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osx: Implement the updated ClutterStageWindow interface
In the new Clutter world backend stage implementations should be lightweight objects implementing the ClutterStageWindow interface and not ClutterActor subclasses. This patch performs various cut-n-pastes to acheive that for the OSX backend http://bugzilla.openedhand.com/show_bug.cgi?id=1864
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cb60c038ac
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4533e37744
@ -96,12 +96,12 @@ clutter_backend_osx_get_features (ClutterBackend *backend)
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return CLUTTER_FEATURE_STAGE_MULTIPLE|CLUTTER_FEATURE_STAGE_USER_RESIZE;
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}
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static ClutterActor*
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static ClutterStageWindow*
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clutter_backend_osx_create_stage (ClutterBackend *backend,
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ClutterStage *wrapper,
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GError **error)
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{
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ClutterActor *impl;
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ClutterStageWindow *impl;
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CLUTTER_NOTE (BACKEND, "create_stage: wrapper=%p", wrapper);
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@ -31,7 +31,9 @@
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static void clutter_stage_window_iface_init (ClutterStageWindowIface *iface);
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G_DEFINE_TYPE_WITH_CODE (ClutterStageOSX, clutter_stage_osx, CLUTTER_TYPE_ACTOR,
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G_DEFINE_TYPE_WITH_CODE (ClutterStageOSX,
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clutter_stage_osx,
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G_TYPE_OBJECT,
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G_IMPLEMENT_INTERFACE (CLUTTER_TYPE_STAGE_WINDOW,
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clutter_stage_window_iface_init))
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@ -213,19 +215,15 @@ clutter_stage_osx_state_update (ClutterStageOSX *self,
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static void
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clutter_stage_osx_save_frame (ClutterStageOSX *self)
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{
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if (CLUTTER_ACTOR_IS_REALIZED (CLUTTER_ACTOR (self)))
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{
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g_assert (self->window != NULL);
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g_assert (self->window != NULL);
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self->normalFrame = [self->window frame];
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self->haveNormalFrame = TRUE;
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}
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self->normalFrame = [self->window frame];
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self->haveNormalFrame = TRUE;
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}
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static void
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clutter_stage_osx_set_frame (ClutterStageOSX *self)
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{
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g_assert (CLUTTER_ACTOR_IS_REALIZED (CLUTTER_ACTOR (self)));
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g_assert (self->window != NULL);
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if (self->stage_state & CLUTTER_STAGE_STATE_FULLSCREEN)
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@ -254,17 +252,14 @@ clutter_stage_osx_set_frame (ClutterStageOSX *self)
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}
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/*************************************************************************/
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static void
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clutter_stage_osx_realize (ClutterActor *actor)
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static gboolean
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clutter_stage_osx_realize (ClutterStageWindow *stage_window)
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{
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ClutterStageOSX *self = CLUTTER_STAGE_OSX (actor);
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ClutterStageOSX *self = CLUTTER_STAGE_OSX (stage_window);
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ClutterBackendOSX *backend_osx;
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CLUTTER_NOTE (BACKEND, "[%p] realize", self);
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/* ensure we get realize+unrealize properly paired */
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g_return_if_fail (self->view == NULL && self->window == NULL);
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CLUTTER_OSX_POOL_ALLOC();
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backend_osx = CLUTTER_BACKEND_OSX (self->backend);
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@ -288,12 +283,14 @@ clutter_stage_osx_realize (ClutterActor *actor)
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CLUTTER_OSX_POOL_RELEASE();
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CLUTTER_NOTE (BACKEND, "Stage successfully realized");
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return TRUE;
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}
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static void
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clutter_stage_osx_unrealize (ClutterActor *actor)
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clutter_stage_osx_unrealize (ClutterStageWindow *stage_window)
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{
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ClutterStageOSX *self = CLUTTER_STAGE_OSX (actor);
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ClutterStageOSX *self = CLUTTER_STAGE_OSX (stage_window);
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CLUTTER_NOTE (BACKEND, "[%p] unrealize", self);
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@ -321,7 +318,7 @@ clutter_stage_osx_show (ClutterStageWindow *stage_window,
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CLUTTER_OSX_POOL_ALLOC();
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clutter_actor_map (CLUTTER_ACTOR (self));
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clutter_stage_osx_realize (stage_window);
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clutter_actor_map (CLUTTER_ACTOR (self->wrapper));
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clutter_stage_osx_set_frame (self);
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@ -342,100 +339,75 @@ clutter_stage_osx_hide (ClutterStageWindow *stage_window)
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[self->window orderOut: nil];
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clutter_actor_unmap (CLUTTER_ACTOR (self));
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clutter_stage_osx_unrealize (stage_window);
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clutter_actor_unmap (CLUTTER_ACTOR (self->wrapper));
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CLUTTER_OSX_POOL_RELEASE();
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}
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static void
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clutter_stage_osx_get_preferred_width (ClutterActor *actor,
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gfloat for_height,
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gfloat *min_width_p,
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gfloat *natural_width_p)
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clutter_stage_osx_get_geometry (ClutterStageWindow *stage_window,
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ClutterGeometry *geometry)
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{
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ClutterStageOSX *self = CLUTTER_STAGE_OSX (actor);
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gboolean is_resizable;
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ClutterBackend *backend = clutter_get_default_backend ();
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ClutterStageOSX *self = CLUTTER_STAGE_OSX (stage_window);
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gboolean is_fullscreen, resize;
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CLUTTER_OSX_POOL_ALLOC();
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g_return_if_fail (CLUTTER_IS_BACKEND_OSX (backend));
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is_resizable = clutter_stage_get_user_resizable (self->wrapper);
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CLUTTER_OSX_POOL_ALLOC ();
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if (min_width_p)
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is_fullscreen = FALSE;
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g_object_get (G_OBJECT (self->wrapper),
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"fullscreen-set", &is_fullscreen,
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NULL);
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if (is_fullscreen)
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{
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if (is_resizable)
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*min_width_p = 1.0;
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NSSize size = [[NSScreen mainScreen] frame].size;
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geometry->width = size.width;
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geometry->height = size.height;
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}
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else
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{
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resize = clutter_stage_get_user_resizable (self->wrapper);
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if (resize)
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{
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geometry->width = 1;
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geometry->height = 1;
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}
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else
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*min_width_p = self->requisition_width;
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{
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geometry->width = self->requisition_width;
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geometry->height = self->requisition_height;
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}
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}
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if (natural_width_p)
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*natural_width_p = self->requisition_width;
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CLUTTER_OSX_POOL_RELEASE();
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CLUTTER_OSX_POOL_RELEASE ();
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}
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static void
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clutter_stage_osx_get_preferred_height (ClutterActor *actor,
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gfloat for_width,
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gfloat *min_height_p,
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gfloat *natural_height_p)
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clutter_stage_osx_resize (ClutterStageWindow *stage_window,
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gint width,
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gint height)
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{
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ClutterStageOSX *self = CLUTTER_STAGE_OSX (actor);
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gboolean is_resizable;
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ClutterStageOSX *self = CLUTTER_STAGE_OSX (stage_window);
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CLUTTER_OSX_POOL_ALLOC();
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self->requisition_width = width;
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self->requisition_height = height;
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is_resizable = clutter_stage_get_user_resizable (self->wrapper);
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CLUTTER_OSX_POOL_ALLOC ();
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if (min_height_p)
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{
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if (is_resizable)
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*min_height_p = 1.0;
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else
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*min_height_p = self->requisition_height;
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}
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NSSize size = NSMakeSize (self->requisition_width,
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self->requisition_height);
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[self->window setContentSize: size];
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if (natural_height_p)
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*natural_height_p = self->requisition_height;
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CLUTTER_OSX_POOL_RELEASE();
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}
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static void
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clutter_stage_osx_allocate (ClutterActor *actor,
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const ClutterActorBox *box,
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ClutterAllocationFlags flags)
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{
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ClutterStageOSX *self = CLUTTER_STAGE_OSX (actor);
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ClutterActorClass *parent_class;
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CLUTTER_NOTE (BACKEND, "[%p], allocate: %d, %d - %d x %d", self,
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(int) box->x1,
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(int) box->y1,
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(int) (box->x2 - box->x1),
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(int) (box->y2 - box->y1));
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self->requisition_width = (int) (box->x2 - box->x1);
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self->requisition_height = (int) (box->y2 - box->y1);
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if (CLUTTER_ACTOR_IS_REALIZED (actor))
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{
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CLUTTER_OSX_POOL_ALLOC();
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NSSize size = NSMakeSize(self->requisition_width,
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self->requisition_height);
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[self->window setContentSize: size];
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CLUTTER_OSX_POOL_RELEASE();
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}
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CLUTTER_OSX_POOL_RELEASE ();
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/* make sure that the viewport is updated */
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CLUTTER_SET_PRIVATE_FLAGS (self->wrapper, CLUTTER_ACTOR_SYNC_MATRICES);
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/* chain up */
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parent_class = CLUTTER_ACTOR_CLASS (clutter_stage_osx_parent_class);
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parent_class->allocate (actor, box, flags);
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}
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/*************************************************************************/
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@ -457,8 +429,7 @@ clutter_stage_osx_set_title (ClutterStageWindow *stage_window,
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CLUTTER_OSX_POOL_ALLOC();
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if (CLUTTER_ACTOR_IS_REALIZED (CLUTTER_ACTOR (self)))
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[self->window setTitle:[NSString stringWithUTF8String: title ? title : ""]];
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[self->window setTitle:[NSString stringWithUTF8String: title ? title : ""]];
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CLUTTER_OSX_POOL_RELEASE();
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}
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@ -482,27 +453,14 @@ clutter_stage_osx_set_fullscreen (ClutterStageWindow *stage_window,
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* We do state change first. Not sure there's any difference.
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*/
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if (fullscreen)
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clutter_stage_osx_state_update (self, 0, CLUTTER_STAGE_STATE_FULLSCREEN);
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{
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clutter_stage_osx_state_update (self, 0, CLUTTER_STAGE_STATE_FULLSCREEN);
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clutter_stage_osx_save_frame (self);
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}
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else
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clutter_stage_osx_state_update (self, CLUTTER_STAGE_STATE_FULLSCREEN, 0);
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if (CLUTTER_ACTOR_IS_REALIZED (CLUTTER_ACTOR (self)))
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{
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if (fullscreen)
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clutter_stage_osx_save_frame (self);
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clutter_stage_osx_set_frame (self);
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}
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else if (fullscreen)
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{
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/* FIXME: if you go fullscreen before realize we throw away the normal
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* stage size and can't return. Need to maintain them separately.
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*/
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NSSize size = [[NSScreen mainScreen] frame].size;
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clutter_actor_set_size (CLUTTER_ACTOR (self),
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(int)size.width, (int)size.height);
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}
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clutter_stage_osx_set_frame (self);
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CLUTTER_OSX_POOL_RELEASE();
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}
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@ -515,10 +473,14 @@ clutter_stage_window_iface_init (ClutterStageWindowIface *iface)
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iface->set_fullscreen = clutter_stage_osx_set_fullscreen;
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iface->show = clutter_stage_osx_show;
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iface->hide = clutter_stage_osx_hide;
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iface->realize = clutter_stage_osx_realize;
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iface->unrealize = clutter_stage_osx_unrealize;
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iface->get_geometry = clutter_stage_osx_get_geometry;
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iface->resize = clutter_stage_osx_resize;
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}
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/*************************************************************************/
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ClutterActor *
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ClutterStageWindow *
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clutter_stage_osx_new (ClutterBackend *backend,
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ClutterStage *wrapper)
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{
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@ -528,7 +490,7 @@ clutter_stage_osx_new (ClutterBackend *backend,
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self->backend = backend;
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self->wrapper = wrapper;
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return CLUTTER_ACTOR(self);
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return CLUTTER_STAGE_WINDOW(self);
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}
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/*************************************************************************/
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@ -541,15 +503,23 @@ clutter_stage_osx_init (ClutterStageOSX *self)
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CLUTTER_SET_PRIVATE_FLAGS(self, CLUTTER_ACTOR_IS_TOPLEVEL);
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}
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static void
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clutter_stage_osx_finalize (GObject *gobject)
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{
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G_OBJECT_CLASS (clutter_stage_osx_parent_class)->finalize (gobject);
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}
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static void
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clutter_stage_osx_dispose (GObject *gobject)
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{
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G_OBJECT_CLASS (clutter_stage_osx_parent_class)->dispose (gobject);
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}
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static void
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clutter_stage_osx_class_init (ClutterStageOSXClass *klass)
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{
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ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
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GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
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actor_class->realize = clutter_stage_osx_realize;
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actor_class->unrealize = clutter_stage_osx_unrealize;
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actor_class->allocate = clutter_stage_osx_allocate;
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actor_class->get_preferred_width = clutter_stage_osx_get_preferred_width;
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actor_class->get_preferred_height = clutter_stage_osx_get_preferred_height;
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gobject_class->finalize = clutter_stage_osx_finalize;
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gobject_class->dispose = clutter_stage_osx_dispose;
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}
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@ -50,7 +50,7 @@ typedef struct _ClutterStageOSXClass ClutterStageOSXClass;
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struct _ClutterStageOSX
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{
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ClutterActor parent;
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ClutterGroup parent;
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ClutterBackend *backend;
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ClutterStage *wrapper;
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@ -69,13 +69,13 @@ struct _ClutterStageOSX
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struct _ClutterStageOSXClass
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{
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ClutterActorClass parent_class;
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ClutterGroupClass parent_class;
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};
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GType clutter_stage_osx_get_type (void) G_GNUC_CONST;
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ClutterActor* clutter_stage_osx_new (ClutterBackend *backend,
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ClutterStage *wrapper);
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ClutterStageWindow* clutter_stage_osx_new (ClutterBackend *backend,
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ClutterStage *wrapper);
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G_END_DECLS
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