mutter/clutter/glx
Robert Bragg 1e7f22db3b glx: queue full redraws for the first 2 frames
To consider that we've see a number of drivers that can struggle to get
going and may produce a bad first frame we now force the first 2 frames
to be full redraws. This became a serious issue after we started using
clipped redraws more aggressively because we assumed that after the
first frame the full framebuffer was valid and we only redraw the
content that changes. With buggy drivers though, applications would be
left with junk covering a lot of the stage until some event triggered a
full redraw.
2010-09-29 15:12:59 +01:00
..
clutter-backend-glx.c Hide internal glx and egl(x) backend symbols. 2010-08-23 11:49:07 +01:00
clutter-backend-glx.h Hide internal glx and egl(x) backend symbols. 2010-08-23 11:49:07 +01:00
clutter-event-glx.c Hide internal glx and egl(x) backend symbols. 2010-08-23 11:49:07 +01:00
clutter-event-glx.h Hide internal glx and egl(x) backend symbols. 2010-08-23 11:49:07 +01:00
clutter-glx-texture-pixmap.c clutter-{glx,x11}-texture-pixmap: Use CoglTexturePixmapX11 2010-06-22 12:22:48 +01:00
clutter-glx-texture-pixmap.h
clutter-glx.h
clutter-stage-glx.c glx: queue full redraws for the first 2 frames 2010-09-29 15:12:59 +01:00
clutter-stage-glx.h glx: queue full redraws for the first 2 frames 2010-09-29 15:12:59 +01:00
Makefile.am