mirror of
https://github.com/brl/mutter.git
synced 2024-12-29 06:12:14 +00:00
a02e20a14a
* clutter/clutter-actor.c: (clutter_actor_real_show), (clutter_actor_real_hide): Do not set the MAPPED flag on the actor if it is a top-level one (like ClutterStage); the backends are responsible for setting that flag, as it might be the result of an asynchronous operation (e.g. on X11). * clutter/eglnative/clutter-stage-egl.c: (clutter_stage_egl_show), (clutter_stage_egl_hide): Set/unset the CLUTTER_ACTOR_MAPPED flag on show and hide respectively. * clutter/osx/clutter-stage-osx.c: (clutter_stage_osx_show), (clutter_stage_osx_hide): Ditto as above. * clutter/sdl/clutter-stage-sdl.c: (clutter_stage_sdl_show), (clutter_stage_sdl_hide): Ditto as above, plus chain up to the parent class show/hide virtual functions. * clutter/x11/clutter-event-x11.c (event_translate): Use the MapNotify and UnmapNotify events to call the X11 stage map/unmap functions. * clutter/x11/clutter-stage-x11.[ch]: (clutter_stage_x11_set_fullscreen): Set the fullscreen_on_map flag with the fullscreen value. (clutter_stage_x11_map), (clutter_stage_x11_unmap): Set the MAPPED flag on the stage actor and redraw; also, if the fullscreen_on_map flag was set, call clutter_stage_fullscreen() as well. (#648) * tests/Makefile.am: * tests/test-fullscreen.c: Add a fullscreen test case for checking whether fullscreen works on every backend/platform.
501 lines
14 KiB
C
501 lines
14 KiB
C
/* Clutter - An OpenGL based 'interactive canvas' library.
|
|
* OSX backend - integration with NSWindow and NSView
|
|
*
|
|
* Copyright (C) 2007 Tommi Komulainen <tommi.komulainen@iki.fi>
|
|
* Copyright (C) 2007 OpenedHand Ltd.
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library; if not, write to the
|
|
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
|
|
* Boston, MA 02111-1307, USA.
|
|
*/
|
|
#include "config.h"
|
|
|
|
#include "clutter-osx.h"
|
|
#include "clutter-stage-osx.h"
|
|
#include "clutter-backend-osx.h"
|
|
#import <AppKit/AppKit.h>
|
|
|
|
#include <clutter/clutter-debug.h>
|
|
#include <clutter/clutter-private.h>
|
|
|
|
G_DEFINE_TYPE (ClutterStageOSX, clutter_stage_osx, CLUTTER_TYPE_STAGE)
|
|
|
|
/* FIXME: this should be in clutter-stage.c */
|
|
static void
|
|
clutter_stage_osx_state_update (ClutterStageOSX *self,
|
|
ClutterStageState unset_flags,
|
|
ClutterStageState set_flags);
|
|
|
|
#define CLUTTER_OSX_FULLSCREEN_WINDOW_LEVEL (NSMainMenuWindowLevel + 1)
|
|
|
|
/*************************************************************************/
|
|
@interface ClutterGLWindow : NSWindow
|
|
{
|
|
ClutterStageOSX *stage;
|
|
}
|
|
@end
|
|
|
|
@implementation ClutterGLWindow
|
|
- (id)initWithView:(NSView *)aView UTF8Title:(const char *)aTitle stage:(ClutterStageOSX *)aStage
|
|
{
|
|
if ((self = [super initWithContentRect: [aView frame]
|
|
styleMask: NSTitledWindowMask | NSClosableWindowMask | NSResizableWindowMask
|
|
backing: NSBackingStoreBuffered
|
|
defer: NO]) != nil)
|
|
{
|
|
[self setDelegate: self];
|
|
[self useOptimizedDrawing: YES];
|
|
[self setContentView: aView];
|
|
[self setTitle:[NSString stringWithUTF8String: aTitle]];
|
|
stage = aStage;
|
|
}
|
|
return self;
|
|
}
|
|
|
|
- (BOOL) windowShouldClose: (id) sender
|
|
{
|
|
CLUTTER_NOTE (BACKEND, "windowShouldClose");
|
|
|
|
ClutterEvent event;
|
|
event.type = CLUTTER_DELETE;
|
|
clutter_event_put (&event);
|
|
|
|
return NO;
|
|
}
|
|
|
|
- (NSRect) constrainFrameRect:(NSRect)frameRect toScreen:(NSScreen*)aScreen
|
|
{
|
|
/* in fullscreen mode we don't want to be constrained by menubar or dock
|
|
* FIXME: calculate proper constraints depending on fullscreen mode
|
|
*/
|
|
|
|
return frameRect;
|
|
}
|
|
|
|
- (void) windowDidBecomeKey:(NSNotification*)aNotification
|
|
{
|
|
CLUTTER_NOTE (BACKEND, "windowDidBecomeKey");
|
|
|
|
if (stage->stage_state & CLUTTER_STAGE_STATE_FULLSCREEN)
|
|
[self setLevel: CLUTTER_OSX_FULLSCREEN_WINDOW_LEVEL];
|
|
|
|
clutter_stage_osx_state_update (stage, 0, CLUTTER_STAGE_STATE_ACTIVATED);
|
|
}
|
|
|
|
- (void) windowDidResignKey:(NSNotification*)aNotification
|
|
{
|
|
CLUTTER_NOTE (BACKEND, "windowDidResignKey");
|
|
|
|
if (stage->stage_state & CLUTTER_STAGE_STATE_FULLSCREEN)
|
|
{
|
|
[self setLevel: NSNormalWindowLevel];
|
|
[self orderBack: nil];
|
|
}
|
|
|
|
clutter_stage_osx_state_update (stage, CLUTTER_STAGE_STATE_ACTIVATED, 0);
|
|
}
|
|
@end
|
|
|
|
/*************************************************************************/
|
|
@interface ClutterGLView : NSOpenGLView
|
|
{
|
|
ClutterActor *stage;
|
|
}
|
|
- (void) drawRect: (NSRect) bounds;
|
|
@end
|
|
|
|
@implementation ClutterGLView
|
|
- (id) initWithFrame: (NSRect)aFrame pixelFormat:(NSOpenGLPixelFormat*)aFormat stage:(ClutterActor*)aStage
|
|
{
|
|
if ((self = [super initWithFrame:aFrame pixelFormat:aFormat]) != nil)
|
|
{
|
|
self->stage = aStage;
|
|
}
|
|
return self;
|
|
}
|
|
|
|
- (void) drawRect: (NSRect) bounds
|
|
{
|
|
clutter_actor_paint (self->stage);
|
|
[[self openGLContext] flushBuffer];
|
|
}
|
|
|
|
/* In order to receive key events */
|
|
- (BOOL) acceptsFirstResponder
|
|
{
|
|
return YES;
|
|
}
|
|
|
|
/* We want 0,0 top left */
|
|
- (BOOL) isFlipped
|
|
{
|
|
return YES;
|
|
}
|
|
|
|
- (void) setFrameSize: (NSSize) aSize
|
|
{
|
|
CLUTTER_NOTE (BACKEND, "setFrameSize: %dx%d",
|
|
(int)aSize.width, (int)aSize.height);
|
|
|
|
[super setFrameSize: aSize];
|
|
|
|
clutter_actor_set_size (self->stage, (int)aSize.width, (int)aSize.height);
|
|
|
|
CLUTTER_SET_PRIVATE_FLAGS(self->stage, CLUTTER_ACTOR_SYNC_MATRICES);
|
|
}
|
|
|
|
/* Simply forward all events that reach our view to clutter. */
|
|
|
|
#define EVENT_HANDLER(event) -(void)event:(NSEvent *)theEvent { \
|
|
_clutter_event_osx_put (theEvent); \
|
|
}
|
|
EVENT_HANDLER(mouseDown)
|
|
EVENT_HANDLER(mouseDragged)
|
|
EVENT_HANDLER(mouseUp)
|
|
EVENT_HANDLER(mouseMoved)
|
|
EVENT_HANDLER(mouseEntered)
|
|
EVENT_HANDLER(mouseExited)
|
|
EVENT_HANDLER(rightMouseDown)
|
|
EVENT_HANDLER(rightMouseDragged)
|
|
EVENT_HANDLER(rightMouseUp)
|
|
EVENT_HANDLER(otherMouseDown)
|
|
EVENT_HANDLER(otherMouseDragged)
|
|
EVENT_HANDLER(otherMouseUp)
|
|
EVENT_HANDLER(scrollWheel)
|
|
EVENT_HANDLER(keyDown)
|
|
EVENT_HANDLER(keyUp)
|
|
EVENT_HANDLER(flagsChanged)
|
|
EVENT_HANDLER(helpRequested)
|
|
EVENT_HANDLER(tabletPoint)
|
|
EVENT_HANDLER(tabletProximity)
|
|
|
|
#undef EVENT_HANDLER
|
|
@end
|
|
|
|
/*************************************************************************/
|
|
static void
|
|
clutter_stage_osx_state_update (ClutterStageOSX *self,
|
|
ClutterStageState unset_flags,
|
|
ClutterStageState set_flags)
|
|
{
|
|
ClutterStageStateEvent event;
|
|
|
|
event.new_state = self->stage_state;
|
|
event.new_state |= set_flags;
|
|
event.new_state &= ~unset_flags;
|
|
|
|
if (event.new_state == self->stage_state)
|
|
return;
|
|
|
|
event.changed_mask = event.new_state ^ self->stage_state;
|
|
|
|
self->stage_state = event.new_state;
|
|
|
|
event.type = CLUTTER_STAGE_STATE;
|
|
clutter_event_put ((ClutterEvent*)&event);
|
|
}
|
|
|
|
static void
|
|
clutter_stage_osx_save_frame (ClutterStageOSX *self)
|
|
{
|
|
if (CLUTTER_ACTOR_IS_REALIZED (CLUTTER_ACTOR (self)))
|
|
{
|
|
g_assert (self->window != NULL);
|
|
|
|
self->normalFrame = [self->window frame];
|
|
self->haveNormalFrame = TRUE;
|
|
}
|
|
}
|
|
|
|
static void
|
|
clutter_stage_osx_set_frame (ClutterStageOSX *self)
|
|
{
|
|
g_assert (CLUTTER_ACTOR_IS_REALIZED (CLUTTER_ACTOR (self)));
|
|
g_assert (self->window != NULL);
|
|
|
|
if (self->stage_state & CLUTTER_STAGE_STATE_FULLSCREEN)
|
|
{
|
|
/* Raise above the menubar (and dock) covering the whole screen.
|
|
*
|
|
* NOTE: This effectively breaks Option-Tabbing as our window covers
|
|
* all other applications completely. However we deal with the situation
|
|
* by lowering the window to the bottom of the normal level stack on
|
|
* windowDidResignKey notification.
|
|
*/
|
|
[self->window setLevel: CLUTTER_OSX_FULLSCREEN_WINDOW_LEVEL];
|
|
|
|
[self->window setFrame: [self->window frameRectForContentRect: [[self->window screen] frame]] display: NO];
|
|
}
|
|
else
|
|
{
|
|
[self->window setLevel: NSNormalWindowLevel];
|
|
|
|
if (self->haveNormalFrame)
|
|
[self->window setFrame: self->normalFrame display: NO];
|
|
else
|
|
/* looks better than positioning to 0,0 (bottom right) */
|
|
[self->window center];
|
|
}
|
|
}
|
|
|
|
/*************************************************************************/
|
|
static void
|
|
clutter_stage_osx_realize (ClutterActor *actor)
|
|
{
|
|
ClutterStageOSX *self = CLUTTER_STAGE_OSX (actor);
|
|
ClutterBackendOSX *backend_osx;
|
|
|
|
CLUTTER_NOTE (BACKEND, "realize");
|
|
|
|
CLUTTER_OSX_POOL_ALLOC();
|
|
|
|
if (CLUTTER_ACTOR_CLASS (clutter_stage_osx_parent_class)->realize)
|
|
CLUTTER_ACTOR_CLASS (clutter_stage_osx_parent_class)->realize (actor);
|
|
|
|
backend_osx = CLUTTER_BACKEND_OSX (self->backend);
|
|
|
|
NSRect rect = NSMakeRect(0, 0, self->requisition_width, self->requisition_height);
|
|
|
|
self->view = [[ClutterGLView alloc]
|
|
initWithFrame: rect
|
|
pixelFormat: backend_osx->pixel_format
|
|
stage: actor];
|
|
|
|
self->window = [[ClutterGLWindow alloc]
|
|
initWithView: self->view
|
|
UTF8Title: clutter_stage_get_title (CLUTTER_STAGE (self))
|
|
stage: self];
|
|
|
|
/* looks better than positioning to 0,0 (bottom right) */
|
|
[self->window center];
|
|
|
|
/* To not miss all textures created with the context created in the backend
|
|
* make sure we share the context. (By default NSOpenGLView creates its own
|
|
* context.)
|
|
*/
|
|
NSOpenGLContext *context = backend_osx->context;
|
|
|
|
[self->view setOpenGLContext: context];
|
|
[context setView: self->view];
|
|
|
|
CLUTTER_OSX_POOL_RELEASE();
|
|
|
|
CLUTTER_SET_PRIVATE_FLAGS(self, CLUTTER_ACTOR_SYNC_MATRICES);
|
|
}
|
|
|
|
static void
|
|
clutter_stage_osx_unrealize (ClutterActor *actor)
|
|
{
|
|
ClutterStageOSX *self = CLUTTER_STAGE_OSX (actor);
|
|
|
|
CLUTTER_NOTE (BACKEND, "unrealize");
|
|
|
|
CLUTTER_OSX_POOL_ALLOC();
|
|
|
|
[self->view release];
|
|
[self->window close];
|
|
|
|
self->view = NULL;
|
|
self->window = NULL;
|
|
|
|
CLUTTER_OSX_POOL_RELEASE();
|
|
|
|
if (CLUTTER_ACTOR_CLASS (clutter_stage_osx_parent_class)->unrealize)
|
|
CLUTTER_ACTOR_CLASS (clutter_stage_osx_parent_class)->unrealize (actor);
|
|
}
|
|
|
|
static void
|
|
clutter_stage_osx_show (ClutterActor *actor)
|
|
{
|
|
ClutterStageOSX *self = CLUTTER_STAGE_OSX (actor);
|
|
|
|
CLUTTER_NOTE (BACKEND, "show");
|
|
|
|
CLUTTER_ACTOR_SET_FLAGS (actor, CLUTTER_ACTOR_MAPPED);
|
|
|
|
if (CLUTTER_ACTOR_CLASS (clutter_stage_osx_parent_class)->show)
|
|
CLUTTER_ACTOR_CLASS (clutter_stage_osx_parent_class)->show (actor);
|
|
|
|
CLUTTER_OSX_POOL_ALLOC();
|
|
|
|
clutter_stage_osx_set_frame (self);
|
|
|
|
[self->window makeKeyAndOrderFront: nil];
|
|
|
|
CLUTTER_OSX_POOL_RELEASE();
|
|
}
|
|
|
|
static void
|
|
clutter_stage_osx_hide (ClutterActor *actor)
|
|
{
|
|
ClutterStageOSX *self = CLUTTER_STAGE_OSX (actor);
|
|
|
|
CLUTTER_NOTE (BACKEND, "hide");
|
|
|
|
CLUTTER_OSX_POOL_ALLOC();
|
|
|
|
[self->window orderOut: nil];
|
|
|
|
CLUTTER_OSX_POOL_RELEASE();
|
|
|
|
CLUTTER_ACTOR_UNSET_FLAGS (actor, CLUTTER_ACTOR_MAPPED);
|
|
|
|
if (CLUTTER_ACTOR_CLASS (clutter_stage_osx_parent_class)->hide)
|
|
CLUTTER_ACTOR_CLASS (clutter_stage_osx_parent_class)->hide (actor);
|
|
}
|
|
|
|
static void
|
|
clutter_stage_osx_query_coords (ClutterActor *actor,
|
|
ClutterActorBox *box)
|
|
{
|
|
ClutterStageOSX *self = CLUTTER_STAGE_OSX (actor);
|
|
|
|
CLUTTER_OSX_POOL_ALLOC();
|
|
|
|
box->x1 = 0;
|
|
box->y1 = 0;
|
|
box->x2 = box->x1 + CLUTTER_UNITS_FROM_FLOAT (self->requisition_width);
|
|
box->y2 = box->y1 + CLUTTER_UNITS_FROM_FLOAT (self->requisition_height);
|
|
|
|
CLUTTER_OSX_POOL_RELEASE();
|
|
}
|
|
|
|
static void
|
|
clutter_stage_osx_request_coords (ClutterActor *actor,
|
|
ClutterActorBox *box)
|
|
{
|
|
ClutterStageOSX *self = CLUTTER_STAGE_OSX (actor);
|
|
|
|
CLUTTER_NOTE (BACKEND, "request_coords: %d,%d %dx%d",
|
|
CLUTTER_UNITS_TO_INT (box->x1),
|
|
CLUTTER_UNITS_TO_INT (box->y1),
|
|
CLUTTER_UNITS_TO_INT (box->x2 - box->x1),
|
|
CLUTTER_UNITS_TO_INT (box->y2 - box->y1));
|
|
|
|
self->requisition_width = CLUTTER_UNITS_TO_INT (box->x2 - box->x1);
|
|
self->requisition_height = CLUTTER_UNITS_TO_INT (box->y2 - box->y1);
|
|
|
|
if (CLUTTER_ACTOR_IS_REALIZED (actor))
|
|
{
|
|
CLUTTER_OSX_POOL_ALLOC();
|
|
|
|
NSSize size = NSMakeSize(self->requisition_width,
|
|
self->requisition_height);
|
|
[self->window setContentSize: size];
|
|
|
|
CLUTTER_OSX_POOL_RELEASE();
|
|
}
|
|
}
|
|
|
|
/*************************************************************************/
|
|
static void
|
|
clutter_stage_osx_set_title (ClutterStage *stage,
|
|
const char *title)
|
|
{
|
|
ClutterStageOSX *self = CLUTTER_STAGE_OSX (stage);
|
|
|
|
CLUTTER_NOTE (BACKEND, "set_title: %s", title);
|
|
|
|
CLUTTER_OSX_POOL_ALLOC();
|
|
|
|
if (CLUTTER_ACTOR_IS_REALIZED (CLUTTER_ACTOR (stage)))
|
|
[self->window setTitle:[NSString stringWithUTF8String:title]];
|
|
|
|
CLUTTER_OSX_POOL_RELEASE();
|
|
}
|
|
|
|
static void
|
|
clutter_stage_osx_set_fullscreen (ClutterStage *stage,
|
|
gboolean fullscreen)
|
|
{
|
|
ClutterStageOSX *self = CLUTTER_STAGE_OSX (stage);
|
|
|
|
CLUTTER_NOTE (BACKEND, "set_fullscreen: %u", fullscreen);
|
|
|
|
CLUTTER_OSX_POOL_ALLOC();
|
|
|
|
/* Make sure to update the state before clutter_stage_osx_set_frame.
|
|
*
|
|
* Toggling fullscreen isn't atomic, there's two "events" involved:
|
|
* - stage state change (via state_update)
|
|
* - stage size change (via set_frame -> setFrameSize / set_size)
|
|
*
|
|
* We do state change first. Not sure there's any difference.
|
|
*/
|
|
if (fullscreen)
|
|
clutter_stage_osx_state_update (self, 0, CLUTTER_STAGE_STATE_FULLSCREEN);
|
|
else
|
|
clutter_stage_osx_state_update (self, CLUTTER_STAGE_STATE_FULLSCREEN, 0);
|
|
|
|
if (CLUTTER_ACTOR_IS_REALIZED (CLUTTER_ACTOR (self)))
|
|
{
|
|
if (fullscreen)
|
|
clutter_stage_osx_save_frame (self);
|
|
|
|
clutter_stage_osx_set_frame (self);
|
|
}
|
|
else if (fullscreen)
|
|
{
|
|
/* FIXME: if you go fullscreen before realize we throw away the normal
|
|
* stage size and can't return. Need to maintain them separately.
|
|
*/
|
|
NSSize size = [[NSScreen mainScreen] frame].size;
|
|
|
|
clutter_actor_set_size (CLUTTER_ACTOR (self),
|
|
(int)size.width, (int)size.height);
|
|
}
|
|
|
|
CLUTTER_OSX_POOL_RELEASE();
|
|
}
|
|
|
|
/*************************************************************************/
|
|
ClutterActor *
|
|
clutter_stage_osx_new (ClutterBackend *backend)
|
|
{
|
|
ClutterStageOSX *self;
|
|
|
|
self = g_object_new (CLUTTER_TYPE_STAGE_OSX, NULL);
|
|
self->backend = backend;
|
|
|
|
return CLUTTER_ACTOR(self);
|
|
}
|
|
|
|
/*************************************************************************/
|
|
static void
|
|
clutter_stage_osx_init (ClutterStageOSX *self)
|
|
{
|
|
self->requisition_width = 640;
|
|
self->requisition_height = 480;
|
|
|
|
CLUTTER_SET_PRIVATE_FLAGS(self, CLUTTER_ACTOR_SYNC_MATRICES);
|
|
}
|
|
|
|
static void
|
|
clutter_stage_osx_class_init (ClutterStageOSXClass *klass)
|
|
{
|
|
ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
|
|
ClutterStageClass *stage_class = CLUTTER_STAGE_CLASS (klass);
|
|
|
|
actor_class->realize = clutter_stage_osx_realize;
|
|
actor_class->unrealize = clutter_stage_osx_unrealize;
|
|
actor_class->show = clutter_stage_osx_show;
|
|
actor_class->hide = clutter_stage_osx_hide;
|
|
|
|
actor_class->query_coords = clutter_stage_osx_query_coords;
|
|
actor_class->request_coords = clutter_stage_osx_request_coords;
|
|
|
|
stage_class->set_title = clutter_stage_osx_set_title;
|
|
stage_class->set_fullscreen = clutter_stage_osx_set_fullscreen;
|
|
}
|