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6de3413921
If the rectangle is allocate a size smaller than the border, drawing the border will end up with negative coordinates, and will mess up the whole thing. Since rectangles don't have a minimum preferred size, we cannot rely on the allocation being big enough to contain the border and the background color. If the rectangle is smaller than the border width value, we just paint the border color as well.
596 lines
17 KiB
C
596 lines
17 KiB
C
/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Authored By Matthew Allum <mallum@openedhand.com>
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*
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* Copyright (C) 2006 OpenedHand
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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*/
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/**
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* SECTION:clutter-rectangle
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* @short_description: An actor that displays a simple rectangle.
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*
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* #ClutterRectangle is a #ClutterActor which draws a simple filled rectangle.
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*
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* #ClutterRectangle is deprecated since Clutter 1.10. If you want an actor
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* painting a solid color, you can replace it with #ClutterActor and set the
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* #ClutterActor:background-color property to the desired #ClutterColor. If
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* you are drawing more complex shapes, use #ClutterCanvas to draw using the
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* Cairo 2D API instead.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#define CLUTTER_DISABLE_DEPRECATION_WARNINGS
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#include "deprecated/clutter-rectangle.h"
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#include "deprecated/clutter-actor.h"
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#include "clutter-actor-private.h"
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#include "clutter-color.h"
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#include "clutter-debug.h"
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#include "clutter-main.h"
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#include "clutter-private.h"
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#include "cogl/cogl.h"
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struct _ClutterRectanglePrivate
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{
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ClutterColor color;
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ClutterColor border_color;
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guint border_width;
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guint has_border : 1;
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};
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enum
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{
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PROP_0,
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PROP_COLOR,
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PROP_BORDER_COLOR,
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PROP_BORDER_WIDTH,
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PROP_HAS_BORDER
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/* FIXME: Add gradient, rounded corner props etc */
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};
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static const ClutterColor default_color = { 255, 255, 255, 255 };
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static const ClutterColor default_border_color = { 0, 0, 0, 255 };
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G_DEFINE_TYPE_WITH_PRIVATE (ClutterRectangle, clutter_rectangle, CLUTTER_TYPE_ACTOR)
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static void
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clutter_rectangle_paint (ClutterActor *self)
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{
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ClutterRectanglePrivate *priv = CLUTTER_RECTANGLE (self)->priv;
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ClutterGeometry geom;
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guint8 tmp_alpha;
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CLUTTER_NOTE (PAINT,
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"painting rect '%s'",
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clutter_actor_get_name (self) ? clutter_actor_get_name (self)
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: "unknown");
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clutter_actor_get_allocation_geometry (self, &geom);
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/* We paint the border if the rectangle is big enough to show it */
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if (priv->has_border &&
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priv->border_width < geom.width &&
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priv->border_width < geom.height)
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{
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/* compute the composited opacity of the actor taking into
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* account the opacity of the color set by the user
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*/
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tmp_alpha = clutter_actor_get_paint_opacity (self)
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* priv->border_color.alpha
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/ 255;
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/* paint the border */
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cogl_set_source_color4ub (priv->border_color.red,
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priv->border_color.green,
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priv->border_color.blue,
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tmp_alpha);
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/* this sucks, but it's the only way to make a border */
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cogl_rectangle (priv->border_width, 0,
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geom.width,
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priv->border_width);
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cogl_rectangle (geom.width - priv->border_width,
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priv->border_width,
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geom.width,
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geom.height);
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cogl_rectangle (0, geom.height - priv->border_width,
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geom.width - priv->border_width,
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geom.height);
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cogl_rectangle (0, 0,
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priv->border_width,
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geom.height - priv->border_width);
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tmp_alpha = clutter_actor_get_paint_opacity (self)
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* priv->color.alpha
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/ 255;
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/* now paint the rectangle */
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cogl_set_source_color4ub (priv->color.red,
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priv->color.green,
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priv->color.blue,
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tmp_alpha);
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cogl_rectangle (priv->border_width, priv->border_width,
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geom.width - priv->border_width,
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geom.height - priv->border_width);
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}
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else
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{
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/* compute the composited opacity of the actor taking into
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* account the opacity of the color set by the user
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*/
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tmp_alpha = clutter_actor_get_paint_opacity (self)
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* priv->color.alpha
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/ 255;
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if (priv->border_width < geom.width &&
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priv->border_width < geom.height)
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{
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cogl_set_source_color4ub (priv->color.red,
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priv->color.green,
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priv->color.blue,
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tmp_alpha);
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}
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else
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{
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/* If the rectangle is as big as the border, we
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* use the border color to draw
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*/
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cogl_set_source_color4ub (priv->border_color.red,
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priv->border_color.green,
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priv->border_color.blue,
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tmp_alpha);
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}
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cogl_rectangle (0, 0, geom.width, geom.height);
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}
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}
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static gboolean
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clutter_rectangle_get_paint_volume (ClutterActor *self,
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ClutterPaintVolume *volume)
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{
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return _clutter_actor_set_default_paint_volume (self,
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CLUTTER_TYPE_RECTANGLE,
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volume);
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}
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static gboolean
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clutter_rectangle_has_overlaps (ClutterActor *self)
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{
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/* Rectangles never need an offscreen redirect because there are
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never any overlapping primitives */
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return FALSE;
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}
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static void
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clutter_rectangle_set_property (GObject *object,
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guint prop_id,
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const GValue *value,
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GParamSpec *pspec)
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{
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ClutterRectangle *rectangle = CLUTTER_RECTANGLE(object);
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switch (prop_id)
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{
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case PROP_COLOR:
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clutter_rectangle_set_color (rectangle, clutter_value_get_color (value));
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break;
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case PROP_BORDER_COLOR:
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clutter_rectangle_set_border_color (rectangle,
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clutter_value_get_color (value));
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break;
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case PROP_BORDER_WIDTH:
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clutter_rectangle_set_border_width (rectangle,
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g_value_get_uint (value));
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break;
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case PROP_HAS_BORDER:
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rectangle->priv->has_border = g_value_get_boolean (value);
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
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break;
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}
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}
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static void
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clutter_rectangle_get_property (GObject *object,
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guint prop_id,
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GValue *value,
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GParamSpec *pspec)
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{
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ClutterRectanglePrivate *priv = CLUTTER_RECTANGLE(object)->priv;
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switch (prop_id)
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{
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case PROP_COLOR:
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clutter_value_set_color (value, &priv->color);
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break;
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case PROP_BORDER_COLOR:
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clutter_value_set_color (value, &priv->border_color);
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break;
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case PROP_BORDER_WIDTH:
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g_value_set_uint (value, priv->border_width);
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break;
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case PROP_HAS_BORDER:
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g_value_set_boolean (value, priv->has_border);
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
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break;
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}
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}
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static void
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clutter_rectangle_finalize (GObject *object)
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{
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G_OBJECT_CLASS (clutter_rectangle_parent_class)->finalize (object);
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}
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static void
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clutter_rectangle_dispose (GObject *object)
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{
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G_OBJECT_CLASS (clutter_rectangle_parent_class)->dispose (object);
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}
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static void
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clutter_rectangle_class_init (ClutterRectangleClass *klass)
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{
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GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
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ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
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GParamSpec *pspec;
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actor_class->paint = clutter_rectangle_paint;
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actor_class->get_paint_volume = clutter_rectangle_get_paint_volume;
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actor_class->has_overlaps = clutter_rectangle_has_overlaps;
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gobject_class->finalize = clutter_rectangle_finalize;
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gobject_class->dispose = clutter_rectangle_dispose;
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gobject_class->set_property = clutter_rectangle_set_property;
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gobject_class->get_property = clutter_rectangle_get_property;
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/**
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* ClutterRectangle:color:
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*
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* The color of the rectangle.
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*/
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pspec = clutter_param_spec_color ("color",
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P_("Color"),
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P_("The color of the rectangle"),
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&default_color,
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CLUTTER_PARAM_READWRITE);
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g_object_class_install_property (gobject_class, PROP_COLOR, pspec);
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/**
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* ClutterRectangle:border-color:
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*
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* The color of the border of the rectangle.
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*
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* Since: 0.2
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*/
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pspec = clutter_param_spec_color ("border-color",
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P_("Border Color"),
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P_("The color of the border of the rectangle"),
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&default_border_color,
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CLUTTER_PARAM_READWRITE);
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g_object_class_install_property (gobject_class, PROP_BORDER_COLOR, pspec);
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/**
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* ClutterRectangle:border-width:
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*
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* The width of the border of the rectangle, in pixels.
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*
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* Since: 0.2
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*/
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g_object_class_install_property (gobject_class,
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PROP_BORDER_WIDTH,
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g_param_spec_uint ("border-width",
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P_("Border Width"),
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P_("The width of the border of the rectangle"),
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0, G_MAXUINT,
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0,
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CLUTTER_PARAM_READWRITE));
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/**
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* ClutterRectangle:has-border:
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*
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* Whether the #ClutterRectangle should be displayed with a border.
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*
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* Since: 0.2
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*/
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g_object_class_install_property (gobject_class,
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PROP_HAS_BORDER,
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g_param_spec_boolean ("has-border",
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P_("Has Border"),
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P_("Whether the rectangle should have a border"),
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FALSE,
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CLUTTER_PARAM_READWRITE));
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}
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static void
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clutter_rectangle_init (ClutterRectangle *self)
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{
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ClutterRectanglePrivate *priv;
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self->priv = priv = clutter_rectangle_get_instance_private (self);
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priv->color = default_color;
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priv->border_color = default_border_color;
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priv->border_width = 0;
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priv->has_border = FALSE;
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}
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/**
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* clutter_rectangle_new:
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*
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* Creates a new #ClutterActor with a rectangular shape.
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*
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* Return value: a new #ClutterRectangle
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*
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* Deprecated: 1.10: Use clutter_actor_new() instead
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*/
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ClutterActor*
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clutter_rectangle_new (void)
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{
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return g_object_new (CLUTTER_TYPE_RECTANGLE, NULL);
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}
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/**
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* clutter_rectangle_new_with_color:
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* @color: a #ClutterColor
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*
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* Creates a new #ClutterActor with a rectangular shape
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* and of the given @color.
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*
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* Return value: a new #ClutterRectangle
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*
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* Deprecated: 1.10: Use clutter_actor_new() and
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* clutter_actor_set_background_color() instead
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*/
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ClutterActor *
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clutter_rectangle_new_with_color (const ClutterColor *color)
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{
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return g_object_new (CLUTTER_TYPE_RECTANGLE,
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"color", color,
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NULL);
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}
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/**
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* clutter_rectangle_get_color:
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* @rectangle: a #ClutterRectangle
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* @color: (out caller-allocates): return location for a #ClutterColor
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*
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* Retrieves the color of @rectangle.
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*
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* Deprecated: 1.10: Use #ClutterActor and clutter_actor_get_background_color()
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* instead
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*/
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void
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clutter_rectangle_get_color (ClutterRectangle *rectangle,
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ClutterColor *color)
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{
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ClutterRectanglePrivate *priv;
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g_return_if_fail (CLUTTER_IS_RECTANGLE (rectangle));
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g_return_if_fail (color != NULL);
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priv = rectangle->priv;
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color->red = priv->color.red;
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color->green = priv->color.green;
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color->blue = priv->color.blue;
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color->alpha = priv->color.alpha;
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}
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/**
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* clutter_rectangle_set_color:
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* @rectangle: a #ClutterRectangle
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* @color: a #ClutterColor
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*
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* Sets the color of @rectangle.
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*
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* Deprecated: 1.10: Use #ClutterActor and clutter_actor_set_background_color()
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* instead
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*/
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void
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clutter_rectangle_set_color (ClutterRectangle *rectangle,
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const ClutterColor *color)
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{
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ClutterRectanglePrivate *priv;
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g_return_if_fail (CLUTTER_IS_RECTANGLE (rectangle));
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g_return_if_fail (color != NULL);
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g_object_ref (rectangle);
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priv = rectangle->priv;
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priv->color.red = color->red;
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priv->color.green = color->green;
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priv->color.blue = color->blue;
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priv->color.alpha = color->alpha;
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#if 0
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/* FIXME - appears to be causing border to always get drawn */
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if (clutter_color_equal (&priv->color, &priv->border_color))
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priv->has_border = FALSE;
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else
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priv->has_border = TRUE;
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#endif
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clutter_actor_queue_redraw (CLUTTER_ACTOR (rectangle));
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g_object_notify (G_OBJECT (rectangle), "color");
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g_object_notify (G_OBJECT (rectangle), "has-border");
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g_object_unref (rectangle);
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}
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/**
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* clutter_rectangle_get_border_width:
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* @rectangle: a #ClutterRectangle
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*
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* Gets the width (in pixels) of the border used by @rectangle
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*
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* Return value: the border's width
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*
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* Since: 0.2
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*
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* Deprecated: 1.10: Use #ClutterActor and a #ClutterCanvas content
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* to draw the border using Cairo
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*/
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guint
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clutter_rectangle_get_border_width (ClutterRectangle *rectangle)
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{
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g_return_val_if_fail (CLUTTER_IS_RECTANGLE (rectangle), 0);
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return rectangle->priv->border_width;
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}
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/**
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* clutter_rectangle_set_border_width:
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* @rectangle: a #ClutterRectangle
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* @width: the width of the border
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*
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* Sets the width (in pixel) of the border used by @rectangle.
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* A @width of 0 will unset the border.
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*
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* Since: 0.2
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*
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* Deprecated: 1.10: Use #ClutterActor and a #ClutterCanvas content
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* to draw the border using Cairo
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*/
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void
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clutter_rectangle_set_border_width (ClutterRectangle *rectangle,
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guint width)
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{
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ClutterRectanglePrivate *priv;
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g_return_if_fail (CLUTTER_IS_RECTANGLE (rectangle));
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priv = rectangle->priv;
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if (priv->border_width != width)
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{
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g_object_ref (rectangle);
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priv->border_width = width;
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if (priv->border_width != 0)
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priv->has_border = TRUE;
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else
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priv->has_border = FALSE;
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clutter_actor_queue_redraw (CLUTTER_ACTOR (rectangle));
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g_object_notify (G_OBJECT (rectangle), "border-width");
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g_object_notify (G_OBJECT (rectangle), "has-border");
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g_object_unref (rectangle);
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}
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}
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/**
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* clutter_rectangle_get_border_color:
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* @rectangle: a #ClutterRectangle
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* @color: (out caller-allocates): return location for a #ClutterColor
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*
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* Gets the color of the border used by @rectangle and places
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* it into @color.
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*
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* Since: 0.2
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*
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* Deprecated: 1.10: Use #ClutterActor and a #ClutterCanvas to draw
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* the border with Cairo
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*/
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void
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clutter_rectangle_get_border_color (ClutterRectangle *rectangle,
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ClutterColor *color)
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{
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ClutterRectanglePrivate *priv;
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g_return_if_fail (CLUTTER_IS_RECTANGLE (rectangle));
|
|
g_return_if_fail (color != NULL);
|
|
|
|
priv = rectangle->priv;
|
|
|
|
color->red = priv->border_color.red;
|
|
color->green = priv->border_color.green;
|
|
color->blue = priv->border_color.blue;
|
|
color->alpha = priv->border_color.alpha;
|
|
}
|
|
|
|
/**
|
|
* clutter_rectangle_set_border_color:
|
|
* @rectangle: a #ClutterRectangle
|
|
* @color: the color of the border
|
|
*
|
|
* Sets the color of the border used by @rectangle using @color
|
|
*
|
|
* Deprecated: 1.10: Use #ClutterActor and a #ClutterCanvas to draw
|
|
* the border with Cairo
|
|
*/
|
|
void
|
|
clutter_rectangle_set_border_color (ClutterRectangle *rectangle,
|
|
const ClutterColor *color)
|
|
{
|
|
ClutterRectanglePrivate *priv;
|
|
|
|
g_return_if_fail (CLUTTER_IS_RECTANGLE (rectangle));
|
|
g_return_if_fail (color != NULL);
|
|
|
|
priv = rectangle->priv;
|
|
|
|
if (priv->border_color.red != color->red ||
|
|
priv->border_color.green != color->green ||
|
|
priv->border_color.blue != color->blue ||
|
|
priv->border_color.alpha != color->alpha)
|
|
{
|
|
g_object_ref (rectangle);
|
|
|
|
priv->border_color.red = color->red;
|
|
priv->border_color.green = color->green;
|
|
priv->border_color.blue = color->blue;
|
|
priv->border_color.alpha = color->alpha;
|
|
|
|
if (clutter_color_equal (&priv->color, &priv->border_color))
|
|
priv->has_border = FALSE;
|
|
else
|
|
priv->has_border = TRUE;
|
|
|
|
clutter_actor_queue_redraw (CLUTTER_ACTOR (rectangle));
|
|
|
|
g_object_notify (G_OBJECT (rectangle), "border-color");
|
|
g_object_notify (G_OBJECT (rectangle), "has-border");
|
|
g_object_unref (rectangle);
|
|
}
|
|
}
|