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4533e37744
In the new Clutter world backend stage implementations should be lightweight objects implementing the ClutterStageWindow interface and not ClutterActor subclasses. This patch performs various cut-n-pastes to acheive that for the OSX backend http://bugzilla.openedhand.com/show_bug.cgi?id=1864
526 lines
15 KiB
C
526 lines
15 KiB
C
/* Clutter - An OpenGL based 'interactive canvas' library.
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* OSX backend - integration with NSWindow and NSView
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*
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* Copyright (C) 2007-2008 Tommi Komulainen <tommi.komulainen@iki.fi>
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* Copyright (C) 2007 OpenedHand Ltd.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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#include "config.h"
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#include "clutter-osx.h"
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#include "clutter-stage-osx.h"
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#include "clutter-backend-osx.h"
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#import <AppKit/AppKit.h>
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#include <clutter/clutter-debug.h>
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#include <clutter/clutter-private.h>
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static void clutter_stage_window_iface_init (ClutterStageWindowIface *iface);
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G_DEFINE_TYPE_WITH_CODE (ClutterStageOSX,
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clutter_stage_osx,
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G_TYPE_OBJECT,
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G_IMPLEMENT_INTERFACE (CLUTTER_TYPE_STAGE_WINDOW,
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clutter_stage_window_iface_init))
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/* FIXME: this should be in clutter-stage.c */
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static void
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clutter_stage_osx_state_update (ClutterStageOSX *self,
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ClutterStageState unset_flags,
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ClutterStageState set_flags);
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#define CLUTTER_OSX_FULLSCREEN_WINDOW_LEVEL (NSMainMenuWindowLevel + 1)
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/*************************************************************************/
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@implementation ClutterGLWindow
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- (id)initWithView:(NSView *)aView UTF8Title:(const char *)aTitle stage:(ClutterStageOSX *)aStage
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{
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if ((self = [super initWithContentRect: [aView frame]
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styleMask: NSTitledWindowMask | NSClosableWindowMask | NSResizableWindowMask
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backing: NSBackingStoreBuffered
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defer: NO]) != nil)
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{
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[self setDelegate: self];
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[self useOptimizedDrawing: YES];
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[self setAcceptsMouseMovedEvents:YES];
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[self setContentView: aView];
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[self setTitle:[NSString stringWithUTF8String: aTitle ? aTitle : ""]];
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self->stage_osx = aStage;
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}
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return self;
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}
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- (BOOL) windowShouldClose: (id) sender
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{
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CLUTTER_NOTE (BACKEND, "[%p] windowShouldClose", self->stage_osx);
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ClutterEvent event;
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event.type = CLUTTER_DELETE;
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event.any.stage = CLUTTER_STAGE (self->stage_osx->wrapper);
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clutter_event_put (&event);
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return NO;
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}
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- (NSRect) constrainFrameRect:(NSRect)frameRect toScreen:(NSScreen*)aScreen
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{
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/* in fullscreen mode we don't want to be constrained by menubar or dock
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* FIXME: calculate proper constraints depending on fullscreen mode
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*/
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return frameRect;
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}
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- (void) windowDidBecomeKey:(NSNotification*)aNotification
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{
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CLUTTER_NOTE (BACKEND, "[%p] windowDidBecomeKey", self->stage_osx);
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if (self->stage_osx->stage_state & CLUTTER_STAGE_STATE_FULLSCREEN)
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[self setLevel: CLUTTER_OSX_FULLSCREEN_WINDOW_LEVEL];
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clutter_stage_osx_state_update (self->stage_osx, 0, CLUTTER_STAGE_STATE_ACTIVATED);
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}
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- (void) windowDidResignKey:(NSNotification*)aNotification
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{
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CLUTTER_NOTE (BACKEND, "[%p] windowDidResignKey", self->stage_osx);
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if (self->stage_osx->stage_state & CLUTTER_STAGE_STATE_FULLSCREEN)
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{
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[self setLevel: NSNormalWindowLevel];
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[self orderBack: nil];
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}
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clutter_stage_osx_state_update (self->stage_osx, CLUTTER_STAGE_STATE_ACTIVATED, 0);
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}
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@end
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/*************************************************************************/
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@interface ClutterGLView : NSOpenGLView
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{
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ClutterStageOSX *stage_osx;
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}
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- (void) drawRect: (NSRect) bounds;
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@end
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@implementation ClutterGLView
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- (id) initWithFrame: (NSRect)aFrame pixelFormat:(NSOpenGLPixelFormat*)aFormat stage:(ClutterStageOSX*)aStage
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{
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if ((self = [super initWithFrame:aFrame pixelFormat:aFormat]) != nil)
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{
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self->stage_osx = aStage;
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}
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return self;
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}
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- (void) drawRect: (NSRect) bounds
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{
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clutter_actor_paint (CLUTTER_ACTOR (self->stage_osx->wrapper));
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cogl_flush ();
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[[self openGLContext] flushBuffer];
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}
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/* In order to receive key events */
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- (BOOL) acceptsFirstResponder
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{
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return YES;
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}
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/* We want 0,0 top left */
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- (BOOL) isFlipped
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{
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return YES;
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}
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- (void) setFrameSize: (NSSize) aSize
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{
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CLUTTER_NOTE (BACKEND, "[%p] setFrameSize: %dx%d", self->stage_osx,
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(int)aSize.width, (int)aSize.height);
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[super setFrameSize: aSize];
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clutter_actor_set_size (CLUTTER_ACTOR (self->stage_osx->wrapper),
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(int)aSize.width, (int)aSize.height);
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CLUTTER_SET_PRIVATE_FLAGS(self->stage_osx->wrapper, CLUTTER_ACTOR_SYNC_MATRICES);
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}
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/* Simply forward all events that reach our view to clutter. */
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#define EVENT_HANDLER(event) -(void)event:(NSEvent *)theEvent { \
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_clutter_event_osx_put (theEvent, self->stage_osx->wrapper); \
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}
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EVENT_HANDLER(mouseDown)
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EVENT_HANDLER(mouseDragged)
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EVENT_HANDLER(mouseUp)
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EVENT_HANDLER(mouseMoved)
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EVENT_HANDLER(mouseEntered)
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EVENT_HANDLER(mouseExited)
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EVENT_HANDLER(rightMouseDown)
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EVENT_HANDLER(rightMouseDragged)
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EVENT_HANDLER(rightMouseUp)
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EVENT_HANDLER(otherMouseDown)
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EVENT_HANDLER(otherMouseDragged)
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EVENT_HANDLER(otherMouseUp)
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EVENT_HANDLER(scrollWheel)
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EVENT_HANDLER(keyDown)
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EVENT_HANDLER(keyUp)
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EVENT_HANDLER(flagsChanged)
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EVENT_HANDLER(helpRequested)
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EVENT_HANDLER(tabletPoint)
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EVENT_HANDLER(tabletProximity)
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#undef EVENT_HANDLER
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@end
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/*************************************************************************/
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static void
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clutter_stage_osx_state_update (ClutterStageOSX *self,
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ClutterStageState unset_flags,
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ClutterStageState set_flags)
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{
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ClutterStageStateEvent event;
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event.new_state = self->stage_state;
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event.new_state |= set_flags;
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event.new_state &= ~unset_flags;
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if (event.new_state == self->stage_state)
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return;
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event.changed_mask = event.new_state ^ self->stage_state;
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self->stage_state = event.new_state;
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event.type = CLUTTER_STAGE_STATE;
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event.stage = CLUTTER_STAGE (self->wrapper);
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clutter_event_put ((ClutterEvent*)&event);
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}
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static void
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clutter_stage_osx_save_frame (ClutterStageOSX *self)
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{
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g_assert (self->window != NULL);
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self->normalFrame = [self->window frame];
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self->haveNormalFrame = TRUE;
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}
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static void
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clutter_stage_osx_set_frame (ClutterStageOSX *self)
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{
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g_assert (self->window != NULL);
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if (self->stage_state & CLUTTER_STAGE_STATE_FULLSCREEN)
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{
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/* Raise above the menubar (and dock) covering the whole screen.
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*
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* NOTE: This effectively breaks Option-Tabbing as our window covers
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* all other applications completely. However we deal with the situation
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* by lowering the window to the bottom of the normal level stack on
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* windowDidResignKey notification.
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*/
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[self->window setLevel: CLUTTER_OSX_FULLSCREEN_WINDOW_LEVEL];
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[self->window setFrame: [self->window frameRectForContentRect: [[self->window screen] frame]] display: NO];
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}
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else
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{
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[self->window setLevel: NSNormalWindowLevel];
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if (self->haveNormalFrame)
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[self->window setFrame: self->normalFrame display: NO];
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else
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/* looks better than positioning to 0,0 (bottom right) */
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[self->window center];
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}
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}
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/*************************************************************************/
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static gboolean
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clutter_stage_osx_realize (ClutterStageWindow *stage_window)
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{
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ClutterStageOSX *self = CLUTTER_STAGE_OSX (stage_window);
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ClutterBackendOSX *backend_osx;
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CLUTTER_NOTE (BACKEND, "[%p] realize", self);
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CLUTTER_OSX_POOL_ALLOC();
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backend_osx = CLUTTER_BACKEND_OSX (self->backend);
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NSRect rect = NSMakeRect(0, 0, self->requisition_width, self->requisition_height);
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self->view = [[ClutterGLView alloc]
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initWithFrame: rect
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pixelFormat: backend_osx->pixel_format
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stage: self];
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[self->view setOpenGLContext:backend_osx->context];
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self->window = [[ClutterGLWindow alloc]
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initWithView: self->view
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UTF8Title: clutter_stage_get_title (CLUTTER_STAGE (self->wrapper))
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stage: self];
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/* looks better than positioning to 0,0 (bottom right) */
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[self->window center];
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CLUTTER_OSX_POOL_RELEASE();
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CLUTTER_NOTE (BACKEND, "Stage successfully realized");
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return TRUE;
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}
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static void
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clutter_stage_osx_unrealize (ClutterStageWindow *stage_window)
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{
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ClutterStageOSX *self = CLUTTER_STAGE_OSX (stage_window);
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CLUTTER_NOTE (BACKEND, "[%p] unrealize", self);
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/* ensure we get realize+unrealize properly paired */
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g_return_if_fail (self->view != NULL && self->window != NULL);
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CLUTTER_OSX_POOL_ALLOC();
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[self->view release];
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[self->window close];
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self->view = NULL;
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self->window = NULL;
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CLUTTER_OSX_POOL_RELEASE();
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}
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static void
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clutter_stage_osx_show (ClutterStageWindow *stage_window,
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gboolean do_raise)
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{
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ClutterStageOSX *self = CLUTTER_STAGE_OSX (stage_window);
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CLUTTER_NOTE (BACKEND, "[%p] show", self);
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CLUTTER_OSX_POOL_ALLOC();
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clutter_stage_osx_realize (stage_window);
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clutter_actor_map (CLUTTER_ACTOR (self->wrapper));
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clutter_stage_osx_set_frame (self);
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[self->window makeKeyAndOrderFront: nil];
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CLUTTER_OSX_POOL_RELEASE();
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}
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static void
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clutter_stage_osx_hide (ClutterStageWindow *stage_window)
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{
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ClutterStageOSX *self = CLUTTER_STAGE_OSX (stage_window);
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CLUTTER_NOTE (BACKEND, "[%p] hide", self);
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CLUTTER_OSX_POOL_ALLOC();
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[self->window orderOut: nil];
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clutter_stage_osx_unrealize (stage_window);
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clutter_actor_unmap (CLUTTER_ACTOR (self->wrapper));
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CLUTTER_OSX_POOL_RELEASE();
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}
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static void
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clutter_stage_osx_get_geometry (ClutterStageWindow *stage_window,
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ClutterGeometry *geometry)
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{
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ClutterBackend *backend = clutter_get_default_backend ();
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ClutterStageOSX *self = CLUTTER_STAGE_OSX (stage_window);
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gboolean is_fullscreen, resize;
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g_return_if_fail (CLUTTER_IS_BACKEND_OSX (backend));
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CLUTTER_OSX_POOL_ALLOC ();
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is_fullscreen = FALSE;
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g_object_get (G_OBJECT (self->wrapper),
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"fullscreen-set", &is_fullscreen,
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NULL);
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if (is_fullscreen)
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{
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NSSize size = [[NSScreen mainScreen] frame].size;
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geometry->width = size.width;
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geometry->height = size.height;
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}
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else
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{
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resize = clutter_stage_get_user_resizable (self->wrapper);
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if (resize)
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{
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geometry->width = 1;
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geometry->height = 1;
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}
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else
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{
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geometry->width = self->requisition_width;
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geometry->height = self->requisition_height;
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}
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}
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CLUTTER_OSX_POOL_RELEASE ();
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}
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static void
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clutter_stage_osx_resize (ClutterStageWindow *stage_window,
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gint width,
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gint height)
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{
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ClutterStageOSX *self = CLUTTER_STAGE_OSX (stage_window);
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self->requisition_width = width;
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self->requisition_height = height;
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CLUTTER_OSX_POOL_ALLOC ();
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NSSize size = NSMakeSize (self->requisition_width,
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self->requisition_height);
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[self->window setContentSize: size];
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CLUTTER_OSX_POOL_RELEASE ();
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/* make sure that the viewport is updated */
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CLUTTER_SET_PRIVATE_FLAGS (self->wrapper, CLUTTER_ACTOR_SYNC_MATRICES);
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}
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/*************************************************************************/
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static ClutterActor *
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clutter_stage_osx_get_wrapper (ClutterStageWindow *stage_window)
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{
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ClutterStageOSX *self = CLUTTER_STAGE_OSX (stage_window);
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return CLUTTER_ACTOR (self->wrapper);
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}
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static void
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clutter_stage_osx_set_title (ClutterStageWindow *stage_window,
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const char *title)
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{
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ClutterStageOSX *self = CLUTTER_STAGE_OSX (stage_window);
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CLUTTER_NOTE (BACKEND, "[%p] set_title: %s", self, title);
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CLUTTER_OSX_POOL_ALLOC();
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[self->window setTitle:[NSString stringWithUTF8String: title ? title : ""]];
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CLUTTER_OSX_POOL_RELEASE();
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}
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static void
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clutter_stage_osx_set_fullscreen (ClutterStageWindow *stage_window,
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gboolean fullscreen)
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{
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ClutterStageOSX *self = CLUTTER_STAGE_OSX (stage_window);
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CLUTTER_NOTE (BACKEND, "[%p] set_fullscreen: %u", self, fullscreen);
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CLUTTER_OSX_POOL_ALLOC();
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/* Make sure to update the state before clutter_stage_osx_set_frame.
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*
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* Toggling fullscreen isn't atomic, there's two "events" involved:
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* - stage state change (via state_update)
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* - stage size change (via set_frame -> setFrameSize / set_size)
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*
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* We do state change first. Not sure there's any difference.
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*/
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if (fullscreen)
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{
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clutter_stage_osx_state_update (self, 0, CLUTTER_STAGE_STATE_FULLSCREEN);
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clutter_stage_osx_save_frame (self);
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}
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else
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clutter_stage_osx_state_update (self, CLUTTER_STAGE_STATE_FULLSCREEN, 0);
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clutter_stage_osx_set_frame (self);
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CLUTTER_OSX_POOL_RELEASE();
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}
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static void
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clutter_stage_window_iface_init (ClutterStageWindowIface *iface)
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{
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iface->get_wrapper = clutter_stage_osx_get_wrapper;
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iface->set_title = clutter_stage_osx_set_title;
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iface->set_fullscreen = clutter_stage_osx_set_fullscreen;
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iface->show = clutter_stage_osx_show;
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iface->hide = clutter_stage_osx_hide;
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iface->realize = clutter_stage_osx_realize;
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iface->unrealize = clutter_stage_osx_unrealize;
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iface->get_geometry = clutter_stage_osx_get_geometry;
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iface->resize = clutter_stage_osx_resize;
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}
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/*************************************************************************/
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ClutterStageWindow *
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clutter_stage_osx_new (ClutterBackend *backend,
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ClutterStage *wrapper)
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{
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ClutterStageOSX *self;
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self = g_object_new (CLUTTER_TYPE_STAGE_OSX, NULL);
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self->backend = backend;
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self->wrapper = wrapper;
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return CLUTTER_STAGE_WINDOW(self);
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}
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/*************************************************************************/
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static void
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clutter_stage_osx_init (ClutterStageOSX *self)
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{
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self->requisition_width = 640;
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self->requisition_height = 480;
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CLUTTER_SET_PRIVATE_FLAGS(self, CLUTTER_ACTOR_IS_TOPLEVEL);
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}
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static void
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clutter_stage_osx_finalize (GObject *gobject)
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{
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G_OBJECT_CLASS (clutter_stage_osx_parent_class)->finalize (gobject);
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}
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static void
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clutter_stage_osx_dispose (GObject *gobject)
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{
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G_OBJECT_CLASS (clutter_stage_osx_parent_class)->dispose (gobject);
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}
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static void
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clutter_stage_osx_class_init (ClutterStageOSXClass *klass)
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|
{
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GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
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|
|
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gobject_class->finalize = clutter_stage_osx_finalize;
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gobject_class->dispose = clutter_stage_osx_dispose;
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}
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