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If texture allocation fails (e.g. on an old GPU with size limit 2048) then `cogl_texture_new_with_size` was trying to use the same CoglError twice. The second time was after it had already been freed. Bug reported and fix provided by Gert van de Kraats. https://launchpad.net/bugs/1790525 (cherry picked from commit d21478b0f0163b0688abe065a7009b33453d0d00)