|
|
|
|
/* Assert the default settings */
|
|
g_assert_cmpfloat (clutter_actor_get_x (rect), ==, rect_x);
|
|
g_assert_cmpfloat (clutter_actor_get_y (rect), ==, rect_y);
|
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g_assert_cmpfloat (clutter_actor_get_width (rect), ==, RECT_WIDTH);
|
|
g_assert_cmpfloat (clutter_actor_get_height (rect), ==, RECT_HEIGHT);
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|
g_object_get (rect,
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"rotation-angle-x", &angle_x,
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"rotation-angle-y", &angle_y,
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|
"rotation-angle-z", &angle_z,
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|
"rotation-center-x", ¢er_x,
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|
"rotation-center-y", ¢er_y,
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|
"rotation-center-z", ¢er_z,
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|
"rotation-center-z-gravity", &z_center_gravity,
|
|
NULL);
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g_assert (angle_x == 0.0);
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g_assert (angle_y == 0.0);
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|
g_assert (angle_z == 0.0);
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assert_vertex_and_free (center_x, 0, 0, 0);
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assert_vertex_and_free (center_y, 0, 0, 0);
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assert_vertex_and_free (center_z, 0, 0, 0);
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g_assert (z_center_gravity == CLUTTER_GRAVITY_NONE);
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|
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|
/* Change each of the rotation angles without affecting the center
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point */
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for (i = CLUTTER_X_AXIS; i <= CLUTTER_Z_AXIS; i++)
|
|
{
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char prop_name[] = "rotation-angle- ";
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prop_name[sizeof (prop_name) - 2] = i - CLUTTER_X_AXIS + 'x';
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|
|
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if (g_test_verbose ())
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g_print ("Setting %s to 90 degrees\n", prop_name);
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g_object_set (rect, prop_name, 90.0, NULL);
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assert_notifications (NOTIFY_ROTATION_ANGLE_X << (i - CLUTTER_X_AXIS));
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g_assert (clutter_actor_get_x (rect) == rect_x);
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g_assert (clutter_actor_get_y (rect) == rect_y);
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g_assert (clutter_actor_get_width (rect) == RECT_WIDTH);
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g_assert (clutter_actor_get_height (rect) == RECT_HEIGHT);
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g_object_get (rect,
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"rotation-angle-x", &angle_x,
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"rotation-angle-y", &angle_y,
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"rotation-angle-z", &angle_z,
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"rotation-center-x", ¢er_x,
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"rotation-center-y", ¢er_y,
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|
"rotation-center-z", ¢er_z,
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"rotation-center-z-gravity", &z_center_gravity,
|
|
NULL);
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if (i == CLUTTER_X_AXIS)
|
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{
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g_assert (angle_x == 90.0);
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assert_coords (state, rect_x, rect_y, verts[3].x, rect_y);
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}
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else
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g_assert (angle_x == 0.0);
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if (i == CLUTTER_Y_AXIS)
|
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{
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g_assert (angle_y == 90.0);
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assert_coords (state, rect_x, rect_y, rect_x, verts[3].y);
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}
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else
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g_assert (angle_y == 0.0);
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if (i == CLUTTER_Z_AXIS)
|
|
{
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g_assert (angle_z == 90.0);
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assert_coords (state, rect_x, rect_y,
|
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rect_x - RECT_HEIGHT,
|
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rect_y + RECT_WIDTH);
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|
}
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else
|
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g_assert (angle_z == 0.0);
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assert_vertex_and_free (center_x, 0, 0, 0);
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assert_vertex_and_free (center_y, 0, 0, 0);
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|
assert_vertex_and_free (center_z, 0, 0, 0);
|
|
g_assert (z_center_gravity == CLUTTER_GRAVITY_NONE);
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|
|
|
g_object_set (rect, prop_name, 0.0, NULL);
|
|
assert_notifications (NOTIFY_ROTATION_ANGLE_X << (i - CLUTTER_X_AXIS));
|
|
}
|
|
|
|
clutter_actor_set_position (rect, rect_x -= 10, rect_y -= 20);
|
|
|
|
/* Same test but also change the center position */
|
|
for (i = CLUTTER_X_AXIS; i <= CLUTTER_Z_AXIS; i++)
|
|
{
|
|
char prop_name[] = "rotation-angle- ";
|
|
prop_name[sizeof (prop_name) - 2] = i - CLUTTER_X_AXIS + 'x';
|
|
|
|
if (g_test_verbose ())
|
|
g_print ("Setting %s to 90 degrees with center 10,20,0\n", prop_name);
|
|
|
|
clutter_actor_set_rotation (rect, i, 90.0, 10, 20, 0);
|
|
assert_notifications ((NOTIFY_ROTATION_ANGLE_X << (i - CLUTTER_X_AXIS))
|
|
| (NOTIFY_ROTATION_CENTER_X
|
|
<< (i - CLUTTER_X_AXIS)));
|
|
|
|
g_assert (clutter_actor_get_x (rect) == rect_x);
|
|
g_assert (clutter_actor_get_y (rect) == rect_y);
|
|
g_assert (clutter_actor_get_width (rect) == RECT_WIDTH);
|
|
g_assert (clutter_actor_get_height (rect) == RECT_HEIGHT);
|
|
g_object_get (rect,
|
|
"rotation-angle-x", &angle_x,
|
|
"rotation-angle-y", &angle_y,
|
|
"rotation-angle-z", &angle_z,
|
|
"rotation-center-x", ¢er_x,
|
|
"rotation-center-y", ¢er_y,
|
|
"rotation-center-z", ¢er_z,
|
|
"rotation-center-z-gravity", &z_center_gravity,
|
|
NULL);
|
|
if (i == CLUTTER_X_AXIS)
|
|
{
|
|
g_assert (angle_x == 90.0);
|
|
assert_coords (state,
|
|
verts[0].x, rect_y + 20,
|
|
verts[3].x, rect_y + 20);
|
|
assert_vertex_and_free (center_x, 10, 20, 0);
|
|
}
|
|
else
|
|
{
|
|
g_assert (angle_x == 0.0);
|
|
assert_vertex_and_free (center_x, 0, 0, 0);
|
|
}
|
|
if (i == CLUTTER_Y_AXIS)
|
|
{
|
|
g_assert (angle_y == 90.0);
|
|
assert_coords (state,
|
|
rect_x + 10, verts[0].y,
|
|
rect_x + 10, verts[3].y);
|
|
assert_vertex_and_free (center_y, 10, 20, 0);
|
|
}
|
|
else
|
|
{
|
|
g_assert (angle_y == 0.0);
|
|
assert_vertex_and_free (center_y, 0, 0, 0);
|
|
}
|
|
if (i == CLUTTER_Z_AXIS)
|
|
{
|
|
g_assert (angle_z == 90.0);
|
|
assert_coords (state,
|
|
rect_x + 10 + 20,
|
|
rect_y + 20 - 10,
|
|
rect_x + 10 + 20 - RECT_HEIGHT,
|
|
rect_y + 20 + RECT_WIDTH - 10);
|
|
assert_vertex_and_free (center_z, 10, 20, 0);
|
|
}
|
|
else
|
|
{
|
|
g_assert (angle_z == 0.0);
|
|
assert_vertex_and_free (center_z, 0, 0, 0);
|
|
}
|
|
g_assert (z_center_gravity == CLUTTER_GRAVITY_NONE);
|
|
|
|
clutter_actor_set_rotation (rect, i, 0, 0, 0, 0);
|
|
assert_notifications ((NOTIFY_ROTATION_ANGLE_X << (i - CLUTTER_X_AXIS))
|
|
| (NOTIFY_ROTATION_CENTER_X
|
|
<< (i - CLUTTER_X_AXIS)));
|
|
|
|
}
|
|
|
|
/* Try rotating the z with all of the gravities */
|
|
for (i = 0; i < G_N_ELEMENTS (gravities); i++)
|
|
{
|
|
if (g_test_verbose ())
|
|
{
|
|
GEnumClass *gravity_class = g_type_class_ref (CLUTTER_TYPE_GRAVITY);
|
|
GEnumValue *value = g_enum_get_value (gravity_class,
|
|
gravities[i].gravity);
|
|
g_print ("Setting z rotation to 90 degrees with center at %s\n",
|
|
value ? value->value_name : "?");
|
|
g_type_class_unref (gravity_class);
|
|
}
|
|
|
|
clutter_actor_set_z_rotation_from_gravity (rect, 90,
|
|
gravities[i].gravity);
|
|
assert_notifications (NOTIFY_ROTATION_ANGLE_Z
|
|
| NOTIFY_ROTATION_CENTER_Z
|
|
| NOTIFY_ROTATION_CENTER_Z_GRAVITY);
|
|
|
|
g_assert (clutter_actor_get_x (rect) == rect_x);
|
|
g_assert (clutter_actor_get_y (rect) == rect_y);
|
|
g_assert (clutter_actor_get_width (rect) == RECT_WIDTH);
|
|
g_assert (clutter_actor_get_height (rect) == RECT_HEIGHT);
|
|
g_object_get (rect,
|
|
"rotation-angle-x", &angle_x,
|
|
"rotation-angle-y", &angle_y,
|
|
"rotation-angle-z", &angle_z,
|
|
"rotation-center-x", ¢er_x,
|
|
"rotation-center-y", ¢er_y,
|
|
"rotation-center-z", ¢er_z,
|
|
"rotation-center-z-gravity", &z_center_gravity,
|
|
NULL);
|
|
g_assert (angle_x == 0.0);
|
|
g_assert (angle_y == 0.0);
|
|
g_assert (angle_z == 90.0);
|
|
assert_vertex_and_free (center_x, 0, 0, 0);
|
|
assert_vertex_and_free (center_y, 0, 0, 0);
|
|
assert_vertex_and_free (center_z,
|
|
gravities[i].x_pos, gravities[i].y_pos, 0);
|
|
assert_coords (state,
|
|
rect_x + gravities[i].x_pos + gravities[i].y_pos,
|
|
rect_y + gravities[i].y_pos - gravities[i].x_pos,
|
|
rect_x + gravities[i].x_pos + gravities[i].y_pos
|
|
- RECT_HEIGHT,
|
|
rect_y + gravities[i].y_pos + RECT_WIDTH
|
|
- gravities[i].x_pos);
|
|
g_assert (z_center_gravity == gravities[i].gravity);
|
|
g_assert (clutter_actor_get_z_rotation_gravity (rect)
|
|
== gravities[i].gravity);
|
|
|
|
/* Put the rotation back */
|
|
clutter_actor_set_z_rotation_from_gravity (rect, 0, CLUTTER_GRAVITY_NONE);
|
|
assert_notifications (NOTIFY_ROTATION_ANGLE_Z
|
|
| NOTIFY_ROTATION_CENTER_Z
|
|
| NOTIFY_ROTATION_CENTER_Z_GRAVITY);
|
|
}
|
|
}
|
|
|
|
static gboolean
|
|
idle_cb (gpointer data)
|
|
{
|
|
test_anchor_point (data);
|
|
test_scale_center (data);
|
|
test_rotate_center (data);
|
|
|
|
clutter_main_quit ();
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
void
|
|
actor_anchors (void)
|
|
{
|
|
TestState state;
|
|
ClutterActor *stage;
|
|
|
|
stage = clutter_stage_new ();
|
|
|
|
state.rect = clutter_rectangle_new ();
|
|
clutter_container_add (CLUTTER_CONTAINER (stage), state.rect, NULL);
|
|
clutter_actor_set_position (state.rect, 100, 200);
|
|
clutter_actor_set_size (state.rect, RECT_WIDTH, RECT_HEIGHT);
|
|
|
|
/* Record notifications on the actor properties */
|
|
state.notifications = 0;
|
|
g_signal_connect (state.rect, "notify",
|
|
G_CALLBACK (notify_cb), &state);
|
|
|
|
/* Run the tests in a low priority idle function so that we can be
|
|
sure the stage is correctly setup */
|
|
g_idle_add_full (G_PRIORITY_LOW, idle_cb, &state, NULL);
|
|
|
|
clutter_actor_show (stage);
|
|
|
|
clutter_main ();
|
|
|
|
g_idle_remove_by_data (&state);
|
|
|
|
clutter_actor_destroy (stage);
|
|
}
|
|
|