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3bdd49dc19
Script definitions can connect a signal to a State transition; this is a useful thing to document with a recipe in the cookbook.
45 lines
958 B
C
45 lines
958 B
C
#include <stdlib.h>
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#include <clutter/clutter.h>
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int
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main (int argc, char *argv[])
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{
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ClutterActor *stage;
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ClutterScript *ui;
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gchar *filename = "script-states.json";
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GError *error = NULL;
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if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS)
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return 1;
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ui = clutter_script_new ();
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clutter_script_load_from_file (ui, filename, &error);
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if (error != NULL)
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{
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g_critical ("Error loading ClutterScript file %s\n%s", filename, error->message);
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g_error_free (error);
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exit (EXIT_FAILURE);
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}
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clutter_script_get_objects (ui,
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"stage", &stage,
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NULL);
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/* make the objects in the script available to all signals
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* by passing the script as the second argument
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* to clutter_script_connect_signals()
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*/
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clutter_script_connect_signals (ui, ui);
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clutter_actor_show (stage);
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clutter_main ();
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g_object_unref (ui);
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return EXIT_SUCCESS;
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}
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